bpy_struct¶
subclasses —
ActionFCurves, ActionGroup, ActionGroups, ActionPoseMarkers, Addon, AddonPreferences, Addons, AlembicObjectPath, AlembicObjectPaths, AnimData, AnimDataDrivers, AnimViz, AnimVizMotionPaths, AnyType, Area, AreaSpaces, ArmatureBones, ArmatureConstraintTargets, ArmatureEditBones, BakePixel, BakeSettings, BezierSplinePoint, BlendData, BlendDataActions, BlendDataArmatures, BlendDataBrushes, BlendDataCacheFiles, BlendDataCameras, BlendDataCollections, BlendDataCurves, BlendDataFonts, BlendDataGreasePencils, BlendDataImages, BlendDataLattices, BlendDataLibraries, BlendDataLights, BlendDataLineStyles, BlendDataMasks, BlendDataMaterials, BlendDataMeshes, BlendDataMetaBalls, BlendDataMovieClips, BlendDataNodeTrees, BlendDataObjects, BlendDataPaintCurves, BlendDataPalettes, BlendDataParticles, BlendDataProbes, BlendDataScenes, BlendDataScreens, BlendDataSounds, BlendDataSpeakers, BlendDataTexts, BlendDataTextures, BlendDataVolumes, BlendDataWindowManagers, BlendDataWorkSpaces, BlendDataWorlds, BlenderRNA, BoidRule, BoidSettings, BoidState, Bone, BoneGroup, BoneGroups, BrushCapabilities, BrushCapabilitiesImagePaint, BrushCapabilitiesSculpt, BrushCapabilitiesVertexPaint, BrushCapabilitiesWeightPaint, BrushGpencilSettings, CameraBackgroundImage, CameraBackgroundImages, CameraDOFSettings, CameraStereoData, ChannelDriverVariables, ChildParticle, ClothCollisionSettings, ClothSettings, ClothSolverResult, CollectionChildren, CollectionObjects, CollisionSettings, ColorManagedDisplaySettings, ColorManagedInputColorspaceSettings, ColorManagedSequencerColorspaceSettings, ColorManagedViewSettings, ColorMapping, ColorRamp, ColorRampElement, ColorRampElements, CompositorNodeOutputFileFileSlots, CompositorNodeOutputFileLayerSlots, ConsoleLine, Constraint, ConstraintTarget, ConstraintTargetBone, Context, CurveMap, CurveMapPoint, CurveMapPoints, CurveMapping, CurvePaintSettings, CurveProfile, CurveProfilePoint, CurveProfilePoints, CurveSplines, Depsgraph, DepsgraphObjectInstance, DepsgraphUpdate, DisplaySafeAreas, DopeSheet, Driver, DriverTarget, DriverVariable, DynamicPaintBrushSettings, DynamicPaintCanvasSettings, DynamicPaintSurface, DynamicPaintSurfaces, EditBone, EffectorWeights, EnumPropertyItem, Event, FCurve, FCurveKeyframePoints, FCurveModifiers, FCurveSample, FFmpegSettings, FModifier, FModifierEnvelopeControlPoint, FModifierEnvelopeControlPoints, FaceMap, FaceMaps, FieldSettings, FileBrowserFSMenuEntry, FileSelectIDFilter, FileSelectParams, FluidDomainSettings, FluidDomainVertexVelocity, FluidEffectorSettings, FluidFlowSettings, FreestyleLineSet, FreestyleModuleSettings, FreestyleModules, FreestyleSettings, Function, GPencilFrame, GPencilFrames, GPencilInterpolateSettings, GPencilLayer, GPencilLayerMask, GPencilSculptGuide, GPencilSculptSettings, GPencilStroke, GPencilStrokePoint, GPencilStrokePoints, GPencilStrokes, GPencilTriangle, Gizmo, GizmoGroup, GizmoGroupProperties, GizmoProperties, Gizmos, GpencilModifier, GpencilVertexGroupElement, GreasePencilGrid, GreasePencilLayers, GreasePencilMaskLayers, Header, Histogram, ID, IDMaterials, IDOverrideLibrary, IDOverrideLibraryProperty, IDOverrideLibraryPropertyOperation, IDPropertyWrapPtr, IKParam, ImageFormatSettings, ImagePackedFile, ImagePreview, ImageUser, KeyConfig, KeyConfigPreferences, KeyConfigurations, KeyMap, KeyMapItem, KeyMapItems, KeyMaps, Keyframe, KeyingSet, KeyingSetInfo, KeyingSetPath, KeyingSetPaths, KeyingSets, KeyingSetsAll, LatticePoint, LayerCollection, LayerObjects, LineStyleAlphaModifiers, LineStyleColorModifiers, LineStyleGeometryModifiers, LineStyleModifier, LineStyleTextureSlots, LineStyleThicknessModifiers, Linesets, LoopColors, Macro, MaskLayer, MaskLayers, MaskParent, MaskSpline, MaskSplinePoint, MaskSplinePointUW, MaskSplinePoints, MaskSplines, MaterialGPencilStyle, MaterialSlot, Menu, MeshEdge, MeshEdges, MeshFaceMap, MeshFaceMapLayer, MeshFaceMapLayers, MeshLoop, MeshLoopColor, MeshLoopColorLayer, MeshLoopTriangle, MeshLoopTriangles, MeshLoops, MeshPaintMaskLayer, MeshPaintMaskProperty, MeshPolygon, MeshPolygonFloatProperty, MeshPolygonFloatPropertyLayer, MeshPolygonIntProperty, MeshPolygonIntPropertyLayer, MeshPolygonStringProperty, MeshPolygonStringPropertyLayer, MeshPolygons, MeshSkinVertex, MeshSkinVertexLayer, MeshStatVis, MeshUVLoop, MeshUVLoopLayer, MeshVertex, MeshVertexFloatProperty, MeshVertexFloatPropertyLayer, MeshVertexIntProperty, MeshVertexIntPropertyLayer, MeshVertexStringProperty, MeshVertexStringPropertyLayer, MeshVertices, MetaBallElements, MetaElement, Modifier, MotionPath, MotionPathVert, MovieClipProxy, MovieClipScopes, MovieClipUser, MovieReconstructedCamera, MovieTracking, MovieTrackingCamera, MovieTrackingDopesheet, MovieTrackingMarker, MovieTrackingMarkers, MovieTrackingObject, MovieTrackingObjectPlaneTracks, MovieTrackingObjectTracks, MovieTrackingObjects, MovieTrackingPlaneMarker, MovieTrackingPlaneMarkers, MovieTrackingPlaneTrack, MovieTrackingPlaneTracks, MovieTrackingReconstructedCameras, MovieTrackingReconstruction, MovieTrackingSettings, MovieTrackingStabilization, MovieTrackingTrack, MovieTrackingTracks, NlaStrip, NlaStripFCurves, NlaStrips, NlaTrack, NlaTracks, Node, NodeInputs, NodeInstanceHash, NodeInternalSocketTemplate, NodeLink, NodeLinks, NodeOutputFileSlotFile, NodeOutputFileSlotLayer, NodeOutputs, NodeSocket, NodeSocketInterface, NodeTreeInputs, NodeTreeOutputs, NodeTreePath, Nodes, ObjectBase, ObjectConstraints, ObjectDisplay, ObjectGpencilModifiers, ObjectModifiers, ObjectShaderFx, Operator, OperatorMacro, OperatorOptions, OperatorProperties, PackedFile, Paint, PaintToolSlot, PaletteColor, PaletteColors, Panel, Particle, ParticleBrush, ParticleDupliWeight, ParticleEdit, ParticleHairKey, ParticleKey, ParticleSettingsTextureSlots, ParticleSystem, ParticleSystems, ParticleTarget, PathCompare, PathCompareCollection, PointCache, PointCacheItem, PointCaches, PolygonFloatProperties, PolygonIntProperties, PolygonStringProperties, Pose, PoseBone, PoseBoneConstraints, Preferences, PreferencesEdit, PreferencesExperimental, PreferencesFilePaths, PreferencesInput, PreferencesKeymap, PreferencesSystem, PreferencesView, Property, PropertyGroup, PropertyGroupItem, Region, RegionView3D, RenderEngine, RenderLayer, RenderPass, RenderPasses, RenderResult, RenderSettings, RenderSlot, RenderSlots, RenderView, RenderViews, RigidBodyConstraint, RigidBodyObject, RigidBodyWorld, SPHFluidSettings, SceneDisplay, SceneEEVEE, SceneGpencil, SceneObjects, SceneRenderView, Scopes, Sequence, SequenceColorBalanceData, SequenceCrop, SequenceEditor, SequenceElement, SequenceElements, SequenceModifier, SequenceModifiers, SequenceProxy, SequenceTransform, Sequences, ShaderFx, ShapeKey, ShapeKeyBezierPoint, ShapeKeyCurvePoint, ShapeKeyPoint, SoftBodySettings, Space, SpaceNodeEditorPath, SpaceUVEditor, Spline, SplineBezierPoints, SplinePoint, SplinePoints, Stereo3dDisplay, Stereo3dFormat, Struct, StudioLight, StudioLights, TexMapping, TexPaintSlot, TextBox, TextCharacterFormat, TextLine, TextureSlot, Theme, ThemeBoneColorSet, ThemeClipEditor, ThemeConsole, ThemeDopeSheet, ThemeFileBrowser, ThemeFontStyle, ThemeGradientColors, ThemeGraphEditor, ThemeImageEditor, ThemeInfo, ThemeNLAEditor, ThemeNodeEditor, ThemeOutliner, ThemePanelColors, ThemePreferences, ThemeProperties, ThemeSequenceEditor, ThemeSpaceGeneric, ThemeSpaceGradient, ThemeSpaceListGeneric, ThemeStatusBar, ThemeStyle, ThemeTextEditor, ThemeTopBar, ThemeUserInterface, ThemeView3D, ThemeWidgetColors, ThemeWidgetStateColors, TimelineMarker, TimelineMarkers, Timer, ToolSettings, TransformOrientation, TransformOrientationSlot, UDIMTile, UDIMTiles, UILayout, UIList, UIPieMenu, UIPopover, UIPopupMenu, UVLoopLayers, UVProjector, UnifiedPaintSettings, UnitSettings, UnknownType, UserSolidLight, VertexFloatProperties, VertexGroup, VertexGroupElement, VertexGroups, VertexIntProperties, VertexStringProperties, View2D, View3DCursor, View3DOverlay, View3DShading, ViewLayer, ViewLayerEEVEE, ViewLayers, VolumeDisplay, VolumeGrid, VolumeGrids, VolumeRender, WalkNavigation, Window, WorkSpaceTool, WorldLighting, WorldMistSettings, XrSessionSettings, XrSessionState, wmOwnerID, wmOwnerIDs, wmTools
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class
bpy.types.bpy_struct¶ built-in base class for all classes in bpy.types.
Note
Note that bpy.types.bpy_struct is not actually available from within Blender, it only exists for the purpose of documentation.
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as_pointer()¶ Returns the memory address which holds a pointer to Blender’s internal data
- Returns
int (memory address).
- Return type
int
Note
This is intended only for advanced script writers who need to pass blender data to their own C/Python modules.
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driver_add(path, index=-1)¶ Adds driver(s) to the given property
- Parameters
path (string) – path to the property to drive, analogous to the fcurve’s data path.
index (int) – array index of the property drive. Defaults to -1 for all indices or a single channel if the property is not an array.
- Returns
The driver(s) added.
- Return type
bpy.types.FCurveor list if index is -1 with an array property.
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driver_remove(path, index=-1)¶ Remove driver(s) from the given property
- Parameters
path (string) – path to the property to drive, analogous to the fcurve’s data path.
index (int) – array index of the property drive. Defaults to -1 for all indices or a single channel if the property is not an array.
- Returns
Success of driver removal.
- Return type
boolean
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get(key, default=None)¶ Returns the value of the custom property assigned to key or default when not found (matches Python’s dictionary function of the same name).
- Parameters
key (string) – The key associated with the custom property.
default (Undefined) – Optional argument for the value to return if key is not found.
Note
Only the
bpy.types.ID,bpy.types.Boneandbpy.types.PoseBoneclasses support custom properties.
Check if a property is hidden.
- Returns
True when the property is hidden.
- Return type
boolean
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is_property_overridable_library(property)¶ Check if a property is overridable.
- Returns
True when the property is overridable.
- Return type
boolean
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is_property_readonly(property)¶ Check if a property is readonly.
- Returns
True when the property is readonly (not writable).
- Return type
boolean
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is_property_set(property)¶ Check if a property is set, use for testing operator properties.
- Returns
True when the property has been set.
- Return type
boolean
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items()¶ Returns the items of this objects custom properties (matches Python’s dictionary function of the same name).
- Returns
custom property key, value pairs.
- Return type
list of key, value tuples
Note
Only the
bpy.types.ID,bpy.types.Boneandbpy.types.PoseBoneclasses support custom properties.
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keyframe_delete(data_path, index=-1, frame=bpy.context.scene.frame_current, group="")¶ Remove a keyframe from this properties fcurve.
- Parameters
data_path (string) – path to the property to remove a key, analogous to the fcurve’s data path.
index (int) – array index of the property to remove a key. Defaults to -1 removing all indices or a single channel if the property is not an array.
frame (float) – The frame on which the keyframe is deleted, defaulting to the current frame.
group (str) – The name of the group the F-Curve should be added to if it doesn’t exist yet.
- Returns
Success of keyframe deleation.
- Return type
boolean
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keyframe_insert(data_path, index=-1, frame=bpy.context.scene.frame_current, group="", options=set())¶ Insert a keyframe on the property given, adding fcurves and animation data when necessary.
- Parameters
data_path (string) – path to the property to key, analogous to the fcurve’s data path.
index (int) – array index of the property to key. Defaults to -1 which will key all indices or a single channel if the property is not an array.
frame (float) – The frame on which the keyframe is inserted, defaulting to the current frame.
group (str) – The name of the group the F-Curve should be added to if it doesn’t exist yet.
options –
Optional set of flags:
INSERTKEY_NEEDEDOnly insert keyframes where they’re needed in the relevant F-Curves.INSERTKEY_VISUALInsert keyframes based on ‘visual transforms’.INSERTKEY_XYZ_TO_RGBColor for newly added transformation F-Curves (Location, Rotation, Scale) is based on the transform axis.INSERTKEY_REPLACEOnly replace already existing keyframes.INSERTKEY_AVAILABLEOnly insert into already existing F-Curves.INSERTKEY_CYCLE_AWARETake cyclic extrapolation into account (Cycle-Aware Keying option).
- Returns
Success of keyframe insertion.
- Return type
boolean
This is the most simple example of inserting a keyframe from python.
import bpy obj = bpy.context.object # set the keyframe at frame 1 obj.location = (3.0, 4.0, 10.0) obj.keyframe_insert(data_path="location", frame=1)
Note that when keying data paths which contain nested properties this must be done from the
IDsubclass, in this case theArmaturerather than the bone.import bpy from bpy.props import ( FloatProperty, PointerProperty, ) # Define a nested property. class MyPropGroup(bpy.types.PropertyGroup): nested: FloatProperty(name="Nested", default=0.0) # Register it so its available for all bones. bpy.utils.register_class(MyPropGroup) bpy.types.Bone.my_prop = PointerProperty( type=MyPropGroup, name="MyProp", ) # Get a bone. obj = bpy.data.objects["Armature"] arm = obj.data # Set the keyframe at frame 1. arm.bones["Bone"].my_prop.nested = 10 arm.keyframe_insert( data_path='bones["Bone"].my_prop.nested', frame=1, group="Nested Group", )
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keys()¶ Returns the keys of this objects custom properties (matches Python’s dictionary function of the same name).
- Returns
custom property keys.
- Return type
list of strings
Note
Only the
bpy.types.ID,bpy.types.Boneandbpy.types.PoseBoneclasses support custom properties.
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path_from_id(property="")¶ Returns the data path from the ID to this object (string).
- Parameters
property (string) – Optional property name which can be used if the path is to a property of this object.
- Returns
The path from
bpy.types.bpy_struct.id_datato this struct and property (when given).- Return type
str
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path_resolve(path, coerce=True)¶ Returns the property from the path, raise an exception when not found.
- Parameters
path (string) – path which this property resolves.
coerce (boolean) – optional argument, when True, the property will be converted into its Python representation.
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pop(key, default=None)¶ Remove and return the value of the custom property assigned to key or default when not found (matches Python’s dictionary function of the same name).
- Parameters
key (string) – The key associated with the custom property.
default (Undefined) – Optional argument for the value to return if key is not found.
Note
Only the
bpy.types.ID,bpy.types.Boneandbpy.types.PoseBoneclasses support custom properties.
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property_overridable_library_set(property, overridable)¶ Define a property as overridable or not (only for custom properties!).
- Returns
True when the overridable status of the property was successfully set.
- Return type
boolean
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property_unset(property)¶ Unset a property, will use default value afterward.
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type_recast()¶ Return a new instance, this is needed because types such as textures can be changed at runtime.
- Returns
a new instance of this object with the type initialized again.
- Return type
subclass of
bpy.types.bpy_struct
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values()¶ Returns the values of this objects custom properties (matches Python’s dictionary function of the same name).
- Returns
custom property values.
- Return type
list
Note
Only the
bpy.types.ID,bpy.types.Boneandbpy.types.PoseBoneclasses support custom properties.
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id_data¶ The
bpy.types.IDobject this datablock is from or None, (not available for all data types)
-