PointLight(Light)¶
base classes — bpy_struct
, ID
, Light
-
class
bpy.types.
PointLight
(Light)¶ Omnidirectional point Light
-
constant_coefficient
¶ Constant distance attenuation coefficient
- Type
float in [0, inf], default 1.0
-
contact_shadow_bias
¶ Bias to avoid self shadowing
- Type
float in [0.001, 9999], default 0.03
-
contact_shadow_distance
¶ World space distance in which to search for screen space occluder
- Type
float in [0, 9999], default 0.2
-
contact_shadow_thickness
¶ Pixel thickness used to detect occlusion
- Type
float in [0, 9999], default 0.2
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energy
¶ Amount of light emitted
- Type
float in [-inf, inf], default 10.0
-
falloff_curve
¶ Custom light falloff curve
- Type
CurveMapping
, (readonly)
-
falloff_type
¶ Intensity Decay with distance
- Type
enum in [‘CONSTANT’, ‘INVERSE_LINEAR’, ‘INVERSE_SQUARE’, ‘INVERSE_COEFFICIENTS’, ‘CUSTOM_CURVE’, ‘LINEAR_QUADRATIC_WEIGHTED’], default ‘INVERSE_SQUARE’
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linear_attenuation
¶ Linear distance attenuation
- Type
float in [0, 1], default 0.0
-
linear_coefficient
¶ Linear distance attenuation coefficient
- Type
float in [0, inf], default 0.0
-
quadratic_attenuation
¶ Quadratic distance attenuation
- Type
float in [0, 1], default 1.0
-
quadratic_coefficient
¶ Quadratic distance attenuation coefficient
- Type
float in [0, inf], default 0.0
-
shadow_buffer_bias
¶ Bias for reducing self shadowing
- Type
float in [0, inf], default 1.0
-
shadow_buffer_clip_start
¶ Shadow map clip start, below which objects will not generate shadows
- Type
float in [1e-06, inf], default 0.05
-
shadow_buffer_samples
¶ Number of shadow buffer samples
- Type
int in [1, 16], default 3
-
shadow_buffer_size
¶ Resolution of the shadow buffer, higher values give crisper shadows but use more memory
- Type
int in [128, 10240], default 512
-
shadow_color
¶ Color of shadows cast by the light
- Type
float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
-
shadow_soft_size
¶ Light size for ray shadow sampling (Raytraced shadows)
- Type
float in [0, inf], default 0.25
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use_contact_shadow
¶ Use screen space raytracing to have correct shadowing near occluder, or for small features that does not appear in shadow maps
- Type
boolean, default False
-
use_shadow
¶ - Type
boolean, default True
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions