ShaderNodeSubsurfaceScattering(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeSubsurfaceScattering(ShaderNode)
falloff

Function to determine how much light nearby points contribute based on their distance to the shading point

  • CUBIC Cubic, Simple cubic falloff function.

  • GAUSSIAN Gaussian, Normal distribution, multiple can be combined to fit more complex profiles.

  • BURLEY Christensen-Burley, Approximation to physically based volume scattering.

  • RANDOM_WALK Random Walk, Volumetric approximation to physically based volume scattering.

Type

enum in [‘CUBIC’, ‘GAUSSIAN’, ‘BURLEY’, ‘RANDOM_WALK’], default ‘CUBIC’

classmethod is_registered_node_type()

True if a registered node type

Returns

Result

Return type

boolean

classmethod input_template(index)

Input socket template

Parameters

index (int in [0, inf]) – Index

Returns

result

Return type

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters

index (int in [0, inf]) – Index

Returns

result

Return type

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions