ShaderNodeSubsurfaceScattering(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
-
class
bpy.types.
ShaderNodeSubsurfaceScattering
(ShaderNode)¶ -
falloff
¶ Function to determine how much light nearby points contribute based on their distance to the shading point
CUBIC
Cubic, Simple cubic falloff function.GAUSSIAN
Gaussian, Normal distribution, multiple can be combined to fit more complex profiles.BURLEY
Christensen-Burley, Approximation to physically based volume scattering.RANDOM_WALK
Random Walk, Volumetric approximation to physically based volume scattering.
- Type
enum in [‘CUBIC’, ‘GAUSSIAN’, ‘BURLEY’, ‘RANDOM_WALK’], default ‘CUBIC’
-
classmethod
is_registered_node_type
()¶ True if a registered node type
- Returns
Result
- Return type
boolean
-
classmethod
input_template
(index)¶ Input socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
-
classmethod
output_template
(index)¶ Output socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
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