BlendTexture(Texture)

base classes — bpy_struct, ID, Texture

class bpy.types.BlendTexture(Texture)

Procedural color blending texture

progression

Style of the color blending

  • LINEAR Linear, Create a linear progression.

  • QUADRATIC Quadratic, Create a quadratic progression.

  • EASING Easing, Create a progression easing from one step to the next.

  • DIAGONAL Diagonal, Create a diagonal progression.

  • SPHERICAL Spherical, Create a spherical progression.

  • QUADRATIC_SPHERE Quadratic Sphere, Create a quadratic progression in the shape of a sphere.

  • RADIAL Radial, Create a radial progression.

Type

enum in [‘LINEAR’, ‘QUADRATIC’, ‘EASING’, ‘DIAGONAL’, ‘SPHERICAL’, ‘QUADRATIC_SPHERE’, ‘RADIAL’], default ‘LINEAR’

use_flip_axis

Flip the texture’s X and Y axis

  • HORIZONTAL Horizontal, No flipping.

  • VERTICAL Vertical, Flip the texture’s X and Y axis.

Type

enum in [‘HORIZONTAL’, ‘VERTICAL’], default ‘HORIZONTAL’

users_material

Materials that use this texture

(readonly)

users_object_modifier

Object modifiers that use this texture

(readonly)

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions