Texture(ID)¶
base classes — bpy_struct, ID
subclasses —
BlendTexture, CloudsTexture, DistortedNoiseTexture, ImageTexture, MagicTexture, MarbleTexture, MusgraveTexture, NoiseTexture, StucciTexture, VoronoiTexture, WoodTexture
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class
bpy.types.Texture(ID)¶ Texture data-block used by materials, lights, worlds and brushes
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contrast¶ Adjust the contrast of the texture
- Type
float in [0, 5], default 1.0
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factor_blue¶ - Type
float in [0, 2], default 1.0
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factor_green¶ - Type
float in [0, 2], default 1.0
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factor_red¶ - Type
float in [0, 2], default 1.0
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intensity¶ Adjust the brightness of the texture
- Type
float in [0, 2], default 1.0
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saturation¶ Adjust the saturation of colors in the texture
- Type
float in [0, 2], default 1.0
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type¶ NONENone.BLENDBlend, Procedural - create a ramp texture.CLOUDSClouds, Procedural - create a cloud-like fractal noise texture.DISTORTED_NOISEDistorted Noise, Procedural - noise texture distorted by two noise algorithms.IMAGEImage or Movie, Allow for images or movies to be used as textures.MAGICMagic, Procedural - color texture based on trigonometric functions.MARBLEMarble, Procedural - marble-like noise texture with wave generated bands.MUSGRAVEMusgrave, Procedural - highly flexible fractal noise texture.NOISENoise, Procedural - random noise, gives a different result every time, for every frame, for every pixel.STUCCIStucci, Procedural - create a fractal noise texture.VORONOIVoronoi, Procedural - create cell-like patterns based on Worley noise.WOODWood, Procedural - wave generated bands or rings, with optional noise.
- Type
enum in [‘NONE’, ‘BLEND’, ‘CLOUDS’, ‘DISTORTED_NOISE’, ‘IMAGE’, ‘MAGIC’, ‘MARBLE’, ‘MUSGRAVE’, ‘NOISE’, ‘STUCCI’, ‘VORONOI’, ‘WOOD’], default ‘IMAGE’
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use_clamp¶ Set negative texture RGB and intensity values to zero, for some uses like displacement this option can be disabled to get the full range
- Type
boolean, default False
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use_color_ramp¶ Map the texture intensity to the color ramp. Note that the alpha value is used for image textures, enable “Calculate Alpha” for images without an alpha channel
- Type
boolean, default False
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use_nodes¶ Make this a node-based texture
- Type
boolean, default False
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use_preview_alpha¶ Show Alpha in Preview Render
- Type
boolean, default False
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users_material¶ Materials that use this texture
(readonly)
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users_object_modifier¶ Object modifiers that use this texture
(readonly)
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evaluate(value)¶ Evaluate the texture at the coordinates given
- Returns
Result
- Return type
float array of 4 items in [-inf, inf]
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classmethod
bl_rna_get_subclass(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
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Inherited Properties
Inherited Functions
References