Brush(ID)¶
base classes — bpy_struct
, ID
-
class
bpy.types.
Brush
(ID)¶ Brush data-block for storing brush settings for painting and sculpting
-
area_radius_factor
¶ Ratio between the brush radius and the radius that is going to be used to sample the area center
- Type
float in [0, 2], default 0.5
-
auto_smooth_factor
¶ Amount of smoothing to automatically apply to each stroke
- Type
float in [0, 1], default 0.0
-
automasking_boundary_edges_propagation_steps
¶ Distance where boundary edge automasking is going to protect vertices from the fully masked edge
- Type
int in [1, 20], default 1
-
blend
¶ Brush blending mode
MIX
Mix, Use Mix blending mode while painting.DARKEN
Darken, Use Darken blending mode while painting.MUL
Multiply, Use Multiply blending mode while painting.COLORBURN
Color Burn, Use Color Burn blending mode while painting.LINEARBURN
Linear Burn, Use Linear Burn blending mode while painting.LIGHTEN
Lighten, Use Lighten blending mode while painting.SCREEN
Screen, Use Screen blending mode while painting.COLORDODGE
Color Dodge, Use Color Dodge blending mode while painting.ADD
Add, Use Add blending mode while painting.OVERLAY
Overlay, Use Overlay blending mode while painting.SOFTLIGHT
Soft Light, Use Soft Light blending mode while painting.HARDLIGHT
Hard Light, Use Hard Light blending mode while painting.VIVIDLIGHT
Vivid Light, Use Vivid Light blending mode while painting.LINEARLIGHT
Linear Light, Use Linear Light blending mode while painting.PINLIGHT
Pin Light, Use Pin Light blending mode while painting.DIFFERENCE
Difference, Use Difference blending mode while painting.EXCLUSION
Exclusion, Use Exclusion blending mode while painting.SUB
Subtract, Use Subtract blending mode while painting.HUE
Hue, Use Hue blending mode while painting.SATURATION
Saturation, Use Saturation blending mode while painting.COLOR
Color, Use Color blending mode while painting.LUMINOSITY
Value, Use Value blending mode while painting.ERASE_ALPHA
Erase Alpha, Erase alpha while painting.ADD_ALPHA
Add Alpha, Add alpha while painting.
- Type
enum in [‘MIX’, ‘DARKEN’, ‘MUL’, ‘COLORBURN’, ‘LINEARBURN’, ‘LIGHTEN’, ‘SCREEN’, ‘COLORDODGE’, ‘ADD’, ‘OVERLAY’, ‘SOFTLIGHT’, ‘HARDLIGHT’, ‘VIVIDLIGHT’, ‘LINEARLIGHT’, ‘PINLIGHT’, ‘DIFFERENCE’, ‘EXCLUSION’, ‘SUB’, ‘HUE’, ‘SATURATION’, ‘COLOR’, ‘LUMINOSITY’, ‘ERASE_ALPHA’, ‘ADD_ALPHA’], default ‘MIX’
-
blur_kernel_radius
¶ Radius of kernel used for soften and sharpen in pixels
- Type
int in [1, 10000], default 2
-
blur_mode
¶ - Type
enum in [‘BOX’, ‘GAUSSIAN’], default ‘GAUSSIAN’
-
boundary_deform_type
¶ Deformation type that is used in the brush
- Type
enum in [‘BEND’, ‘EXPAND’, ‘INFLATE’, ‘GRAB’, ‘TWIST’, ‘SMOOTH’], default ‘BEND’
-
boundary_falloff_type
¶ How the brush falloff is applied across the boundary
CONSTANT
Constant, Applies the same deformation in the entire boundary.RADIUS
Brush Radius, Applies the deformation in a localized area limited by the brush radius.LOOP
Loop, Applies the brush falloff in a loop pattern.LOOP_INVERT
Loop and Invert, Applies the falloff radius in a loop pattern, inverting the displacement direction in each pattern repetition.
- Type
enum in [‘CONSTANT’, ‘RADIUS’, ‘LOOP’, ‘LOOP_INVERT’], default ‘CONSTANT’
-
boundary_offset
¶ Offset of the boundary origin in relation to the brush radius
- Type
float in [0, 30], default 0.0
-
brush_capabilities
¶ Brush’s capabilities
- Type
BrushCapabilities
, (readonly, never None)
-
clone_alpha
¶ Opacity of clone image display
- Type
float in [0, 1], default 0.5
-
clone_offset
¶ - Type
float array of 2 items in [-inf, inf], default (0.0, 0.0)
-
cloth_constraint_softbody_strength
¶ How much the cloth preserves the original shape, acting as a soft body
- Type
float in [0, 1], default 0.0
-
cloth_damping
¶ How much the applied forces are propagated through the cloth
- Type
float in [0.01, 1], default 0.01
-
cloth_deform_type
¶ Deformation type that is used in the brush
- Type
enum in [‘DRAG’, ‘PUSH’, ‘PINCH_POINT’, ‘PINCH_PERPENDICULAR’, ‘INFLATE’, ‘GRAB’, ‘EXPAND’, ‘SNAKE_HOOK’], default ‘DRAG’
-
cloth_force_falloff_type
¶ Shape used in the brush to apply force to the cloth
- Type
enum in [‘RADIAL’, ‘PLANE’], default ‘RADIAL’
-
cloth_mass
¶ Mass of each simulation particle
- Type
float in [0.01, 2], default 1.0
-
cloth_sim_falloff
¶ Area to apply deformation falloff to the effects of the simulation
- Type
float in [0, 1], default 0.75
-
cloth_sim_limit
¶ Factor added relative to the size of the radius to limit the cloth simulation effects
- Type
float in [0.1, 10], default 2.5
-
cloth_simulation_area_type
¶ Part of the mesh that is going to be simulated when the stroke is active
LOCAL
Local, Simulates only a specific area around the brush limited by a fixed radius.GLOBAL
Global, Simulates the entire mesh.DYNAMIC
Dynamic, The active simulation area moves with the brush.
- Type
enum in [‘LOCAL’, ‘GLOBAL’, ‘DYNAMIC’], default ‘LOCAL’
-
color
¶ - Type
float array of 3 items in [0, 1], default (1.0, 1.0, 1.0)
-
color_type
¶ Use single color or gradient when painting
COLOR
Color, Paint with a single color.GRADIENT
Gradient, Paint with a gradient.
- Type
enum in [‘COLOR’, ‘GRADIENT’], default ‘COLOR’
-
crease_pinch_factor
¶ How much the crease brush pinches
- Type
float in [0, 1], default 0.5
-
cursor_color_add
¶ Color of cursor when adding
- Type
float array of 4 items in [0, inf], default (1.0, 0.39, 0.39, 0.9)
-
cursor_color_subtract
¶ Color of cursor when subtracting
- Type
float array of 4 items in [0, inf], default (0.39, 0.39, 1.0, 0.9)
-
cursor_overlay_alpha
¶ - Type
int in [0, 100], default 33
-
curve
¶ Editable falloff curve
- Type
CurveMapping
, (readonly, never None)
-
curve_preset
¶ - Type
enum in [‘CUSTOM’, ‘SMOOTH’, ‘SMOOTHER’, ‘SPHERE’, ‘ROOT’, ‘SHARP’, ‘LIN’, ‘POW4’, ‘INVSQUARE’, ‘CONSTANT’], default ‘CUSTOM’
-
dash_ratio
¶ Ratio of samples in a cycle that the brush is enabled
- Type
float in [0, 1], default 1.0
-
dash_samples
¶ Length of a dash cycle measured in stroke samples
- Type
int in [1, 10000], default 20
-
deform_target
¶ How the deformation of the brush will affect the object
GEOMETRY
Geometry, Brush deformation displaces the vertices of the mesh.CLOTH_SIM
Cloth Simulation, Brush deforms the mesh by deforming the constraints of a cloth simulation.
- Type
enum in [‘GEOMETRY’, ‘CLOTH_SIM’], default ‘GEOMETRY’
-
density
¶ Amount of random elements that are going to be affected by the brush
- Type
float in [0, 1], default 0.0
-
direction
¶ ADD
Add, Add effect of brush.SUBTRACT
Subtract, Subtract effect of brush.
- Type
enum in [‘ADD’, ‘SUBTRACT’], default ‘ADD’
-
disconnected_distance_max
¶ Maximum distance to search for disconnected loose parts in the mesh
- Type
float in [0, 10], default 0.1
-
elastic_deform_type
¶ Deformation type that is used in the brush
- Type
enum in [‘GRAB’, ‘GRAB_BISCALE’, ‘GRAB_TRISCALE’, ‘SCALE’, ‘TWIST’], default ‘GRAB’
-
elastic_deform_volume_preservation
¶ Poisson ratio for elastic deformation. Higher values preserve volume more, but also lead to more bulging
- Type
float in [0, 0.9], default 0.0
-
falloff_angle
¶ Paint most on faces pointing towards the view according to this angle
- Type
float in [0, 1.5708], default 0.0
-
falloff_shape
¶ Use projected or spherical falloff
SPHERE
Sphere, Apply brush influence in a Sphere, outwards from the center.PROJECTED
Projected, Apply brush influence in a 2D circle, projected from the view.
- Type
enum in [‘SPHERE’, ‘PROJECTED’], default ‘SPHERE’
-
fill_threshold
¶ Threshold above which filling is not propagated
- Type
float in [0, 100], default 0.2
-
flow
¶ Amount of paint that is applied per stroke sample
- Type
float in [0, 1], default 0.0
-
gpencil_sculpt_tool
¶ SMOOTH
Smooth, Smooth stroke points.THICKNESS
Thickness, Adjust thickness of strokes.STRENGTH
Strength, Adjust color strength of strokes.RANDOMIZE
Randomize, Introduce jitter/randomness into strokes.GRAB
Grab, Translate the set of points initially within the brush circle.PUSH
Push, Move points out of the way, as if combing them.TWIST
Twist, Rotate points around the midpoint of the brush.PINCH
Pinch, Pull points towards the midpoint of the brush.CLONE
Clone, Paste copies of the strokes stored on the clipboard.
- Type
enum in [‘SMOOTH’, ‘THICKNESS’, ‘STRENGTH’, ‘RANDOMIZE’, ‘GRAB’, ‘PUSH’, ‘TWIST’, ‘PINCH’, ‘CLONE’], default ‘SMOOTH’
-
gpencil_settings
¶ - Type
BrushGpencilSettings
, (readonly)
-
gpencil_tool
¶ DRAW
Draw, The brush is of type used for drawing strokes.FILL
Fill, The brush is of type used for filling areas.ERASE
Erase, The brush is used for erasing strokes.TINT
Tint, The brush is of type used for tinting strokes.
- Type
enum in [‘DRAW’, ‘FILL’, ‘ERASE’, ‘TINT’], default ‘DRAW’
-
gpencil_vertex_tool
¶ - Type
enum in [‘DRAW’, ‘BLUR’, ‘AVERAGE’, ‘SMEAR’, ‘REPLACE’], default ‘DRAW’
-
gpencil_weight_tool
¶ WEIGHT
Weight, Weight Paint for Vertex Groups.
- Type
enum in [‘WEIGHT’], default ‘WEIGHT’
-
grad_spacing
¶ Spacing before brush gradient goes full circle
- Type
int in [1, 10000], default 0
-
gradient_fill_mode
¶ - Type
enum in [‘LINEAR’, ‘RADIAL’], default ‘LINEAR’
-
gradient_stroke_mode
¶ - Type
enum in [‘PRESSURE’, ‘SPACING_REPEAT’, ‘SPACING_CLAMP’], default ‘PRESSURE’
-
hardness
¶ How close the brush falloff starts from the edge of the brush
- Type
float in [0, 1], default 0.0
-
height
¶ Affectable height of brush (layer height for layer tool, i.e.)
- Type
float in [0, 1], default 0.5
-
icon_filepath
¶ File path to brush icon
- Type
string, default “”, (never None)
-
image_paint_capabilities
¶ - Type
BrushCapabilitiesImagePaint
, (readonly, never None)
-
image_tool
¶ - Type
enum in [‘DRAW’, ‘SOFTEN’, ‘SMEAR’, ‘CLONE’, ‘FILL’, ‘MASK’], default ‘DRAW’
-
invert_density_pressure
¶ Invert the modulation of pressure in density
- Type
boolean, default False
-
invert_flow_pressure
¶ Invert the modulation of pressure in flow
- Type
boolean, default False
-
invert_hardness_pressure
¶ Invert the modulation of pressure in hardness
- Type
boolean, default False
-
invert_to_scrape_fill
¶ Use Scrape or Fill tool when inverting this brush instead of inverting its displacement direction
- Type
boolean, default False
-
invert_wet_mix_pressure
¶ Invert the modulation of pressure in wet mix
- Type
boolean, default False
-
invert_wet_persistence_pressure
¶ Invert the modulation of pressure in wet persistence
- Type
boolean, default False
-
jitter
¶ Jitter the position of the brush while painting
- Type
float in [0, 1000], default 0.0
-
jitter_absolute
¶ Jitter the position of the brush in pixels while painting
- Type
int in [0, 1000000], default 0
-
jitter_unit
¶ Jitter in screen space or relative to brush size
VIEW
View, Jittering happens in screen space, in pixels.BRUSH
Brush, Jittering happens relative to the brush size.
- Type
enum in [‘VIEW’, ‘BRUSH’], default ‘BRUSH’
-
mask_overlay_alpha
¶ - Type
int in [0, 100], default 33
-
mask_stencil_dimension
¶ Dimensions of mask stencil in viewport
- Type
float array of 2 items in [-inf, inf], default (0.0, 0.0)
-
mask_stencil_pos
¶ Position of mask stencil in viewport
- Type
float array of 2 items in [-inf, inf], default (0.0, 0.0)
-
mask_texture_slot
¶ - Type
BrushTextureSlot
, (readonly)
-
mask_tool
¶ - Type
enum in [‘DRAW’, ‘SMOOTH’], default ‘DRAW’
-
multiplane_scrape_angle
¶ Angle between the planes of the crease
- Type
float in [0, 160], default 0.0
-
normal_radius_factor
¶ Ratio between the brush radius and the radius that is going to be used to sample the normal
- Type
float in [0, 2], default 0.5
-
normal_weight
¶ How much grab will pull vertexes out of surface during a grab
- Type
float in [0, 1], default 0.0
-
paint_curve
¶ Active paint curve
- Type
-
plane_offset
¶ Adjust plane on which the brush acts towards or away from the object surface
- Type
float in [-2, 2], default 0.0
-
plane_trim
¶ If a vertex is further away from offset plane than this, then it is not affected
- Type
float in [0, 1], default 0.5
-
pose_deform_type
¶ Deformation type that is used in the brush
- Type
enum in [‘ROTATE_TWIST’, ‘SCALE_TRANSLATE’, ‘SQUASH_STRETCH’], default ‘ROTATE_TWIST’
-
pose_ik_segments
¶ Number of segments of the inverse kinematics chain that will deform the mesh
- Type
int in [1, 20], default 1
-
pose_offset
¶ Offset of the pose origin in relation to the brush radius
- Type
float in [0, 2], default 0.0
-
pose_origin_type
¶ Method to set the rotation origins for the segments of the brush
TOPOLOGY
Topology, Sets the rotation origin automatically using the topology and shape of the mesh as a guide.FACE_SETS
Face Sets, Creates a pose segment per face sets, starting from the active face set.FACE_SETS_FK
Face Sets FK, Simulates an FK deformation using the Face Set under the cursor as control.
- Type
enum in [‘TOPOLOGY’, ‘FACE_SETS’, ‘FACE_SETS_FK’], default ‘TOPOLOGY’
-
pose_smooth_iterations
¶ Smooth iterations applied after calculating the pose factor of each vertex
- Type
int in [0, 100], default 4
-
rake_factor
¶ How much grab will follow cursor rotation
- Type
float in [0, 10], default 0.0
-
rate
¶ Interval between paints for Airbrush
- Type
float in [0.0001, 10000], default 0.1
-
sculpt_capabilities
¶ - Type
BrushCapabilitiesSculpt
, (readonly, never None)
-
sculpt_plane
¶ - Type
enum in [‘AREA’, ‘VIEW’, ‘X’, ‘Y’, ‘Z’], default ‘AREA’
-
sculpt_tool
¶ - Type
enum in [‘DRAW’, ‘DRAW_SHARP’, ‘CLAY’, ‘CLAY_STRIPS’, ‘CLAY_THUMB’, ‘LAYER’, ‘INFLATE’, ‘BLOB’, ‘CREASE’, ‘SMOOTH’, ‘FLATTEN’, ‘FILL’, ‘SCRAPE’, ‘MULTIPLANE_SCRAPE’, ‘PINCH’, ‘GRAB’, ‘ELASTIC_DEFORM’, ‘SNAKE_HOOK’, ‘THUMB’, ‘POSE’, ‘NUDGE’, ‘ROTATE’, ‘TOPOLOGY’, ‘BOUNDARY’, ‘CLOTH’, ‘SIMPLIFY’, ‘MASK’, ‘DISPLACEMENT_ERASER’, ‘DISPLACEMENT_SMEAR’, ‘PAINT’, ‘SMEAR’, ‘DRAW_FACE_SETS’], default ‘DRAW’
-
secondary_color
¶ - Type
float array of 3 items in [0, 1], default (0.0, 0.0, 0.0)
-
sharp_threshold
¶ Threshold below which, no sharpening is done
- Type
float in [0, 100], default 0.0
-
show_multiplane_scrape_planes_preview
¶ Preview the scrape planes in the cursor during the stroke
- Type
boolean, default False
-
size
¶ Radius of the brush in pixels
- Type
int in [1, 5000], default 35
-
slide_deform_type
¶ Deformation type that is used in the brush
- Type
enum in [‘DRAG’, ‘PINCH’, ‘EXPAND’], default ‘DRAG’
-
smear_deform_type
¶ Deformation type that is used in the brush
- Type
enum in [‘DRAG’, ‘PINCH’, ‘EXPAND’], default ‘DRAG’
-
smooth_deform_type
¶ Deformation type that is used in the brush
LAPLACIAN
Laplacian, Smooths the surface and the volume.SURFACE
Surface, Smooths the surface of the mesh, preserving the volume.
- Type
enum in [‘LAPLACIAN’, ‘SURFACE’], default ‘LAPLACIAN’
-
smooth_stroke_factor
¶ Higher values give a smoother stroke
- Type
float in [0.5, 0.99], default 0.9
-
smooth_stroke_radius
¶ Minimum distance from last point before stroke continues
- Type
int in [10, 200], default 75
-
snake_hook_deform_type
¶ Deformation type that is used in the brush
FALLOFF
Radius Falloff, Applies the brush falloff in the tip of the brush.ELASTIC
Elastic, Modifies the entire mesh using elastic deform.
- Type
enum in [‘FALLOFF’, ‘ELASTIC’], default ‘FALLOFF’
-
spacing
¶ Spacing between brush daubs as a percentage of brush diameter
- Type
int in [1, 1000], default 10
-
stencil_dimension
¶ Dimensions of stencil in viewport
- Type
float array of 2 items in [-inf, inf], default (256.0, 256.0)
-
stencil_pos
¶ Position of stencil in viewport
- Type
float array of 2 items in [-inf, inf], default (256.0, 256.0)
-
strength
¶ How powerful the effect of the brush is when applied
- Type
float in [0, 10], default 1.0
-
stroke_method
¶ DOTS
Dots, Apply paint on each mouse move step.DRAG_DOT
Drag Dot, Allows a single dot to be carefully positioned.SPACE
Space, Limit brush application to the distance specified by spacing.AIRBRUSH
Airbrush, Keep applying paint effect while holding mouse (spray).ANCHORED
Anchored, Keep the brush anchored to the initial location.LINE
Line, Draw a line with dabs separated according to spacing.CURVE
Curve, Define the stroke curve with a bezier curve (dabs are separated according to spacing).
- Type
enum in [‘DOTS’, ‘DRAG_DOT’, ‘SPACE’, ‘AIRBRUSH’, ‘ANCHORED’, ‘LINE’, ‘CURVE’], default ‘DOTS’
-
surface_smooth_current_vertex
¶ How much the position of each individual vertex influences the final result
- Type
float in [0, 1], default 0.0
-
surface_smooth_iterations
¶ Number of smoothing iterations per brush step
- Type
int in [1, 10], default 0
-
surface_smooth_shape_preservation
¶ How much of the original shape is preserved when smoothing
- Type
float in [0, 1], default 0.0
-
texture_overlay_alpha
¶ - Type
int in [0, 100], default 33
-
texture_sample_bias
¶ Value added to texture samples
- Type
float in [-1, 1], default 0.0
-
texture_slot
¶ - Type
BrushTextureSlot
, (readonly)
-
tilt_strength_factor
¶ How much the tilt of the pen will affect the brush
- Type
float in [0, 1], default 0.0
-
tip_roundness
¶ Roundness of the brush tip
- Type
float in [0, 1], default 0.0
-
tip_scale_x
¶ Scale of the brush tip in the X axis
- Type
float in [0, 1], default 0.0
-
topology_rake_factor
¶ Automatically align edges to the brush direction to generate cleaner topology and define sharp features. Best used on low-poly meshes as it has a performance impact
- Type
float in [0, 1], default 0.0
-
unprojected_radius
¶ Radius of brush in Blender units
- Type
float in [0.001, inf], default 0.0
-
use_accumulate
¶ Accumulate stroke daubs on top of each other
- Type
boolean, default False
-
use_adaptive_space
¶ Space daubs according to surface orientation instead of screen space
- Type
boolean, default False
-
use_airbrush
¶ Keep applying paint effect while holding mouse (spray)
- Type
boolean, default False
-
use_alpha
¶ When this is disabled, lock alpha while painting
- Type
boolean, default False
-
use_anchor
¶ Keep the brush anchored to the initial location
- Type
boolean, default False
-
use_automasking_boundary_edges
¶ Do not affect non manifold boundary edges
- Type
boolean, default False
-
use_automasking_boundary_face_sets
¶ Do not affect vertices that belong to a Face Set boundary
- Type
boolean, default False
-
use_automasking_face_sets
¶ Affect only vertices that share Face Sets with the active vertex
- Type
boolean, default False
-
use_automasking_topology
¶ Affect only vertices connected to the active vertex under the brush
- Type
boolean, default False
-
use_cloth_collision
¶ Collide with objects during the simulation
- Type
boolean, default False
-
use_cloth_pin_simulation_boundary
¶ Lock the position of the vertices in the simulation falloff area to avoid artifacts and create a softer transition with unaffected areas
- Type
boolean, default False
-
use_connected_only
¶ Affect only topologically connected elements
- Type
boolean, default False
-
use_cursor_overlay
¶ Show cursor in viewport
- Type
boolean, default False
-
use_cursor_overlay_override
¶ Don’t show overlay during a stroke
- Type
boolean, default False
-
use_curve
¶ Define the stroke curve with a bezier curve. Dabs are separated according to spacing
- Type
boolean, default False
-
use_custom_icon
¶ Set the brush icon from an image file
- Type
boolean, default False
-
use_density_pressure
¶ Use pressure to modulate density
- Type
boolean, default False
-
use_edge_to_edge
¶ Drag anchor brush from edge-to-edge
- Type
boolean, default False
-
use_flow_pressure
¶ Use pressure to modulate flow
- Type
boolean, default False
-
use_frontface
¶ Brush only affects vertexes that face the viewer
- Type
boolean, default False
-
use_frontface_falloff
¶ Blend brush influence by how much they face the front
- Type
boolean, default False
-
use_grab_active_vertex
¶ Apply the maximum grab strength to the active vertex instead of the cursor location
- Type
boolean, default False
-
use_grab_silhouette
¶ Grabs trying to automask the silhouette of the object
- Type
boolean, default False
-
use_hardness_pressure
¶ Use pressure to modulate hardness
- Type
boolean, default False
-
use_inverse_smooth_pressure
¶ Lighter pressure causes more smoothing to be applied
- Type
boolean, default False
-
use_line
¶ Draw a line with dabs separated according to spacing
- Type
boolean, default False
-
use_locked_size
¶ Measure brush size relative to the view or the scene
VIEW
View, Measure brush size relative to the view.SCENE
Scene, Measure brush size relative to the scene.
- Type
enum in [‘VIEW’, ‘SCENE’], default ‘VIEW’
-
use_multiplane_scrape_dynamic
¶ The angle between the planes changes during the stroke to fit the surface under the cursor
- Type
boolean, default False
-
use_offset_pressure
¶ Enable tablet pressure sensitivity for offset
- Type
boolean, default False
-
use_original_normal
¶ When locked keep using normal of surface where stroke was initiated
- Type
boolean, default False
-
use_original_plane
¶ When locked keep using the plane origin of surface where stroke was initiated
- Type
boolean, default False
-
use_paint_antialiasing
¶ Smooths the edges of the strokes
- Type
boolean, default True
-
use_paint_grease_pencil
¶ Use this brush in grease pencil drawing mode
- Type
boolean, default False
-
use_paint_image
¶ Use this brush in texture paint mode
- Type
boolean, default True
-
use_paint_sculpt
¶ Use this brush in sculpt mode
- Type
boolean, default True
-
use_paint_uv_sculpt
¶ Use this brush in UV sculpt mode
- Type
boolean, default False
-
use_paint_vertex
¶ Use this brush in vertex paint mode
- Type
boolean, default True
-
use_paint_weight
¶ Use this brush in weight paint mode
- Type
boolean, default True
-
use_persistent
¶ Sculpt on a persistent layer of the mesh
- Type
boolean, default False
-
use_plane_trim
¶ Enable Plane Trim
- Type
boolean, default False
-
use_pose_ik_anchored
¶ Keep the position of the last segment in the IK chain fixed
- Type
boolean, default False
-
use_pose_lock_rotation
¶ Do not rotate the segment when using the scale deform mode
- Type
boolean, default False
-
use_pressure_area_radius
¶ Enable tablet pressure sensitivity for area radius
- Type
boolean, default False
-
use_pressure_jitter
¶ Enable tablet pressure sensitivity for jitter
- Type
boolean, default False
-
use_pressure_masking
¶ Pen pressure makes texture influence smaller
- Type
enum in [‘NONE’, ‘RAMP’, ‘CUTOFF’], default ‘NONE’
-
use_pressure_size
¶ Enable tablet pressure sensitivity for size
- Type
boolean, default False
-
use_pressure_spacing
¶ Enable tablet pressure sensitivity for spacing
- Type
boolean, default False
-
use_pressure_strength
¶ Enable tablet pressure sensitivity for strength
- Type
boolean, default True
-
use_primary_overlay
¶ Show texture in viewport
- Type
boolean, default False
-
use_primary_overlay_override
¶ Don’t show overlay during a stroke
- Type
boolean, default False
-
use_restore_mesh
¶ Allow a single dot to be carefully positioned
- Type
boolean, default False
-
use_scene_spacing
¶ Calculate the brush spacing using view or scene distance
VIEW
View, Calculate brush spacing relative to the view.SCENE
Scene, Calculate brush spacing relative to the scene using the stroke location.
- Type
enum in [‘VIEW’, ‘SCENE’], default ‘VIEW’
-
use_secondary_overlay
¶ Show texture in viewport
- Type
boolean, default False
-
use_secondary_overlay_override
¶ Don’t show overlay during a stroke
- Type
boolean, default False
-
use_smooth_stroke
¶ Brush lags behind mouse and follows a smoother path
- Type
boolean, default False
-
use_space
¶ Limit brush application to the distance specified by spacing
- Type
boolean, default True
-
use_space_attenuation
¶ Automatically adjust strength to give consistent results for different spacings
- Type
boolean, default True
-
use_vertex_grease_pencil
¶ Use this brush in grease pencil vertex color mode
- Type
boolean, default False
-
use_wet_mix_pressure
¶ Use pressure to modulate wet mix
- Type
boolean, default False
-
use_wet_persistence_pressure
¶ Use pressure to modulate wet persistence
- Type
boolean, default False
-
uv_sculpt_tool
¶ GRAB
Grab, Grab UVs.RELAX
Relax, Relax UVs.PINCH
Pinch, Pinch UVs.
- Type
enum in [‘GRAB’, ‘RELAX’, ‘PINCH’], default ‘GRAB’
-
vertex_paint_capabilities
¶ - Type
BrushCapabilitiesVertexPaint
, (readonly, never None)
-
vertex_tool
¶ - Type
enum in [‘DRAW’, ‘BLUR’, ‘AVERAGE’, ‘SMEAR’], default ‘DRAW’
-
weight
¶ Vertex weight when brush is applied
- Type
float in [0, 1], default 1.0
-
weight_paint_capabilities
¶ - Type
BrushCapabilitiesWeightPaint
, (readonly, never None)
-
weight_tool
¶ - Type
enum in [‘DRAW’, ‘BLUR’, ‘AVERAGE’, ‘SMEAR’], default ‘DRAW’
-
wet_mix
¶ Amount of paint that is picked from the surface into the brush color
- Type
float in [0, 1], default 0.0
-
wet_paint_radius_factor
¶ Ratio between the brush radius and the radius that is going to be used to sample the color to blend in wet paint
- Type
float in [0, 2], default 0.5
-
wet_persistence
¶ Amount of wet paint that stays in the brush after applying paint to the surface
- Type
float in [0, 1], default 0.0
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
References