SoftBodySettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.SoftBodySettings(bpy_struct)¶ Soft body simulation settings for an object
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aero¶ Make edges ‘sail’
- Type
int in [0, 30000], default 0
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aerodynamics_type¶ Method of calculating aerodynamic interaction
SIMPLESimple, Edges receive a drag force from surrounding media.LIFT_FORCELift Force, Edges receive a lift force when passing through surrounding media.
- Type
enum in [‘SIMPLE’, ‘LIFT_FORCE’], default ‘SIMPLE’
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ball_damp¶ Blending to inelastic collision
- Type
float in [0.001, 1], default 0.0
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ball_size¶ Absolute ball size or factor if not manually adjusted
- Type
float in [-10, 10], default 0.0
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ball_stiff¶ Ball inflating pressure
- Type
float in [0.001, 100], default 0.0
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bend¶ Bending Stiffness
- Type
float in [0, 10], default 0.0
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choke¶ ‘Viscosity’ inside collision target
- Type
int in [0, 100], default 0
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collision_collection¶ Limit colliders to this collection
- Type
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collision_type¶ Choose Collision Type
MANUALManual, Manual adjust.AVERAGEAverage, Average Spring length * Ball Size.MINIMALMinimal, Minimal Spring length * Ball Size.MAXIMALMaximal, Maximal Spring length * Ball Size.MINMAXAvMinMax, (Min+Max)/2 * Ball Size.
- Type
enum in [‘MANUAL’, ‘AVERAGE’, ‘MINIMAL’, ‘MAXIMAL’, ‘MINMAX’], default ‘MANUAL’
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damping¶ Edge spring friction
- Type
float in [0, 50], default 0.0
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effector_weights¶ - Type
EffectorWeights, (readonly)
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error_threshold¶ The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed
- Type
float in [0.001, 10], default 0.0
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friction¶ General media friction for point movements
- Type
float in [0, 50], default 0.0
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fuzzy¶ Fuzziness while on collision, high values make collision handling faster but less stable
- Type
int in [1, 100], default 0
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goal_default¶ Default Goal (vertex target position) value
- Type
float in [0, 1], default 0.0
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goal_friction¶ Goal (vertex target position) friction
- Type
float in [0, 50], default 0.0
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goal_max¶ Goal maximum, vertex weights are scaled to match this range
- Type
float in [0, 1], default 0.0
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goal_min¶ Goal minimum, vertex weights are scaled to match this range
- Type
float in [0, 1], default 0.0
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goal_spring¶ Goal (vertex target position) spring stiffness
- Type
float in [0, 0.999], default 0.0
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gravity¶ Apply gravitation to point movement
- Type
float in [-10, 10], default 0.0
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location_mass_center¶ Location of center of mass
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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mass¶ General Mass value
- Type
float in [0, 50000], default 0.0
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plastic¶ Permanent deform
- Type
int in [0, 100], default 0
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pull¶ Edge spring stiffness when longer than rest length
- Type
float in [0, 0.999], default 0.0
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push¶ Edge spring stiffness when shorter than rest length
- Type
float in [0, 0.999], default 0.0
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rotation_estimate¶ Estimated rotation matrix
- Type
float multi-dimensional array of 3 * 3 items in [-inf, inf], default ((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0))
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scale_estimate¶ Estimated scale matrix
- Type
float multi-dimensional array of 3 * 3 items in [-inf, inf], default ((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0))
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shear¶ Shear Stiffness
- Type
float in [0, 1], default 0.0
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speed¶ Tweak timing for physics to control frequency and speed
- Type
float in [0.01, 100], default 0.0
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spring_length¶ Alter spring length to shrink/blow up (unit %) 0 to disable
- Type
int in [0, 200], default 0
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step_max¶ Maximal # solver steps/frame
- Type
int in [0, 30000], default 0
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step_min¶ Minimal # solver steps/frame
- Type
int in [0, 30000], default 0
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use_auto_step¶ Use velocities for automagic step sizes
- Type
boolean, default False
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use_diagnose¶ Turn on SB diagnose console prints
- Type
boolean, default False
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use_edge_collision¶ Edges collide too
- Type
boolean, default False
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use_edges¶ Use Edges as springs
- Type
boolean, default False
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use_estimate_matrix¶ Store the estimated transforms in the soft body settings
- Type
boolean, default False
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use_face_collision¶ Faces collide too, can be very slow
- Type
boolean, default False
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use_goal¶ Define forces for vertices to stick to animated position
- Type
boolean, default False
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use_self_collision¶ Enable naive vertex ball self collision
- Type
boolean, default False
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use_stiff_quads¶ Add diagonal springs on 4-gons
- Type
boolean, default False
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vertex_group_goal¶ Control point weight values
- Type
string, default “”, (never None)
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vertex_group_mass¶ Control point mass values
- Type
string, default “”, (never None)
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vertex_group_spring¶ Control point spring strength values
- Type
string, default “”, (never None)
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classmethod
bl_rna_get_subclass(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
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Inherited Properties
Inherited Functions
References