Object(ID)¶
Basic Object Operations Example¶
This script demonstrates basic operations on object like creating new object, placing it into a view layer, selecting it and making it active.
import bpy
view_layer = bpy.context.view_layer
# Create new light datablock.
light_data = bpy.data.lights.new(name="New Light", type='POINT')
# Create new object with our light datablock.
light_object = bpy.data.objects.new(name="New Light", object_data=light_data)
# Link light object to the active collection of current view layer,
# so that it'll appear in the current scene.
view_layer.active_layer_collection.collection.objects.link(light_object)
# Place light to a specified location.
light_object.location = (5.0, 5.0, 5.0)
# And finally select it and make it active.
light_object.select_set(True)
view_layer.objects.active = light_object
base classes — bpy_struct
, ID
-
class
bpy.types.
Object
(ID)¶ Object data-block defining an object in a scene
-
active_material_index
¶ Index of active material slot
- Type
int in [0, inf], default 0
-
active_shape_key_index
¶ Current shape key index
- Type
int in [-32768, 32767], default 0
-
bound_box
¶ Object’s bounding box in object-space coordinates, all values are -1.0 when not available
- Type
float multi-dimensional array of 8 * 3 items in [-inf, inf], default ((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), (readonly)
-
collision
¶ Settings for using the object as a collider in physics simulation
- Type
CollisionSettings
, (readonly)
-
color
¶ Object color and alpha, used when faces have the ObColor mode enabled
- Type
float array of 4 items in [0, inf], default (1.0, 1.0, 1.0, 1.0)
-
constraints
¶ Constraints affecting the transformation of the object
- Type
ObjectConstraints
bpy_prop_collection
ofConstraint
, (readonly)
-
cycles
¶ Cycles object settings
- Type
CyclesObjectSettings
, (readonly)
-
cycles_visibility
¶ Cycles visibility settings
- Type
CyclesVisibilitySettings
, (readonly)
-
delta_location
¶ Extra translation added to the location of the object
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
delta_rotation_euler
¶ Extra rotation added to the rotation of the object (when using Euler rotations)
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
delta_rotation_quaternion
¶ Extra rotation added to the rotation of the object (when using Quaternion rotations)
- Type
float array of 4 items in [-inf, inf], default (1.0, 0.0, 0.0, 0.0)
-
delta_scale
¶ Extra scaling added to the scale of the object
- Type
float array of 3 items in [-inf, inf], default (1.0, 1.0, 1.0)
-
dimensions
¶ Absolute bounding box dimensions of the object. Warning: Assigning to it or its members multiple consecutive times will not work correctly, as this needs up-to-date evaluated data
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
display
¶ Object display settings for 3D viewport
- Type
ObjectDisplay
, (readonly, never None)
-
display_bounds_type
¶ Object boundary display type
BOX
Box, Display bounds as box.SPHERE
Sphere, Display bounds as sphere.CYLINDER
Cylinder, Display bounds as cylinder.CONE
Cone, Display bounds as cone.CAPSULE
Capsule, Display bounds as capsule.
- Type
enum in [‘BOX’, ‘SPHERE’, ‘CYLINDER’, ‘CONE’, ‘CAPSULE’], default ‘BOX’
-
display_type
¶ How to display object in viewport
BOUNDS
Bounds, Display the bounds of the object.WIRE
Wire, Display the object as a wireframe.SOLID
Solid, Display the object as a solid (if solid drawing is enabled in the viewport).TEXTURED
Textured, Display the object with textures (if textures are enabled in the viewport).
- Type
enum in [‘BOUNDS’, ‘WIRE’, ‘SOLID’, ‘TEXTURED’], default ‘TEXTURED’
-
empty_display_size
¶ Size of display for empties in the viewport
- Type
float in [0.0001, 1000], default 1.0
-
empty_display_type
¶ Viewport display style for empties
- Type
enum in [‘PLAIN_AXES’, ‘ARROWS’, ‘SINGLE_ARROW’, ‘CIRCLE’, ‘CUBE’, ‘SPHERE’, ‘CONE’, ‘IMAGE’], default ‘PLAIN_AXES’
-
empty_image_depth
¶ Determine which other objects will occlude the image
- Type
enum in [‘DEFAULT’, ‘FRONT’, ‘BACK’], default ‘DEFAULT’
-
empty_image_offset
¶ Origin offset distance
- Type
float array of 2 items in [-inf, inf], default (-0.5, -0.5)
-
empty_image_side
¶ Show front/back side
- Type
enum in [‘DOUBLE_SIDED’, ‘FRONT’, ‘BACK’], default ‘DOUBLE_SIDED’
-
face_maps
¶ Maps of faces of the object
- Type
FaceMaps
bpy_prop_collection
ofFaceMap
, (readonly)
-
field
¶ Settings for using the object as a field in physics simulation
- Type
FieldSettings
, (readonly)
-
grease_pencil_modifiers
¶ Modifiers affecting the data of the grease pencil object
- Type
ObjectGpencilModifiers
bpy_prop_collection
ofGpencilModifier
, (readonly)
-
hide_render
¶ Globally disable in renders
- Type
boolean, default False
-
hide_select
¶ Disable selection in viewport
- Type
boolean, default False
-
hide_viewport
¶ Globally disable in viewports
- Type
boolean, default False
-
image_user
¶ Parameters defining which layer, pass and frame of the image is displayed
- Type
ImageUser
, (readonly, never None)
-
instance_collection
¶ Instance an existing collection
- Type
-
instance_faces_scale
¶ Scale the face instance objects
- Type
float in [0.001, 10000], default 1.0
-
instance_type
¶ If not None, object instancing method to use
NONE
None.VERTS
Vertices, Instantiate child objects on all vertices.FACES
Faces, Instantiate child objects on all faces.COLLECTION
Collection, Enable collection instancing.
- Type
enum in [‘NONE’, ‘VERTS’, ‘FACES’, ‘COLLECTION’], default ‘NONE’
-
is_from_instancer
¶ Object comes from a instancer
- Type
boolean, default False, (readonly)
-
is_from_set
¶ Object comes from a background set
- Type
boolean, default False, (readonly)
-
is_instancer
¶ - Type
boolean, default False, (readonly)
-
lineart
¶ Line art settings for the object
- Type
ObjectLineArt
, (readonly)
-
location
¶ Location of the object
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
lock_location
¶ Lock editing of location when transforming
- Type
boolean array of 3 items, default (False, False, False)
-
lock_rotation
¶ Lock editing of rotation when transforming
- Type
boolean array of 3 items, default (False, False, False)
-
lock_rotation_w
¶ Lock editing of ‘angle’ component of four-component rotations when transforming
- Type
boolean, default False
-
lock_rotations_4d
¶ Lock editing of four component rotations by components (instead of as Eulers)
- Type
boolean, default True
-
lock_scale
¶ Lock editing of scale when transforming
- Type
boolean array of 3 items, default (False, False, False)
-
material_slots
¶ Material slots in the object
- Type
bpy_prop_collection
ofMaterialSlot
, (readonly)
-
matrix_basis
¶ Matrix access to location, rotation and scale (including deltas), before constraints and parenting are applied
- Type
float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0))
-
matrix_local
¶ Parent relative transformation matrix. Warning: Only takes into account object parenting, so e.g. in case of bone parenting you get a matrix relative to the Armature object, not to the actual parent bone
- Type
float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0))
-
matrix_parent_inverse
¶ Inverse of object’s parent matrix at time of parenting
- Type
float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((1.0, 0.0, 0.0, 0.0), (0.0, 1.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0), (0.0, 0.0, 0.0, 1.0))
-
matrix_world
¶ Worldspace transformation matrix
- Type
float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((1.0, 0.0, 0.0, 0.0), (0.0, 1.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0), (0.0, 0.0, 0.0, 1.0))
-
mode
¶ Object interaction mode
OBJECT
Object Mode.EDIT
Edit Mode.POSE
Pose Mode.SCULPT
Sculpt Mode.VERTEX_PAINT
Vertex Paint.WEIGHT_PAINT
Weight Paint.TEXTURE_PAINT
Texture Paint.PARTICLE_EDIT
Particle Edit.EDIT_GPENCIL
Edit Mode, Edit Grease Pencil Strokes.SCULPT_GPENCIL
Sculpt Mode, Sculpt Grease Pencil Strokes.PAINT_GPENCIL
Draw, Paint Grease Pencil Strokes.WEIGHT_GPENCIL
Weight Paint, Grease Pencil Weight Paint Strokes.VERTEX_GPENCIL
Vertex Paint, Grease Pencil Vertex Paint Strokes.
- Type
enum in [‘OBJECT’, ‘EDIT’, ‘POSE’, ‘SCULPT’, ‘VERTEX_PAINT’, ‘WEIGHT_PAINT’, ‘TEXTURE_PAINT’, ‘PARTICLE_EDIT’, ‘EDIT_GPENCIL’, ‘SCULPT_GPENCIL’, ‘PAINT_GPENCIL’, ‘WEIGHT_GPENCIL’, ‘VERTEX_GPENCIL’], default ‘OBJECT’, (readonly)
-
modifiers
¶ Modifiers affecting the geometric data of the object
- Type
ObjectModifiers
bpy_prop_collection
ofModifier
, (readonly)
-
motion_path
¶ Motion Path for this element
- Type
MotionPath
, (readonly)
-
parent_bone
¶ Name of parent bone in case of a bone parenting relation
- Type
string, default “”, (never None)
-
parent_type
¶ Type of parent relation
OBJECT
Object, The object is parented to an object.ARMATURE
Armature.LATTICE
Lattice, The object is parented to a lattice.VERTEX
Vertex, The object is parented to a vertex.VERTEX_3
3 Vertices.BONE
Bone, The object is parented to a bone.
- Type
enum in [‘OBJECT’, ‘ARMATURE’, ‘LATTICE’, ‘VERTEX’, ‘VERTEX_3’, ‘BONE’], default ‘OBJECT’
-
parent_vertices
¶ Indices of vertices in case of a vertex parenting relation
- Type
int array of 3 items in [0, inf], default (0, 0, 0)
-
particle_systems
¶ Particle systems emitted from the object
- Type
ParticleSystems
bpy_prop_collection
ofParticleSystem
, (readonly)
-
pass_index
¶ Index number for the “Object Index” render pass
- Type
int in [0, 32767], default 0
-
proxy_collection
¶ Library collection duplicator object this proxy object controls
- Type
Object
, (readonly)
-
rigid_body
¶ Settings for rigid body simulation
- Type
RigidBodyObject
, (readonly)
-
rigid_body_constraint
¶ Constraint constraining rigid bodies
- Type
RigidBodyConstraint
, (readonly)
-
rotation_axis_angle
¶ Angle of Rotation for Axis-Angle rotation representation
- Type
float array of 4 items in [-inf, inf], default (0.0, 0.0, 1.0, 0.0)
-
rotation_euler
¶ Rotation in Eulers
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
rotation_mode
¶ QUATERNION
Quaternion (WXYZ), No Gimbal Lock.XYZ
XYZ Euler, XYZ Rotation Order - prone to Gimbal Lock (default).XZY
XZY Euler, XZY Rotation Order - prone to Gimbal Lock.YXZ
YXZ Euler, YXZ Rotation Order - prone to Gimbal Lock.YZX
YZX Euler, YZX Rotation Order - prone to Gimbal Lock.ZXY
ZXY Euler, ZXY Rotation Order - prone to Gimbal Lock.ZYX
ZYX Euler, ZYX Rotation Order - prone to Gimbal Lock.AXIS_ANGLE
Axis Angle, Axis Angle (W+XYZ), defines a rotation around some axis defined by 3D-Vector.
- Type
enum in [‘QUATERNION’, ‘XYZ’, ‘XZY’, ‘YXZ’, ‘YZX’, ‘ZXY’, ‘ZYX’, ‘AXIS_ANGLE’], default ‘XYZ’
-
rotation_quaternion
¶ Rotation in Quaternions
- Type
float array of 4 items in [-inf, inf], default (1.0, 0.0, 0.0, 0.0)
-
scale
¶ Scaling of the object
- Type
float array of 3 items in [-inf, inf], default (1.0, 1.0, 1.0)
-
shader_effects
¶ Effects affecting display of object
- Type
ObjectShaderFx
bpy_prop_collection
ofShaderFx
, (readonly)
-
show_all_edges
¶ Display all edges for mesh objects
- Type
boolean, default False
-
show_axis
¶ Display the object’s origin and axes
- Type
boolean, default False
-
show_bounds
¶ Display the object’s bounds
- Type
boolean, default False
-
show_empty_image_only_axis_aligned
¶ Only display the image when it is aligned with the view axis
- Type
boolean, default False
-
show_empty_image_orthographic
¶ Display image in orthographic mode
- Type
boolean, default False
-
show_empty_image_perspective
¶ Display image in perspective mode
- Type
boolean, default False
-
show_in_front
¶ Make the object display in front of others
- Type
boolean, default False
-
show_instancer_for_render
¶ Make instancer visible when rendering
- Type
boolean, default True
-
show_instancer_for_viewport
¶ Make instancer visible in the viewport
- Type
boolean, default True
-
show_name
¶ Display the object’s name
- Type
boolean, default False
-
show_only_shape_key
¶ Always show the current shape for this object
- Type
boolean, default False
-
show_texture_space
¶ Display the object’s texture space
- Type
boolean, default False
-
show_transparent
¶ Display material transparency in the object
- Type
boolean, default False
-
show_wire
¶ Display the object’s wireframe over solid shading
- Type
boolean, default False
-
soft_body
¶ Settings for soft body simulation
- Type
SoftBodySettings
, (readonly)
-
track_axis
¶ Axis that points in the ‘forward’ direction (applies to Instance Vertices when Align to Vertex Normal is enabled)
- Type
enum in [‘POS_X’, ‘POS_Y’, ‘POS_Z’, ‘NEG_X’, ‘NEG_Y’, ‘NEG_Z’], default ‘POS_X’
-
type
¶ Type of object
- Type
enum in [‘MESH’, ‘CURVE’, ‘SURFACE’, ‘META’, ‘FONT’, ‘HAIR’, ‘POINTCLOUD’, ‘VOLUME’, ‘GPENCIL’, ‘ARMATURE’, ‘LATTICE’, ‘EMPTY’, ‘LIGHT’, ‘LIGHT_PROBE’, ‘CAMERA’, ‘SPEAKER’], default ‘EMPTY’, (readonly)
-
up_axis
¶ Axis that points in the upward direction (applies to Instance Vertices when Align to Vertex Normal is enabled)
- Type
enum in [‘X’, ‘Y’, ‘Z’], default ‘X’
-
use_camera_lock_parent
¶ View Lock 3D viewport camera transformation affects the object’s parent instead
- Type
boolean, default False
-
use_dynamic_topology_sculpting
¶ - Type
boolean, default False, (readonly)
-
use_empty_image_alpha
¶ Use alpha blending instead of alpha test (can produce sorting artifacts)
- Type
boolean, default False
-
use_grease_pencil_lights
¶ Lights affect grease pencil object
- Type
boolean, default True
-
use_instance_faces_scale
¶ Scale instance based on face size
- Type
boolean, default False
-
use_instance_vertices_rotation
¶ Rotate instance according to vertex normal
- Type
boolean, default False
-
use_mesh_mirror_x
¶ Enable mesh symmetry in the X axis
- Type
boolean, default False
-
use_mesh_mirror_y
¶ Enable mesh symmetry in the Y axis
- Type
boolean, default False
-
use_mesh_mirror_z
¶ Enable mesh symmetry in the Z axis
- Type
boolean, default False
-
use_shape_key_edit_mode
¶ Apply shape keys in edit mode (for meshes only)
- Type
boolean, default False
-
vertex_groups
¶ Vertex groups of the object
- Type
VertexGroups
bpy_prop_collection
ofVertexGroup
, (readonly)
-
children
¶ All the children of this object.
Note
Takes
O(len(bpy.data.objects))
time.(readonly)
-
users_collection
¶ The collections this object is in.
Note
Takes
O(len(bpy.data.collections) + len(bpy.data.scenes))
time.(readonly)
-
users_scene
¶ The scenes this object is in.
Note
Takes
O(len(bpy.data.scenes) * len(bpy.data.objects))
time.(readonly)
-
select_get
(view_layer=None)¶ Test if the object is selected. The selection state is per view layer
- Parameters
view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layer- Returns
Object selected
- Return type
boolean
-
select_set
(state, view_layer=None)¶ Select or deselect the object. The selection state is per view layer
- Parameters
state (boolean) – Selection state to define
view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layer
-
hide_get
(view_layer=None)¶ Test if the object is hidden for viewport editing. This hiding state is per view layer
- Parameters
view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layer- Returns
Object hidden
- Return type
boolean
-
hide_set
(state, view_layer=None)¶ Hide the object for viewport editing. This hiding state is per view layer
- Parameters
state (boolean) – Hide state to define
view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layer
-
visible_get
(view_layer=None, viewport=None)¶ Test if the object is visible in the 3D viewport, taking into account all visibility settings
- Parameters
view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layerviewport (
SpaceView3D
, (optional)) – Use this instead of the active 3D viewport
- Returns
Object visible
- Return type
boolean
-
holdout_get
(view_layer=None)¶ Test if object is masked in the view layer
- Parameters
view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layer- Returns
Object holdout
- Return type
boolean
-
indirect_only_get
(view_layer=None)¶ Test if object is set to contribute only indirectly (through shadows and reflections) in the view layer
- Parameters
view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layer- Returns
Object indirect only
- Return type
boolean
-
local_view_get
(viewport)¶ Get the local view state for this object
- Parameters
viewport (
SpaceView3D
) – Viewport in local view- Returns
Object local view state
- Return type
boolean
-
local_view_set
(viewport, state)¶ Set the local view state for this object
- Parameters
viewport (
SpaceView3D
) – Viewport in local viewstate (boolean) – Local view state to define
-
visible_in_viewport_get
(viewport)¶ Check for local view and local collections for this viewport and object
- Parameters
viewport (
SpaceView3D
) – Viewport in local collections- Returns
Object viewport visibility
- Return type
boolean
-
convert_space
(pose_bone=None, matrix=((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0)), from_space='WORLD', to_space='WORLD')¶ Convert (transform) the given matrix from one space to another
- Parameters
pose_bone (
PoseBone
, (optional)) – Bone to use to define spaces (may be None, in which case only the two ‘WORLD’ and ‘LOCAL’ spaces are usable)matrix (float multi-dimensional array of 4 * 4 items in [-inf, inf], (optional)) – The matrix to transform
from_space (enum in ['WORLD', 'POSE', 'LOCAL_WITH_PARENT', 'LOCAL'], (optional)) –
The space in which ‘matrix’ is currently
WORLD
World Space, The most global space in Blender.POSE
Pose Space, The pose space of a bone (its armature’s object space).LOCAL_WITH_PARENT
Local With Parent, The rest pose local space of a bone (thus matrix includes parent transforms).LOCAL
Local Space, The local space of an object/bone.
to_space (enum in ['WORLD', 'POSE', 'LOCAL_WITH_PARENT', 'LOCAL'], (optional)) –
The space to which you want to transform ‘matrix’
WORLD
World Space, The most global space in Blender.POSE
Pose Space, The pose space of a bone (its armature’s object space).LOCAL_WITH_PARENT
Local With Parent, The rest pose local space of a bone (thus matrix includes parent transforms).LOCAL
Local Space, The local space of an object/bone.
- Returns
The transformed matrix
- Return type
float multi-dimensional array of 4 * 4 items in [-inf, inf]
-
calc_matrix_camera
(depsgraph, x=1, y=1, scale_x=1.0, scale_y=1.0)¶ Generate the camera projection matrix of this object (mostly useful for Camera and Light types)
- Parameters
depsgraph (
Depsgraph
) – Depsgraph to get evaluated data fromx (int in [0, inf], (optional)) – Width of the render area
y (int in [0, inf], (optional)) – Height of the render area
scale_x (float in [1e-06, inf], (optional)) – Width scaling factor
scale_y (float in [1e-06, inf], (optional)) – Height scaling factor
- Returns
The camera projection matrix
- Return type
float multi-dimensional array of 4 * 4 items in [-inf, inf]
-
camera_fit_coords
(depsgraph, coordinates)¶ Compute the coordinate (and scale for ortho cameras) given object should be to ‘see’ all given coordinates
- Parameters
depsgraph (
Depsgraph
) – Depsgraph to get evaluated data fromcoordinates (float array of 1 items in [-inf, inf], (never None)) – Coordinates to fit in
- Return (co_return, scale_return)
co_return, The location to aim to be able to see all given points, float array of 3 items in [-inf, inf]
scale_return, The ortho scale to aim to be able to see all given points (if relevant), float in [-inf, inf]
-
to_mesh
(preserve_all_data_layers=False, depsgraph=None)¶ Create a Mesh data-block from the current state of the object. The object owns the data-block. To force free it use to_mesh_clear(). The result is temporary and can not be used by objects from the main database
- Parameters
preserve_all_data_layers (boolean, (optional)) – Preserve all data layers in the mesh, like UV maps and vertex groups. By default Blender only computes the subset of data layers needed for viewport display and rendering, for better performance
depsgraph (
Depsgraph
, (optional)) – Dependency Graph, Evaluated dependency graph which is required when preserve_all_data_layers is true
- Returns
Mesh created from object
- Return type
-
to_mesh_clear
()¶ Clears mesh data-block created by to_mesh()
-
to_curve
(depsgraph, apply_modifiers=False)¶ Create a Curve data-block from the current state of the object. This only works for curve and text objects. The object owns the data-block. To force free it, use to_curve_clear(). The result is temporary and can not be used by objects from the main database
-
to_curve_clear
()¶ Clears curve data-block created by to_curve()
-
find_armature
()¶ Find armature influencing this object as a parent or via a modifier
- Returns
Armature object influencing this object or NULL
- Return type
-
shape_key_add
(name='Key', from_mix=True)¶ Add shape key to this object
- Parameters
name (string, (optional, never None)) – Unique name for the new keyblock
from_mix (boolean, (optional)) – Create new shape from existing mix of shapes
- Returns
New shape keyblock
- Return type
-
shape_key_remove
(key)¶ Remove a Shape Key from this object
- Parameters
key (
ShapeKey
, (never None)) – Keyblock to be removed
-
shape_key_clear
()¶ Remove all Shape Keys from this object
-
ray_cast
(origin, direction, distance=1.70141e+38, depsgraph=None)¶ Cast a ray onto evaluated geometry, in object space (using context’s or provided depsgraph to get evaluated mesh if needed)
- Parameters
origin (float array of 3 items in [-inf, inf]) – Origin of the ray, in object space
direction (float array of 3 items in [-inf, inf]) – Direction of the ray, in object space
distance (float in [0, inf], (optional)) – Maximum distance
depsgraph (
Depsgraph
, (optional)) – Depsgraph to use to get evaluated data, when called from original object (only needed if current Context’s depsgraph is not suitable)
- Return (result, location, normal, index)
result, Whether the ray successfully hit the geometry, boolean
location, The hit location of this ray cast, float array of 3 items in [-inf, inf]
normal, The face normal at the ray cast hit location, float array of 3 items in [-inf, inf]
index, The face index, -1 when original data isn’t available, int in [-inf, inf]
-
closest_point_on_mesh
(origin, distance=1.84467e+19, depsgraph=None)¶ Find the nearest point on evaluated geometry, in object space (using context’s or provided depsgraph to get evaluated mesh if needed)
- Parameters
origin (float array of 3 items in [-inf, inf]) – Point to find closest geometry from (in object space)
distance (float in [0, inf], (optional)) – Maximum distance
depsgraph (
Depsgraph
, (optional)) – Depsgraph to use to get evaluated data, when called from original object (only needed if current Context’s depsgraph is not suitable)
- Return (result, location, normal, index)
result, Whether closest point on geometry was found, boolean
location, The location on the object closest to the point, float array of 3 items in [-inf, inf]
normal, The face normal at the closest point, float array of 3 items in [-inf, inf]
index, The face index, -1 when original data isn’t available, int in [-inf, inf]
-
is_modified
(scene, settings)¶ Determine if this object is modified from the base mesh data
- Parameters
scene (
Scene
, (never None)) – Scene in which to check the objectsettings (enum in ['PREVIEW', 'RENDER']) –
Modifier settings to apply
PREVIEW
Preview, Apply modifier preview settings.RENDER
Render, Apply modifier render settings.
- Returns
Whether the object is modified
- Return type
boolean
-
is_deform_modified
(scene, settings)¶ Determine if this object is modified by a deformation from the base mesh data
- Parameters
scene (
Scene
, (never None)) – Scene in which to check the objectsettings (enum in ['PREVIEW', 'RENDER']) –
Modifier settings to apply
PREVIEW
Preview, Apply modifier preview settings.RENDER
Render, Apply modifier render settings.
- Returns
Whether the object is deform-modified
- Return type
boolean
-
update_from_editmode
()¶ Load the objects edit-mode data into the object data
- Returns
Success
- Return type
boolean
-
cache_release
()¶ Release memory used by caches associated with this object. Intended to be used by render engines only
-
generate_gpencil_strokes
(grease_pencil_object, use_collections=True, scale_thickness=1.0, sample=0.0)¶ Convert a curve object to grease pencil strokes.
- Parameters
grease_pencil_object (
Object
, (never None)) – Grease Pencil object used to create new strokesuse_collections (boolean, (optional)) – Use Collections
scale_thickness (float in [0, inf], (optional)) – Thickness scaling factor
sample (float in [0, inf], (optional)) – Sample distance, zero to disable
- Returns
Result
- Return type
boolean
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
Inherited Properties
Inherited Functions
References
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