ViewLayer(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
ViewLayer
(bpy_struct)¶ View layer
-
active_aov_index
¶ Index of active aov
- Type
int in [0, inf], default 0
-
active_layer_collection
¶ Active layer collection in this view layer’s hierarchy
- Type
LayerCollection
, (never None)
-
aovs
¶ - Type
AOVs
bpy_prop_collection
ofAOV
, (readonly)
-
cycles
¶ Cycles ViewLayer Settings
- Type
CyclesRenderLayerSettings
, (readonly)
-
eevee
¶ View layer settings for Eevee
- Type
ViewLayerEEVEE
, (readonly, never None)
-
freestyle_settings
¶ - Type
FreestyleSettings
, (readonly, never None)
-
invert_zmask
¶ For Zmask, only render what is behind solid z values instead of in front
- Type
boolean, default False
-
layer_collection
¶ Root of collections hierarchy of this view layer,its ‘collection’ pointer property is the same as the scene’s master collection
- Type
LayerCollection
, (readonly, never None)
-
name
¶ View layer name
- Type
string, default “”, (never None)
-
objects
¶ All the objects in this layer
- Type
LayerObjects
bpy_prop_collection
ofObject
, (readonly)
-
pass_alpha_threshold
¶ Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold
- Type
float in [0, 1], default 0.0
-
pass_cryptomatte_depth
¶ Sets how many unique objects can be distinguished per pixel
- Type
int in [2, 16], default 6
-
samples
¶ Override number of render samples for this view layer, 0 will use the scene setting
- Type
int in [0, inf], default 0
-
use
¶ Enable or disable rendering of this View Layer
- Type
boolean, default False
-
use_all_z
¶ Fill in Z values for solid faces in invisible layers, for masking
- Type
boolean, default False
-
use_ao
¶ Render Ambient Occlusion in this Layer
- Type
boolean, default False
-
use_edge_enhance
¶ Render edge-enhance in this layer (only works for solid faces)
- Type
boolean, default False
-
use_freestyle
¶ Render stylized strokes in this Layer
- Type
boolean, default False
-
use_halo
¶ Render Halos in this Layer (on top of Solid)
- Type
boolean, default False
-
use_pass_ambient_occlusion
¶ Deliver Ambient Occlusion pass
- Type
boolean, default False
-
use_pass_combined
¶ Deliver full combined RGBA buffer
- Type
boolean, default False
-
use_pass_cryptomatte_accurate
¶ Generate a more accurate cryptomatte pass
- Type
boolean, default True
-
use_pass_cryptomatte_asset
¶ Render cryptomatte asset pass, for isolating groups of objects with the same parent
- Type
boolean, default False
-
use_pass_cryptomatte_material
¶ Render cryptomatte material pass, for isolating materials in compositing
- Type
boolean, default False
-
use_pass_cryptomatte_object
¶ Render cryptomatte object pass, for isolating objects in compositing
- Type
boolean, default False
-
use_pass_diffuse_color
¶ Deliver diffuse color pass
- Type
boolean, default False
-
use_pass_diffuse_direct
¶ Deliver diffuse direct pass
- Type
boolean, default False
-
use_pass_diffuse_indirect
¶ Deliver diffuse indirect pass
- Type
boolean, default False
-
use_pass_emit
¶ Deliver emission pass
- Type
boolean, default False
-
use_pass_environment
¶ Deliver environment lighting pass
- Type
boolean, default False
-
use_pass_glossy_color
¶ Deliver glossy color pass
- Type
boolean, default False
-
use_pass_glossy_direct
¶ Deliver glossy direct pass
- Type
boolean, default False
-
use_pass_glossy_indirect
¶ Deliver glossy indirect pass
- Type
boolean, default False
-
use_pass_material_index
¶ Deliver material index pass
- Type
boolean, default False
-
use_pass_mist
¶ Deliver mist factor pass (0.0 to 1.0)
- Type
boolean, default False
-
use_pass_normal
¶ Deliver normal pass
- Type
boolean, default False
-
use_pass_object_index
¶ Deliver object index pass
- Type
boolean, default False
-
use_pass_shadow
¶ Deliver shadow pass
- Type
boolean, default False
-
use_pass_subsurface_color
¶ Deliver subsurface color pass
- Type
boolean, default False
-
use_pass_subsurface_direct
¶ Deliver subsurface direct pass
- Type
boolean, default False
-
use_pass_subsurface_indirect
¶ Deliver subsurface indirect pass
- Type
boolean, default False
-
use_pass_transmission_color
¶ Deliver transmission color pass
- Type
boolean, default False
-
use_pass_transmission_direct
¶ Deliver transmission direct pass
- Type
boolean, default False
-
use_pass_transmission_indirect
¶ Deliver transmission indirect pass
- Type
boolean, default False
-
use_pass_uv
¶ Deliver texture UV pass
- Type
boolean, default False
-
use_pass_vector
¶ Deliver speed vector pass
- Type
boolean, default False
-
use_pass_z
¶ Deliver Z values pass
- Type
boolean, default False
-
use_sky
¶ Render Sky in this Layer
- Type
boolean, default False
-
use_solid
¶ Render Solid faces in this Layer
- Type
boolean, default False
-
use_strand
¶ Render Strands in this Layer
- Type
boolean, default False
-
use_volumes
¶ Render volumes in this Layer
- Type
boolean, default False
-
use_zmask
¶ Only render what’s in front of the solid z values
- Type
boolean, default False
-
use_ztransp
¶ Render Z-transparent faces in this layer (on top of Solid and Halos)
- Type
boolean, default False
-
classmethod
update_render_passes
()¶ Requery the enabled render passes from the render engine
-
update
()¶ Update data tagged to be updated from previous access to data or operators
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
References