Class MVertSeq
The MVertSeq object
This object provides sequence and iterator access to the mesh's
vertices. Access and assignment of single items and slices are also
supported. When a single item in the vertex list is accessed, the
operator[] returns a MVert object which "wraps" the actual
vertex in the mesh; changing any of the vertex's attributes will
immediately change the data in the mesh. When a slice of the vertex
list is accessed, however, the operator[] returns a list of PVert
objects which are copies of the mesh's vertex data. Changes to these
objects have no effect on the mesh; they must be assigned back to the
mesh's vertex list.
Slice assignments cannot change the vertex list size. The size of
the list being assigned must be the same as the specified slice;
otherwise an exception is thrown.
Example:
import Blender
from Blender import Mesh
me = Mesh.Get("Plane") # get the mesh data called "Plane"
vert = me.verts[0] # vert accesses actual mesh data
vert.co[0] += 2 # change the vertex's X location
pvert = me.verts[-2:] # pvert is COPY of mesh's last two verts
pvert[0].co[0] += 2 # change the vertex's X location
pvert[1].co[0] += 2 # change the vertex's X location
me.verts[-1] = pvert[1] # put change to second vertex into mesh
Note:
The mesh can be "cleared" by assigning None to the
mesh's vertex list. This does not delete the Blender mesh object, it only
deletes all the memory allocated to the mesh. The result is equivalent to
calling Mesh.New(). The intent is to allow users writing exporters to
free memory after it is used in a quick and simple way.
Example:
import Blender
from Blender import Mesh
me = Mesh.Get("Plane") # get the mesh data called "Plane"
me.verts = None # delete all the mesh's attributes
Method Summary |
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delete (verts)
Deletes one or more vertices from the mesh. |
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extend (coords)
Append zero or more vertices to the mesh. |
list of ints
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selected ()
Get selected vertices. |
delete(verts)
Deletes one or more vertices from the mesh. Any edge or face which
uses the specified vertices are also deleted.
-
- Parameters:
verts -
can be
-
a single MVert belonging to the mesh (note: will
not work with PVerts)
-
a single integer, specifying an index into the mesh's
vertex list
-
a sequence (list or tuple) containing two or more of
either of the above.
(type=multiple ints or MVerts)
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extend(coords)
Append zero or more vertices to the mesh. Unlike MEdgeSeq.extend() and MFaceSeq.extend() no attempt is made to
check for duplicate vertices in the parameter list, or for vertices
already in the mesh.
Example:
import Blender
from Blender import Mesh
from Blender.Mathutils import Vector
me = Mesh.Get("Plane") # get the mesh data called "Plane"
me.verts.extend(1,1,1) # add one vertex
l=[(.1,.1,.1),Vector([2,2,.5])]
me.verts.extend(l) # add multiple vertices
-
- Parameters:
coords -
coords can be
-
a sequence of three floats,
-
a 3D vector, or
-
a sequence (list or tuple) of either of the above.
(type=sequences(s) of floats or vectors)
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selected()
Get selected vertices.
-
- Returns:
-
a list of the indices for all vertices selected in edit
mode.
(type=list of ints)
|