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Module Armature :: Class Armature |
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Method Summary | |
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Armature Object |
Initializer for the Armature TypeObject. |
None |
Put the armature into EditMode for editing purposes. |
None |
Save all changes and update the armature. |
Instance Variable Summary | |
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Bool | autoIK : Adds temporary IK chains while grabbing bones |
BonesDict Object | bones : A Dictionary of Bones (BonesDict) that make up this armature. |
Bool | delayDeform : Don't deform children when manipulating bones |
Bool | drawAxes : Draw bone axes |
Bool | drawNames : Draw bone names |
Constant Object | drawType : The drawing type that is used to display the armature Acceptable
values are: |
Bool | envelopes : Whether bone envelopes define deformation |
bool | fakeUser : When set to True, this datablock wont be removed, even if nothing is
using it. |
Bool | ghost : Draw ghosts around frame for current Action |
Int | ghostStep : Number of frames between ghosts |
string or None | lib : path to the blend file this datablock is stored in (readonly). |
Bool | mirrorEdit : X-axis mirrored editing |
string | name : unique name within each blend file. |
IDGroup |
properties : Returns an IDGroup reference to this datablocks's ID
Properties. |
Bool | restPosition : Show rest position (no posing possible) |
bool | tag : A temporary tag that to flag data as being used within a loop. |
int | users : The number of users this datablock has. |
Bool | vertexGroups : Whether vertex groups define deformation |
Method Details |
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__init__(name='myArmature')
Initializer for the Armature TypeObject. Example:
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makeEditable()Put the armature into EditMode for editing purposes. (Enters Editmode)
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update()Save all changes and update the armature. (Leaves Editmode)
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Instance Variable Details |
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autoIKAdds temporary IK chains while grabbing bones
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bonesA Dictionary of Bones (BonesDict) that make up this armature.
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delayDeformDon't deform children when manipulating bones
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drawAxesDraw bone axes
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drawNamesDraw bone names
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envelopesWhether bone envelopes define deformation
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fakeUserWhen set to True, this datablock wont be removed, even if nothing is using it. All data has this disabled by default except for Actions.
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ghostDraw ghosts around frame for current Action
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ghostStepNumber of frames between ghosts
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libpath to the blend file this datablock is stored in (readonly). lib will be None unless you are using external blend files with (File, Append/Link) Note: the path may be relative, to get the full path useBlender.sys.expandpath
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mirrorEditX-axis mirrored editing
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nameunique name within each blend file. The name is case sensitive and 21 characters maximum length. Note: a blend file may have naming collisions when external
library data is used, be sure to check the value of
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propertiesReturns anIDGroup reference to this datablocks's ID
Properties.
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restPositionShow rest position (no posing possible)
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tagA temporary tag that to flag data as being used within a loop. always set all tags to True or False before using since blender uses this flag for its own internal operations.
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usersThe number of users this datablock has. (readonly) Zero user datablocks are de-allocated after reloading and saving.
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vertexGroupsWhether vertex groups define deformation
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Generated by Epydoc 2.1 on Thu May 10 20:32:00 2007 | http://epydoc.sf.net |