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API_intro
: An asterisk (*) means the module has been updated.
API_related
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Armature
: The Blender.Armature submodule.
BGL
: The Blender.BGL submodule (the OpenGL wrapper).
BezTriple
: The Blender.BezTriple submodule
Blender
: The main Blender module.
Bpy
: The bpy module.
Bpy_config
: This module gives you direct access to blenders preferences.
Bpy_data
: The bpy module.
Camera
: The Blender.Camera submodule.
Constraint
: The Blender.Constraint submodule
Curve
: The Blender.Curve submodule.
Draw
: The Blender.Draw submodule.
Effect
: The Blender.Effect submodule
Font
: The Blender.Text3d.Font subsubmodule.
Geometry
: The Blender.Geometry submodule.
Group
: The Blender.Group submodule.
IDProp
Image
: The Blender.Image submodule.
Ipo
: The Blender.Ipo submodule
IpoCurve
: The Blender.IpoCurve submodule
Key
: The Blender.Key submodule.
Lamp
: The Blender.Lamp submodule.
Lattice
: The Blender.Lattice submodule.
LibData
: The bpy.libraries submodule.
Library
: The Blender.Library submodule.
Material
: The Blender.Material submodule.
Mathutils
: The Blender.Mathutils submodule.
Mesh
: The Blender.Mesh submodule.
MeshPrimitives
: The Blender.Mesh.Primitives submodule.
Metaball
: The Blender.Metaball submodule
Modifier
: The Blender.Modifier submodule
NLA
: The Blender.Armature.NLA submodule.
NMesh
: The Blender.NMesh submodule.
Noise
: The Blender.Noise submodule.
Object
: The Blender.Object submodule
Pose
: The Blender.Object.Pose submodule.
Radio
: The Blender.Scene.Radio submodule.
Registry
: The Blender.Registry submodule.
Render
: The Blender.Scene.Render submodule.
Scene
: The Blender.Scene submodule.
Sound
: The Blender.Sound submodule.
Sys
: The Blender.sys submodule.
Text
: The Blender.Text submodule.
Text3d
: The Blender.Text3d submodule.
Texture
: The Blender.Texture submodule.
Theme
: The Blender.Window.Theme submodule.
TimeLine
: The Blender.Scene.TimeLine submodule.
Types
: This module is a dictionary of Blender Python types, for type
checking.
Window
: The Blender.Window submodule.
World
: The Blender.World submodule
Armature.Armature
:
This object gives access to Armature-specific data in Blender.
Armature.Bone
:
This object gives access to Bone-specific data in Blender.
Armature.BonesDict
:
This object gives gives dictionary like access to the bones in an
armature.
Armature.Editbone
:
This object is a wrapper for editbone data and is used only in the
manipulation of the armature in editmode.
BGL.Buffer
:
The Buffer object is simply a block of memory that is delineated and
initialized by the user.
BezTriple.BezTriple
:
This object gives access to generic data from all BezTriple objects in
Blender.
Bpy_data.libBlockSeq
:
This provides a unified way to access and manipulate data types in
Blender (scene, object, mesh, curve, metaball, material, texture, image,
lattice, lamp, camera, ipo, world, font, text, sound, groups, armatures,
actions).
Camera.Camera
:
This object gives access to Camera-specific data in Blender.
Constraint.Constraint
:
This object provides access to a constraint for a particular object
accessed from Constraints
.
Constraint.Constraints
:
This object provides access to sequence of constraints
for a particular object.
Curve.CurNurb
:
This object provides access to the control points of the curves that
make up a Blender Curve ObData.
Curve.Curve
:
This object gives access to Curve and Surface data linked from Blender
Objects.
Curve.SurfNurb
:
This object provides access to the control points of the surfaces that
make up a Blender Curve.
Draw.Button
:
This object represents a button in Blender's GUI.
Effect.Effect
:
This object gives access to particle effect data in Blender.
Font.Font
:
This object gives access Blender's Font objects
Group.Group
:
This object gives access to Groups in Blender.
IDProp.IDArray
:
IDProp.IDGroup
:
This type supports both iteration and the [] operator to get child ID
properties.
Image.Image
:
This object gives access to Images in Blender.
Ipo.Ipo
:
This object gives access to Ipo data from all objects in Blender.
IpoCurve.IpoCurve
:
This object gives access to generic data from all Ipo curves objects
in Blender.
Key.Key
:
An object with keyframes (Lattice
, NMesh
or Curve
) will contain a Key object
representing the keyframe data.
Key.KeyBlock
:
Each Key object has a list of KeyBlocks attached, each KeyBlock
representing a keyframe.
Lamp.Lamp
:
This object gives access to Lamp-specific data in Blender.
Lattice.Lattice
:
This object gives access to Lattices in Blender.
LibData.LibData
:
This class provides access to a specific type of library data.
LibData.Libraries
:
This class provides a unified way to access and manipulate library
types in Blender.
Material.Material
:
This object gives access to Materials in Blender.
Mathutils.Euler
:
This object gives access to Eulers in Blender.
Mathutils.Matrix
:
This object gives access to Matrices in Blender.
Mathutils.Quaternion
:
This object gives access to Quaternions in Blender.
Mathutils.Vector
:
This object gives access to Vectors in Blender.
Mesh.MCol
:
This object is four ints representing an RGBA color.
Mesh.MEdge
:
This object holds mesh edge data.
Mesh.MEdgeSeq
:
This object provides sequence and iterator access to the mesh's
edges.
Mesh.MFace
:
This object holds mesh face data.
Mesh.MFaceSeq
:
This object provides sequence and iterator access to the mesh's
faces.
Mesh.MVert
:
This object holds mesh vertex data.
Mesh.MVertSeq
:
This object provides sequence and iterator access to the mesh's
vertices.
Mesh.Mesh
:
This object gives access to mesh data in Blender.
Metaball.MetaElemSeq
:
This object provides sequence and iterator access to the metaballs
elements.
Metaball.Metaball
:
This metaball gives access to generic data from all metaballs in
Blender.
Metaball.Metaelem
:
This gives direct access to meta element data within a metaball.
Modifier.ModSeq
:
This object provides access to list of modifiers
for a particular object.
Modifier.Modifier
:
This object provides access to a modifier for a particular object
accessed from ModSeq
.
NLA.Action
:
This object gives access to Action-specific data in Blender.
NLA.ActionStrip
:
This object gives access to a particular action strip.
NLA.ActionStrips
:
This object gives access to sequence of ActionStrip
objects for a particular
Object.
NMesh.NMCol
:
This object is a list of ints: [r, g, b, a] representing an rgba
color.
NMesh.NMEdge
:
This object holds mesh edge data.
NMesh.NMFace
:
This object holds mesh face data.
NMesh.NMVert
:
This object holds mesh vertex data.
NMesh.NMesh
:
This object gives access to mesh data in Blender.
Object.Object
:
This object gives access to generic data from all objects in
Blender.
Object.Property
:
This property gives access to object property data in Blender, used by
the game engine.
Pose.Pose
:
This object gives access to Pose-specific data in Blender.
Pose.PoseBone
:
This object gives access to PoseBone-specific data in Blender.
Pose.PoseBonesDict
:
This object gives dictionary like access to the PoseBones in a
Pose.
Radio.Radio
:
This object wraps the current Scene's radiosity context in
Blender.
Render.RenderData
:
This object gives access to Scene rendering contexts in Blender.
Scene.Scene
:
This object gives access to Scene data in Blender.
Scene.SceneObjects
:
This object gives access to the Objects in a Scene in Blender.
Sound.Sound
:
This object gives access to Sounds in Blender.
Text.Text
:
This object gives access to Texts in Blender.
Text3d.Text3d
:
This object gives access Blender's Font objects
Texture.MTex
:
This object links a material to a texture.
Texture.Texture
:
This object gives access to Texture-specific data in Blender.
Theme.Theme
:
This object gives access to Themes in Blender.
Theme.ThemeSpace
:
There is a sub-theme for each space in Blender (except for the Scripts
window, but it will be added soon).
Theme.ThemeUI
:
This can be accessed with theme.get(t), where t can be 'ui' or -1.
TimeLine.TimeLine
:
This object wraps the current Scene's time line context in
Blender.
World.World
:
This object gives access to generic data from all worlds in
Blender.
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