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Module Armature :: Class Editbone |
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Method Summary | |
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None |
Set the parent to None |
Bool |
Whether or not this bone has a parent |
Instance Variable Summary | |
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Float | deformDist : The deform distance of the bone |
Vector Object | head : This Bone's "head" ending position when in rest state
(armaturespace). |
Float | headRadius : The radius of this bones head (used for envalope bones) |
Float | length : The length of the bone. |
Matrix Object | matrix : This Bone's matrix. |
String | name : The name of this Bone. |
List of Constants | options : Various bone options which can be: |
Editbone Object | parent : The parent Bone. |
Float | roll : This Bone's roll value (armaturespace). |
Int | subdivision : The number of bone subdivisions. |
Vector Object | tail : This Bone's "tail" ending position when in rest state
(armaturespace). |
Float | tailRadius : The radius of this bones head (used for envalope bones) |
Float | weight : The bone's weight. |
Method Details |
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clearParent()Set the parent to None
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hasParent()Whether or not this bone has a parent
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Instance Variable Details |
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deformDistThe deform distance of the bone
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headThis Bone's "head" ending position when in rest state (armaturespace).
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headRadiusThe radius of this bones head (used for envalope bones)
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lengthThe length of the bone. This cannot be set.
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matrixThis Bone's matrix. (armaturespace)
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nameThe name of this Bone.
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parentThe parent Bone.
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rollThis Bone's roll value (armaturespace).
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subdivisionThe number of bone subdivisions.
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tailThis Bone's "tail" ending position when in rest state (armaturespace).
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tailRadiusThe radius of this bones head (used for envalope bones)
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weightThe bone's weight.
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