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Module NMesh :: Class NMVert |
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Warning: There are two kinds of uv texture coordinates in Blender: per vertex
("sticky") and per face vertex (uv in NMFace
). In
the first, there's only one uv pair of coordinates for each vertex in the
mesh. In the second, for each face it belongs to, a vertex can have
different uv coordinates. This makes the per face option more flexible,
since two adjacent faces won't have to be mapped to a continuous region
in an image: each face can be independently mapped to any part of its
texture.
Instance Variable Summary | |
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3D Vector object. (WRAPPED DATA) | co : The vertex coordinates (x, y, z). |
int | index : The vertex index, if owned by a mesh. |
3D Vector object. (unit length) (WRAPPED DATA) | no : The vertex normal vector (x, y, z). |
int | sel : The selection state (selected:1, unselected:0) of this vertex. |
3D Vector object. (WRAPPED DATA) | uvco : The vertex texture "sticky" coordinates. |
Instance Variable Details |
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coThe vertex coordinates (x, y, z).
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indexThe vertex index, if owned by a mesh.
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noThe vertex normal vector (x, y, z).
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uvcoThe vertex texture "sticky" coordinates. The Z value of the Vector is ignored.
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Generated by Epydoc 2.1 on Thu May 10 20:32:01 2007 | http://epydoc.sf.net |