Module World
[frames | no frames]

Module World

The Blender.World submodule

New: World.clearScriptLinks accepts a parameter now.

World

The module world allows you to access all the data of a Blender World.

Example:
       import Blender
       w = Blender.Get('World') #assume there exists a world named "world"
       print w.getName()
       w.hor = [1,1,.2]
       print w.getHor()
Example:
       import Blender
       from Blender import *

       AllWorlds = Blender.World.Get()  # returns a list of created world objects
       AvailWorlds = len(AllWorlds)    #       returns the number of available world objects
       PropWorld = dir(AllWorlds[0])   # returns the properties of the class world
       NameWorld = AllWorlds[0].getName() # get name of the first world object

       MiType = AllWorlds[0].getMistype()      # get kind of mist from the first world object
       MiParam = AllWorlds[0].getMist()        # get the parameters intensity, start, end and height of the mist

       HorColor = AllWorlds[0].getHor()        # horizon color of the first world object
       HorColorR = HorColor[0]         # get the red channel (RGB) of the horizon color

       ZenColor = AllWorlds[0].getZen()        # zenith color of the first world object
       ZenColorB = ZenColor[2]         # get the blue channel (RGB) of the Zenith color

       blending = AllWorlds[0].getSkytype() # get the blending modes (real, blend, paper) of the first world object

Classes
World This object gives access to generic data from all worlds in Blender.

Function Summary
Blender World or a list of Blender Worlds Get(name)
Get an World from Blender.
Blender World or None GetCurrent()
Get the active world of the scene.
Blender World New(name)
Creates a new World.

Function Details

Get(name)

Get an World from Blender.
Parameters:
name - The name of the world to retrieve.
           (type=string)
Returns:
  • (name): The World corresponding to the name
  • (): A list with all Worlds in the current scene.

           (type=Blender World or a list of Blender Worlds)

GetCurrent()

Get the active world of the scene.
Returns:
Blender World or None

New(name)

Creates a new World.
Parameters:
name - World's name (optional).
           (type=string)
Returns:
The created World. If the "name" parameter has not been provided, it will be automatically be set by blender.
           (type=Blender World)

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