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Instance Methods | |||
Armature Object |
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None |
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None |
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Armature |
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Armature |
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Instance Variables | |
Bool |
autoIK Adds temporary IK chains while grabbing bones |
BonesDict Object |
bones A Dictionary of Bones (BonesDict) that make up this armature. |
Bool |
delayDeform Don't deform children when manipulating bones |
Bool |
drawAxes Draw bone axes |
Bool |
drawNames Draw bone names |
Constant Object |
drawType The drawing type that is used to display the armature Acceptable values are: |
Bool |
envelopes Whether bone envelopes define deformation |
bool |
fakeUser When set to True, this datablock wont be removed, even if nothing is using it. |
Bool |
ghost Draw ghosts around frame for current Action |
Int |
ghostStep Number of frames between ghosts |
Int |
layerMask Layer bitmask Example: |
string or None |
lib path to the blend file this datablock is stored in (readonly). |
Bool |
mirrorEdit X-axis mirrored editing |
string |
name unique name within each blend file. |
IDGroup |
properties Returns an IDGroup reference to this datablocks's ID Properties. |
Bool |
restPosition Show rest position (no posing possible) |
bool |
tag A temporary tag that to flag data as being used within a loop. |
int |
users The number of users this datablock has. |
Bool |
vertexGroups Whether vertex groups define deformation |
Method Details |
myNewArmature = Blender.Armature.Armature('AR_1')
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Warnings:
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Note: Must have called makeEditable() first. |
Instance Variable Details |
drawTypeThe drawing type that is used to display the armature Acceptable values are:
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fakeUserWhen set to True, this datablock wont be removed, even if nothing is using it. All data has this disabled by default except for Actions.
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layerMaskLayer bitmask Example:# set armature to layers 14 and 16 armature.layerMask = (1<<13) + (1<<15)
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libpath to the blend file this datablock is stored in (readonly). lib will be None unless you are using external blend files with (File, Append/Link) Note: the path may be relative, to get the full path use Blender.sys.expandpath
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nameunique name within each blend file. The name is case sensitive and 21 characters maximum length. Note: a blend file may have naming collisions when external library data is used, be sure to check the value of lib. Note: Setting a value longer then 21 characters will be shortened
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tagA temporary tag that to flag data as being used within a loop. always set all tags to True or False before using since blender uses this flag for its own internal operations.
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usersThe number of users this datablock has. (readonly) Zero user datablocks are de-allocated after reloading and saving.
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