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This object gives access to generic data from all BezTriple objects in Blender.
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list of floats |
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None |
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list consisting of 3 lists of 3 floats |
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handleTypes the types of the point's two handles. |
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int |
hide the visibility status of the knot. |
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list of two floats |
pt the [x,y] coordinates for knot point of this BezTriple. |
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float |
radius the radius of this point (used for tapering bevels) |
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list of three ints |
selects the select status for [handle, knot, handle]. |
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float |
tilt the tilt/alpha value for the point |
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list of points |
vec a list of the 3 points [ handle, knot, handle ] that comprise a BezTriple, with each point composed of a list [x,y,z] of floats. |
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float |
weight the weight assigned to the control point. |
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Returns the x,y coordinates of the Bezier knot point (deprecated). See the BezTriple.pt attribute.
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Sets the x,y coordinates of the Bezier knot point (deprecated). See the BezTriple.pt attribute.
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Returns the x,y,z coordinates for each of the three points that make up a BezierTriple (deprecated). See the BezTriple.vec attribute.
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handleTypesthe types of the point's two handles. See HandleTypes for a complete description. @type handleTypes list of two ints |
hidethe visibility status of the knot. Note: true/nonzero means not hidden. Note: primarily intended for curves; not a good idea to hide IPO control points.
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ptthe [x,y] coordinates for knot point of this BezTriple. After changing coordinates of a Ipo curve, it is advisable to call IpoCurve.recalc() to update the curve.
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selectsthe select status for [handle, knot, handle]. True/nonzero if the point is selected.
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veca list of the 3 points [ handle, knot, handle ] that comprise a BezTriple, with each point composed of a list [x,y,z] of floats. The list looks like [ [H1x, H1y, H1z], [Px, Py, Pz], [H2x, H2y, H2z] ]. Example:# where bt is of type BezTriple # and h1, p, and h2 are lists of 3 floats h1, p, h2 = bt.vec
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weightthe weight assigned to the control point. Useful for softbodies and possibly others.
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