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This object gives access to paticles data.
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list of vectors (tuple of 3 floats and optionally the id) or list of list of vectors |
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list of tuple of 4 or 5 elements (if id is not zero) |
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Blender Material |
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list of floats |
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list of floats |
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float |
2d Constrain boids to a surface. |
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int |
amount The total number of particles. |
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float |
avvel The usual speed % of max velocity. |
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int |
displayPercentage Particle display percentage. |
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int |
distribution How to distribute particles on selected element ( Particle.DISTRIBUTION[ 'GRID' | 'RANDOM' | 'JITTERED' ] ). |
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int |
drawAs Get draw type Particle.DRAWAS([ 'NONE' | 'OBJECT' | 'POINT' | ... |
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Blender Object |
duplicateObject Get the duplicate object. |
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int |
editable Finalize hair to enable editing in particle mode. |
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float |
endFrame Frame number to stop emitting particles. |
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int |
evenDistribution Use even distribution from faces based on face areas or edge lengths. |
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float |
groundz Default Z value. |
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int |
hairDisplayStep How many steps paths are drawn with (power of 2) in visu mode. |
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int |
hairRenderStep How many steps paths are rendered with (power of 2) in render mode." |
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int |
hairSegments Amount of hair segments. |
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int |
invert Invert what is considered object and what is not. |
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float |
jitterAmount Amount of jitter applied to the sampling. |
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float |
latacc Lateral acceleration % of max velocity |
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float |
lifetime Specify the life span of the particles. |
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float |
maxvel Maximum velocity. |
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int |
multireact React multiple times ( Particle.REACTON[ 'NEAR' | 'COLLISION' | 'DEATH' ] ). |
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Blender Object |
object Constrain boids to object's surface. |
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int |
particleDistribution Where to emit particles from ( Particle.EMITFROM[ 'PARTICLE' | 'VOLUME' | 'FACES' | 'VERTS' ] ) |
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int |
pf Emission locations / face (0 = automatic). |
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int |
randemission Emit particles in random order. |
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float |
randlife Give the particle life a random variation. |
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float |
reactshape Power of reaction strength, dependent on distance to target. |
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int |
renderEmitter Render emitter object. |
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int |
resolutionGrid The resolution of the particle grid. |
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int |
seed Set an offset in the random table. |
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float |
startFrame Frame number to start emitting particles. |
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float |
tanacc Tangential acceleration % of max velocity |
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Blender object |
targetObject The object that has the target particle system (empty if same object). |
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int |
targetpsys The target particle system number in the object. |
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int |
type Type of particle system ( Particle.TYPE[ 'HAIR' | 'REACTOR' | 'EMITTER' ] ). |
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Free edit mode.
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Get the particles locations. A list of tuple is returned in particle mode. A list of list of tuple is returned in hair mode. The tuple is a vector of 3 or 4 floats in world space (x,y,z, optionally the particle's id).
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Get the particles' rotations as quaternion. A list of tuple is returned in particle mode. The tuple is vector of 4 or 5 floats (x,y,z,w, optionally the id of the particle).
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Get the particles' material.
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Get the particles' size. A list of float or list of tuple (particle's size,particle's id).
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Get the particles' age. A list of float or list of tuple (particle's age, particle's id).
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drawAsGet draw type Particle.DRAWAS([ 'NONE' | 'OBJECT' | 'POINT' | ... ]).
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