1
2
3 """
4 The Blender.Scene.Render submodule.
5
6 Scene.Render
7 ============
8
9 This module provides access to B{Scene Rendering Contexts} in Blender.
10
11 Example::
12 import Blender
13 from Blender import *
14 from Blender.Scene import Render
15
16 scn = Scene.GetCurrent()
17 context = scn.getRenderingContext()
18
19 Render.EnableDispWin()
20 context.extensions = True
21 context.renderPath = "//myRenderdir/"
22 context.sizePreset(Render.PC)
23 context.imageType = Render.AVIRAW
24 context.sFrame = 2
25 context.eFrame = 10
26 context.renderAnim()
27
28 context.imageType = Render.TARGA
29 context.fps = 15
30 context.sFrame = 15
31 context.eFrame = 22
32 context.renderAnim()
33
34 Render.CloseRenderWindow()
35 print context.fps
36 print context.cFrame
37
38 @type Modes: readonly dictionary
39 @var Modes: Constant dict used for with L{RenderData.mode} bitfield attribute.
40 Values can be ORed together. Individual bits can also be set/cleared with
41 boolean attributes.
42 - OSA: Oversampling (anti-aliasing) enabled
43 - SHADOW: Shadow calculation enabled
44 - GAMMA: Gamma correction enabled
45 - ENVMAP: Environment map rendering enabled
46 - TOONSHADING: Toon edge shading enabled
47 - FIELDRENDER: Field rendering enabled
48 - FIELDTIME: Time difference in field calculations I{disabled}
49 - RADIOSITY: Radiosity rendering enabled
50 - BORDER_RENDER: Small cut-out rendering enabled
51 - PANORAMA: Panorama rendering enabled
52 - CROP: Crop image during border renders
53 - ODDFIELD: Odd field first rendering enabled
54 - MBLUR: Motion blur enabled
55 - UNIFIED: Unified Renderer enabled
56 - RAYTRACING: Ray tracing enabled
57 - THREADS: Render in two threads enabled (Deprecated, use L{RenderData.threads})
58
59 @type SceModes: readonly dictionary
60 @var SceModes: Constant dict used for with L{RenderData.sceneMode} bitfield attribute.
61 Values can be ORed together. Individual bits can also be set/cleared with
62 boolean attributes.
63 - SEQUENCER: Enables sequencer output rendering.
64 - EXTENSION: Adds extensions to the output when rendering animations.
65 - SAVE_BUFFERS: Save render tiles to disk to save memory.
66 - FREE_IMAGES: Free images used by textures after each render.
67
68 @type FramingModes: readonly dictionary
69 @var FramingModes: Constant dict used for with L{RenderData.gameFrame}
70 attribute. One of the following modes can be active:
71 - BARS: Show the entire viewport in the display window, using bar
72 horizontally or vertically.
73 - EXTEND: Show the entire viewport in the display window, viewing more
74 horizontally or vertically
75 - SCALE: Stretch or squeeze the viewport to fill the display window.
76
77 @type BakeModes: readonly dictionary
78 @var BakeModes: Constant dict used for with L{RenderData.bakeMode}
79 attribute. One of the following modes can be active:
80 - LIGHT: Bake lighting only.
81 - ALL: Bake all render lighting.
82 - AO: Bake ambient occlusion.
83 - NORMALS: Bake a normal map.
84 - TEXTURE: Bake textures.
85 - DISPLACEMENT: Bake displacement.
86
87 @type BakeNormalSpaceModes: readonly dictionary
88 @var BakeNormalSpaceModes: Constant dict used for with L{RenderData.bakeNormalSpace}
89 attribute. One of the following modes can be active:
90 - CAMERA: Bake normals relative to the camera.
91 - WORLD: Bake normals in worldspace.
92 - OBJECT: Bake normals relative to the object.
93 - TANGENT: Bake tangent space normals.
94
95 @var INTERNAL: The internal rendering engine. Use with setRenderer()
96 @var YAFRAY: Yafray rendering engine. Use with setRenderer()
97
98 @var AVIRAW: Output format. Use with renderdata.imageType / setImageType()
99 @var AVIJPEG: Output format. Use with renderdata.imageType / setImageType()
100 @var AVICODEC: Output format. Use with renderdata.imageType / setImageType()
101 @var QUICKTIME: Output format. Use with renderdata.imageType / setImageType()
102 @var TARGA: Output format. Use with renderdata.imageType / setImageType()
103 @var RAWTGA: Output format. Use with renderdata.imageType / setImageType()
104 @var HDR: Output format. Use with renderdata.imageType / setImageType()
105 @var PNG: Output format. Use with renderdata.imageType / setImageType()
106 @var BMP: Output format. Use with renderdata.imageType / setImageType()
107 @var JPEG: Output format. Use with renderdata.imageType / setImageType()
108 @var HAMX: Output format. Use with renderdata.imageType / setImageType()
109 @var IRIS: Output format. Use with renderdata.imageType / setImageType()
110 @var IRISZ: Output format. Use with renderdata.imageType / setImageType()
111 @var FTYPE: Output format. Use with renderdata.imageType / setImageType()
112 @var OPENEXR: Output format. Use with renderdata.imageType / setImageType()
113 @var MULTILAYER: Output format. Use with renderdata.imageType / setImageType()
114 @var TIFF: Output format. Use with renderdata.imageType / setImageType()
115 @var FFMPEG: Output format. Use with renderdata.imageType / setImageType()
116 @var CINEON: Output format. Use with renderdata.imageType / setImageType()
117 @var DPX: Output format. Use with renderdata.imageType / setImageType()
118
119 @var PAL: Output format. Use with renderdata.sizePreset()
120 @var NTSC: Output format. Use with renderdata.sizePreset()
121 @var DEFAULT: Output format. Use with renderdata.sizePreset()
122 @var PREVIEW: Output format. Use with renderdata.sizePreset()
123 @var PC: Output format. Use with renderdata.sizePreset()
124 @var PAL169: Output format. Use with renderdata.sizePreset()
125 @var B_PR_FULL: Output format. Use with renderdata.sizePreset()
126
127 @var NONE: Yafray GI Quality / Method. Use with renderdata.setYafrayGIQuality()
128 @var LOW: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
129 @var MEDIUM: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
130 @var HIGH: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
131 @var HIGHER: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
132 @var BEST: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
133 @var USEAOSETTINGS: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
134 @var SKYDOME: Yafray GI Method. Use with renderdata.setYafrayGIMethod()
135 @var GIFULL: Yafray GI Method. Use with renderdata.setYafrayGIMethod()
136 """
137
139 """
140 Closes the rendering window.
141 """
142
144 """
145 Render in the 3d View area. B{Note} this method is deprecated;
146 use the l{displayMode} attribute instead.
147 """
148
150 """
151 Render in Render window.
152 B{Note} this method is deprecated; use the l{displayMode} attribute instead.
153 """
154
156 """
157 Set the position of the Render window on the screen.
158 Possible values are:
159 - S = south
160 - N = north
161 - W = west
162 - E = east
163 - C = center
164 - ne = northeast
165 - nw = northwest
166 - se = southeast
167 - sw = southwest
168 @type locationList: PyList of strings
169 @param locationList: a list of strings that together define
170 the location of the Render window on the screen.
171 """
172
174 """
175 The RenderData object
176 =====================
177 This object gives access to Scene rendering contexts in Blender.
178 @ivar unified: Unified Renderer enabled.
179 Also see B{UNIFIED} in L{Modes} constant dict.
180 @type unified: boolean
181 @ivar renderwinSize: Size of the rendering window. Valid values are 25, 50,
182 75, or 100.
183 @type renderwinSize: int
184 @ivar xParts: Number of horizontal parts for image render.
185 Values are clamped to the range [2,512].
186 @type xParts: int
187 @ivar fieldRendering: Field rendering enabled.
188 Also see B{FIELDRENDER} in L{Modes} constant dict.
189 @type fieldRendering: boolean
190 @ivar gammaCorrection: Gamma correction enabled.
191 Also see B{GAMMA} in L{Modes} constant dict.
192 @type gammaCorrection: boolean
193 @ivar eFrame: Ending frame for rendering.
194 Values are clamped to the range [1,MAXFRAME].
195 @type eFrame: int
196 @ivar radiosityRender: Radiosity rendering enabled.
197 @type radiosityRender: boolean
198 @ivar sizeX: Image width (in pixels).
199 Values are clamped to the range [4,10000].
200 @type sizeX: int
201 @ivar shadow: Shadow calculation enabled.
202 Also see B{SHADOW} in L{Modes} constant dict.
203 @type shadow: boolean
204 @ivar aspectX: Horizontal aspect ratio.
205 Values are clamped to the range [1,200].
206 @type aspectX: int
207 @ivar mode: Mode bitfield. See L{Modes} constant dict for values.
208 @type mode: bitfield
209 @ivar fieldTimeDisable: Time difference in field calculations I{disabled}.
210 @type fieldTimeDisable: int
211 @ivar cFrame: The current frame for rendering.
212 Values are clamped to the range [1,MAXFRAME].
213 @type cFrame: int
214 @ivar crop: Crop image during border renders.
215 Also see B{CROP} in L{Modes} constant dict.
216 @type crop: boolean
217 @ivar sFrame: Starting frame for rendering.
218 Values are clamped to the range [1,MAXFRAME].
219 @type sFrame: int
220 @ivar backbuf: Backbuffer image enabled.
221 @type backbuf: boolean
222 @ivar OSALevel: Oversampling (anti-aliasing) level. Valid values are
223 5, 8, 11, or 16.
224 @type OSALevel: int
225 @ivar displayMode: Render output in separate window or 3D view.
226 Valid values are 0 (display in image editor view), 1 (display in render
227 window), or 2 (display full screen).
228 @type displayMode: int
229 @ivar threads: Number of threads to render, clamed [1-8]
230 @type threads: int
231 @ivar backbufPath: Path to a background image (setting loads image).
232 @type backbufPath: string
233 @ivar toonShading: Toon edge shading enabled.
234 Also see B{TOONSHADING} in L{Modes} constant dict.
235 @type toonShading: boolean
236 @ivar sceneMode: Scene mode bitfield. See L{SceModes} constant dict for
237 values.
238 @type sceneMode: bitfield
239 @ivar gameFrameColor: RGB color triplet for bars.
240 Values are clamped in the range [0.0,1.0].
241 @type gameFrameColor: list of RGB 3 floats
242 @ivar sizeY: Image height (in pixels).
243 Values are clamped to the range [4,10000].
244 @type sizeY: int
245 @ivar renderer: Rendering engine choice.
246 Valid values are 0 (internal) or 1 (Yafray).
247 @type renderer: int
248
249 @ivar sequencer: Enables sequencer output rendering.
250 Also see B{SEQUENCER} in L{SceModes} constant dict.
251 @type sequencer: boolean
252 @ivar extensions: Add extensions to output (when rendering animations).
253 Also see B{EXTENSION} in L{SceModes} constant dict.
254 @type extensions: boolean
255 @ivar compositor: 'Do Compositor' enabled.
256 @type compositor: boolean
257 @ivar freeImages: Texture images are freed after render.
258 @type freeImages: boolean
259 @ivar singleLayer: Only render the active layer.
260 @type singleLayer: boolean
261 @ivar activeLayer: The active render layer. Must be in range[0,num render layers-1]
262 @type activeLayer: int
263 @ivar saveBuffers: Save render buffers to disk while rendering, saves memory.
264 @type saveBuffers: boolean
265 @ivar compositeFree: Free nodes that are not used while composite.
266 @type compositeFree: boolean
267
268 @ivar panorama: Panorama rendering enabled.
269 Also see B{PANORAMA} in L{Modes} constant dict.
270 @type panorama: boolean
271 @ivar rayTracing: Ray tracing enabled.
272 Also see B{RAYTRACING} in L{Modes} constant dict.
273 @type rayTracing: boolean
274 @ivar renderPath: The path to output the rendered images.
275 @type renderPath: string
276 @ivar gameFrame: Game framing type. See L{FramingModes} constant dict.
277 @type gameFrame: int
278 @ivar aspectY: Vertical aspect ratio.
279 Values are clamped to the range [1,200].
280 @type aspectY: int
281 @ivar imageType: File format for saving images. See the module's constants
282 for values.
283 @type imageType: int
284 @ivar ftypePath: The path to Ftype file.
285 @type ftypePath: string
286 @ivar border: The border for border rendering. The format is
287 [xmin,ymin,xmax,ymax]. Values are clamped to [0.0,1.0].
288 @type border: list of 4 floats.
289 @ivar edgeColor: RGB color triplet for edges in Toon shading (unified
290 renderer).
291 Values are clamped in the range [0.0,1.0].
292 @type edgeColor: list of 3 RGB floats
293 @ivar yParts: Number of vertical parts for image render.
294 Values are clamped to the range [2,512].
295 @type yParts: int
296 @ivar imagePlanes: Image depth in bits. Valid values are 8, 24, or 32.
297 @type imagePlanes: int
298 @ivar borderRender: Small cut-out rendering enabled.
299 Also see B{BORDER_RENDER} in L{Modes} constant dict.
300 @type borderRender: boolean
301 @ivar oversampling: Oversampling (anti-aliasing) enabled.
302 Also see B{OSA} in L{Modes} constant dict.
303 @type oversampling: boolean
304 @ivar fps: Frames per second.
305 Values are clamped to the range [1,120].
306 @ivar fpsBase: Frames per second base: used to generate fractional frames
307 per second values. For example, setting fps to 30 and fps_base to 1.001
308 will approximate the NTSC frame rate of 29.97 fps.
309 Values are clamped to the range [1,120].
310 @type fpsBase: float
311 @ivar timeCode: Get the current frame in HH:MM:SS:FF format. Read-only.
312 @type timeCode: string
313 @ivar environmentMap: Environment map rendering enabled.
314 Also see B{ENVMAP} in L{Modes} constant dict.
315 @type environmentMap: boolean
316 @ivar motionBlur: Motion blur enabled.
317 Also see B{MBLUR} in L{Modes} constant dict.
318 @type motionBlur: boolean
319 @ivar oddFieldFirst: Odd field first rendering enabled.
320 Also see B{ODDFIELD} in L{Modes} constant dict.
321 @type oddFieldFirst: boolean
322 @ivar alphaMode: Setting for sky/background. Valid values are 0 (fill
323 background with sky), 1 (multiply alpha in advance), or 2 (alpha and color
324 values remain unchanged).
325 @type alphaMode: int
326 @ivar gaussFilter: Gauss filter size.
327 Values are clamped to the range [0.5,1.5].
328 @type gaussFilter: float
329 @ivar mblurFactor: Motion blur factor.
330 Values are clamped to the range [0.01,5.0].
331 @type mblurFactor: float
332 @ivar mapOld: Number of frames the Map Old will last
333 Values are clamped to the range [1,900].
334 @type mapOld: int
335 @ivar mapNew: New mapping value (in frames).
336 Values are clamped to the range [1,900].
337 @type mapNew: int
338 @ivar set: The scene linked as a set to this scene. Values are an existing
339 scene or None (setting to None clears the set). The scene argument cannot
340 cause a circular link.
341 @type set: BPy_Scene or None
342 @ivar yafrayGIMethod: Global Illumination method.
343 Valid values are NONE (0), SKYDOME (1) or FULL (2).
344 @type yafrayGIMethod: int {NONE (0), SKYDOME (1), GIFULL (2)}
345 @ivar yafrayGIQuality: Global Illumination quality.
346 @type yafrayGIQuality: int {NONE (0), LOW (1), MEDIUM (2), HIGH (3), HIGHER (4), BEST (5), USEAOSETTINGS (6)}
347 @ivar yafrayExportToXML: If true export to an xml file and call yafray instead of plugin.
348 @type yafrayExportToXML: boolean
349 @ivar yafrayAutoAntiAliasing: Automatic anti-aliasing enabled/disabled.
350 @type yafrayAutoAntiAliasing: boolean
351 @ivar yafrayClampRGB: Clamp RGB enabled/disabled.
352 @type yafrayClampRGB: boolean
353 @ivar yafrayAntiAliasingPasses: Number of anti-aliasing passes (0 is no Anti-Aliasing).
354 @type yafrayAntiAliasingPasses: int [0, 64]
355 @ivar yafrayAntiAliasingSamples: Number of samples per pass.
356 @type yafrayAntiAliasingSamples: int [0, 2048]
357 @ivar yafrayAntiAliasingPixelSize: Anti-aliasing pixel filter size.
358 @type yafrayAntiAliasingPixelSize: float [1.0, 2.0]
359 @ivar yafrayAntiAliasingThreshold: Anti-aliasing threshold.
360 @type yafrayAntiAliasingThreshold: float [0.05, 1.0]
361 @ivar yafrayGICache: Cache occlusion/irradiance samples (faster).
362 @type yafrayGICache: boolean
363 @ivar yafrayGICacheBumpNormals: Enable/disable bumpnormals for cache.
364 @type yafrayGICacheBumpNormals: boolean
365 @ivar yafrayGICacheShadowQuality: Shadow quality, keep it under 0.95 :-).
366 @type yafrayGICacheShadowQuality: float [0.01, 1.0]
367 @ivar yafrayGICachePixelsPerSample: Maximum number of pixels without samples, the lower the better and slower.
368 @type yafrayGICachePixelsPerSample: int [1, 50]
369 @ivar yafrayGICacheRefinement: Threshold to refine shadows EXPERIMENTAL. 1 = no refinement.
370 @type yafrayGICacheRefinement: float [0.001, 1.0]
371 @ivar yafrayGIPhotons: Enable/disable use of global photons to help in GI.
372 @type yafrayGIPhotons: boolean
373 @ivar yafrayGITunePhotons: If true the photonmap is shown directly in the render for tuning.
374 @type yafrayGITunePhotons: boolean
375 @ivar bakeMode: The method used when baking, see L{BakeModes}.
376 @type bakeMode: int
377 @ivar bakeNormalSpace: The method used when baking, see L{BakeNormalSpaceModes}.
378 @type bakeNormalSpace: int
379 @ivar bakeClear: When enabled, baking clears the image first.
380 @type bakeClear: bool
381 @ivar bakeToActive: When enabled, selected objects are baked onto the active object.
382 @type bakeToActive: bool
383 @ivar bakeNormalize: Normalize AO and displacement to the range of the distance value.
384 @type bakeNormalize: bool
385 @ivar bakeMargin: The pixel distance to extend baked pixels past the boundry (reduces bleeding when mipmapping)
386 @type bakeMargin: int
387 @ivar bakeDist: The distance in blender units to use when bakeToActive is enabled and geomtry does not overlap.
388 @type bakeDist: float
389 @ivar bakeBias: The distance in blender units to bias faces further away from the object.
390 @type bakeBias: float
391 @ivar halfFloat: When enabled use 16bit floats rather then 32bit for OpenEXR files.
392 @type halfFloat: bool
393 @ivar zbuf: When enabled, save the zbuffer with an OpenEXR file
394 @type zbuf: bool
395 @ivar preview: When enabled, save a preview jpeg with an OpenEXR file
396 @type preview: bool
397 @ivar touch: Create an empty file before rendering it.
398 @type touch: bool
399 @ivar noOverwrite: Skip rendering frames when the file exists.
400 @type noOverwrite: bool
401 """
402
404 """
405 Get/set the current frame.
406 @type frame: int (optional)
407 @param frame: must be between 1 - 30000
408 @rtype: int (if prototype is empty)
409 @return: Current frame for the scene.
410 """
411
413 """
414 Render the scene.
415 """
416
418 """
419 Bake selected objects in the scene.
420 """
421
423 """
424 Render a series of frames to an output directory.
425 """
426
428 """
429 Saves the image rendered using RenderData.render() to the filename and path
430 given in the variable 'filename'.
431
432 Make sure the filename you provide makes a valid path when added to the "render path"
433 (setRenderPath/getRenderPath) to make up the absolute path.
434 If you want to render to a new absolute path just set the renderpath to an
435 empty string and use the absolute path as the filename.
436 @param filename: The path+filename for the rendered image.
437 @type zbuffer: int
438 @param zbuffer: Whether or not to render the zbuffer along with the image.
439 @type filename: string
440 @since: 2.40
441 @requires: You must have an image currently rendered before calling this method
442 @warning: This wont work in background mode. use renderAnim instead.
443 """
444
446 """
447 play animation of rendered images/avi (searches Pics: field).
448 """
449
451 """
452 Get the current frame as a string in HH:MM:SS:FF format
453 @rtype: string
454 @return: current frame as a string in HH:MM:SS:FF format
455 """
456
458 """
459 Set the path to where the renderer will write to.
460 @type path: string
461 @param path: A directory for that the renderer searches for
462 both playback and output from the renderAnim function.
463 """
464
466 """
467 Get the path to where the renderer will write to.
468 @rtype: string
469 @return: Returns the directory that is used to playback and store rendered
470 sequences.
471 """
472
474 """
475 Get the filename used for the remdered image.
476 @type frame: int
477 @param frame: the frame to use in the filename, if no argument given, use the current frame.
478 @rtype: string
479 @return: Returns the filename that blender would render to, taking into account output path, extension and frame number.
480 """
481
483 """
484 Set the path to a background image and load it.
485 @type path: string
486 @param path: The path to a background image for loading.
487 """
488
490 """
491 Get the path to the background image.
492 @rtype: string
493 @return: The path to a background image.
494 """
495
497 """
498 Enable/disable the backbuf image.
499 @type toggle: int
500 @param toggle: pass 1 for on / 0 for off
501 """
502
504 """
505 Set the path to Ftype file.
506 @type path: string
507 @param path: Path to Ftype Image type.
508 """
509
511 """
512 Get the path to the Ftype file
513 @rtype: string
514 @return: Path to FtypeImage type.
515 """
516
518 """
519 Enable/disable windows extensions for output files.
520 @type toggle: int
521 @param toggle: pass 1 for on / 0 for off
522 """
523
525 """
526 Enable/disable Do Sequence.
527 @type toggle: int
528 @param toggle: pass 1 for on / 0 for off
529 """
530
532 """
533 Enable/disable Scene daemon.
534 @type toggle: int
535 @param toggle: pass 1 for on / 0 for off
536 """
537
539 """
540 Enable/disable Edge rendering.
541 @type toggle: int
542 @param toggle: pass 1 for on / 0 for off
543 """
544
546 """
547 Get/set edge intensity for toon shading.
548 @type intensity: int (optional)
549 @param intensity: must be between 0 - 255
550 @rtype: int (if prototype is empty)
551 @return: Current edge intensity for the scene.
552 """
553
555 """
556 Set the edge color for toon shading.
557 @type red: float
558 @param red: must be between 0 - 1.0
559 @type green: float
560 @param green: must be between 0 - 1.0
561 @type blue: float
562 @param blue: must be between 0 - 1.0
563 """
564
566 """
567 Get the edge color for toon shading.
568 @rtype: string
569 @return: A string representing the edge color.
570 """
571
573 """
574 With the unified renderer, reduce intensity on boundaries.
575 @type intensity: int (optional)
576 @param intensity: must be between 0 - 255
577 @rtype: int (if prototype is empty)
578 @return: Current edge antishift for the scene.
579 """
580
582 """
583 Enable/disable oversampling (anti-aliasing).
584 @type toggle: int
585 @param toggle: pass 1 for on / 0 for off
586 """
587
589 """
590 Set the level of over-sampling (anti-aliasing).
591 @type level: int
592 @param level: can be either 5, 8, 11, or 16
593 """
594
596 """
597 Enable/disable MBlur.
598 @type toggle: int
599 @param toggle: pass 1 for on / 0 for off
600 """
601
603 """
604 Get/set the length of shutter time for motion blur.
605 @type level: float (optional)
606 @param level: must be between 0.01 - 5.0
607 @rtype: float (if prototype is empty)
608 @return: Current MBlur for the scene.
609 """
610
612 """
613 Get/set the number of parts to divide the render in the X direction.
614 @type parts: int (optional)
615 @param parts: must be between 1 - 64
616 @rtype: int (if prototype is empty)
617 @return: Current number of parts in the X for the scene.
618 """
619
621 """
622 Get/set the number of parts to divide the render in the Y direction.
623 @type parts: int (optional)
624 @param parts: must be between 1 - 64
625 @rtype: int (if prototype is empty)
626 @return: Current number of parts in the Y for the scene.
627 """
628
630 """
631 Enable render background with sky.
632 """
633
635 """
636 Enable premultiply alpha.
637 """
638
640 """
641 Enable alpha and color values remain unchanged.
642 """
643
645 """
646 Enable/disable shadow calculation.
647 @type toggle: int
648 @param toggle: pass 1 for on / 0 for off
649 """
650
652 """
653 Enable/disable environment map rendering.
654 @type toggle: int
655 @param toggle: pass 1 for on / 0 for off
656 """
657
659 """
660 Enable/disable ray tracing.
661 @type toggle: int
662 @param toggle: pass 1 for on / 0 for off
663 """
664
666 """
667 Enable/disable radiosity rendering.
668 @type toggle: int
669 @param toggle: pass 1 for on / 0 for off
670 """
671
673 """
674 Enable/disable panorama rendering (output width is multiplied by Xparts).
675 @type toggle: int
676 @param toggle: pass 1 for on / 0 for off
677 """
678
680 """
681 Set the size of the render window.
682 @type size: int
683 @param size: can be 25, 50, 75 or 100 (percent).
684 """
685
687 """
688 Get the size of the render window.
689 @rtype: int
690 @return: window size; can be 25, 50, 75 or 100 (percent).
691 """
692
694 """
695 Enable/disable field rendering
696 @type toggle: int
697 @param toggle: pass 1 for on / 0 for off
698 """
699
701 """
702 Enable/disable Odd field first rendering (Default: Even field).
703 @type toggle: int
704 @param toggle: pass 1 for on / 0 for off
705 """
706
708 """
709 Enable/disable time difference in field calculations.
710 @type toggle: int
711 @param toggle: pass 1 for on / 0 for off
712 """
713
715 """
716 Enable/disable Gauss sampling filter for anti-aliasing.
717 @type toggle: int
718 @param toggle: pass 1 for on / 0 for off
719 """
720
722 """
723 Enable/disable small cut-out rendering.
724 @type toggle: int
725 @param toggle: pass 1 for on / 0 for off
726 """
727
729 """
730 Set a border for rendering from cameras in the scene.
731 The left,bottom coordinates and right,top coordinates
732 define the size of the border. (0,0,1,1) will set the border
733 to the whole camera. (0,0) lower left and (1,1) upper right.
734 @type left: float
735 @param left: float between 0 and 1
736 @type right: float
737 @param right: float between 0 and 1
738 @type bottom: float
739 @param bottom: float between 0 and 1
740 @type top: float
741 @param top: float between 0 and 1
742 """
743
745 """
746 Enable/disable gamma correction.
747 @type toggle: int
748 @param toggle: pass 1 for on / 0 for off
749 """
750
752 """
753 Get/sets the Gauss filter size.
754 @type size: float (optional)
755 @param size: must be between 0.5 - 1.5
756 @rtype: float (if prototype is empty)
757 @return: Current gauss filter size for the scene.
758 """
759
761 """
762 Get/set the starting frame for sequence rendering.
763 @type frame: int (optional)
764 @param frame: must be a valid Blender frame number.
765 @rtype: int (if prototype is empty)
766 @return: Current starting frame for the scene.
767 """
768
770 """
771 Get/set the ending frame for sequence rendering.
772 @type frame: int (optional)
773 @param frame: must be a valid Blender frame number.
774 @rtype: int (if prototype is empty)
775 @return: Current ending frame for the scene.
776 """
777
779 """
780 Get/set the image width in pixels.
781 @type size: int (optional)
782 @param size: must be between 4 - 10000
783 @rtype: int (if prototype is empty)
784 @return: Current image width for the scene.
785 """
786
788 """
789 Get/set the image height in pixels.
790 @type size: int (optional)
791 @param size: must be between 4 - 10000
792 @rtype: int (if prototype is empty)
793 @return: Current image height for the scene.
794 """
795
797 """
798 Get/set the horizontal aspect ratio.
799 @type ratio: int (optional)
800 @param ratio: must be between 1 - 200
801 @rtype: int (if prototype is empty)
802 @return: Current horizontal aspect ratio for the scene.
803 """
804
806 """
807 Get/set the vertical aspect ratio.
808 @type ratio: int (optional)
809 @param ratio: must be between 1 - 200
810 @rtype: int (if prototype is empty)
811 @return: Current vertical aspect ratio for the scene.
812 """
813
815 """
816 Get/set which renderer to render the output.
817 @type type: enum constant
818 @param type: must be one of 2 constants:
819 - INTERN: Blender's internal renderer
820 - YAFRAY: Yafray renderer
821 """
822
824 """
825 Deprecated: see the L{crop} attribute.
826 """
827
829 """
830 Set the type of image to output from the render.
831 @type type: enum constant
832 @param type: must be one of 13 constants:
833 - AVIRAW: Uncompressed AVI files. AVI is a commonly used format on Windows platforms
834 - AVIJPEG: AVI movie w/ JPEG images
835 - AVICODEC: AVI using win32 codec
836 - QUICKTIME: Quicktime movie (if enabled)
837 - TARGA: Targa files
838 - RAWTGA: Raw Targa files
839 - PNG: Png files
840 - BMP: Bitmap files
841 - JPEG90: JPEG files
842 - HAMX: Hamx files
843 - IRIS: Iris files
844 - IRIZ: Iris + z-buffer files
845 - FTYPE: Ftype file
846 """
847
849 """
850 Get/set quality get/setting for JPEG images, AVI JPEG and SGI movies.
851 @type qual: int (optional)
852 @param qual: must be between 10 - 100
853 @rtype: int (if prototype is empty)
854 @return: Current image quality for the scene.
855 """
856
858 """
859 Get/set frames per second.
860 @type qual: int (optional)
861 @param qual: must be between 1 - 120
862 @rtype: int (if prototype is empty)
863 @return: Current frames per second for the scene.
864 """
865
867 """
868 Images are saved with black and white (grayscale) data.
869 """
870
872 """
873 Images are saved with RGB (color) data.
874 """
875
877 """
878 Images are saved with RGB and Alpha data (if supported).
879 """
880
882 """
883 Set the renderer to one of a few presets.
884 @type type: enum constant
885 @param type: must be one of 8 constants:
886 - PAL: The European video standard: 720 x 576 pixels, 54 x 51 aspect.
887 - FULL: For large screens: 1280 x 1024 pixels.
888 - PREVIEW: For preview rendering: 320 x 256 pixels.
889 - PAL169: Wide-screen PAL.
890 - DEFAULT: Like "PAL", but here the render settings are also set.
891 - PANO: Panorama render.
892 - NTSC: For TV playback.
893 - PC: For standard PC graphics: 640 x 480 pixels.
894 """
895
897 """
898 Use the unified renderer.
899 @type toggle: int
900 @param toggle: pass 1 for on / 0 for off
901 """
902
904 """
905 Set yafray global Illumination quality.
906 @type type: enum constant
907 @param type: must be one of 6 constants:
908 - NONE
909 - LOW
910 - MEDIUM
911 - HIGH
912 - HIGHER
913 - BEST
914 - USEAOSETTINGS
915 """
916
918 """
919 Get yafray global Illumination quality.
920 @rtype: enum constant
921 @return: one of 6 constants:
922 - NONE
923 - LOW
924 - MEDIUM
925 - HIGH
926 - HIGHER
927 - BEST
928 - USEAOSETTINGS
929 """
930
932 """
933 Set yafray global Illumination method.
934 @type type: enum constant
935 @param type: must be one of 3 constants:
936 - NONE: Do not use GI illumination
937 - SKYDOME: Use Skydome method
938 - GIFULL: Use Full method
939 """
940
942
943 """
944 Get yafray global Illumination method.
945 @rtype: enum constant -
946 @return: Current yafray global illumination method:
947 - NONE: Do not use GI illumination
948 - SKYDOME: Use Skydome method
949 - GIFULL: Use Full method
950 """
951
953 """
954 Get/set GI lighting intensity scale.
955 YafrayMethod must be either SKYDOME or GIFULL.
956 @type power: float (optional)
957 @param power: must be between 0.01 - 100.0
958 @rtype: float (if prototype is empty)
959 @return: Current yafray global illumination intensity for the scene.
960 """
961
963 """
964 Get/set GI indirect lighting intensity scale.
965 @type power: float (optional)
966 @param power: must be between 0.01 - 100.0
967 @rtype: float (if prototype is empty)
968 @return: Current yafray indirect illumination intensity for the scene.
969 """
970
972 """
973 Get/set number of bounces of the indirect light.
974 YafrayMethod must be GIFULL.
975 @type depth: int (optional)
976 @param depth: must be between 1 - 8
977 @rtype: int (if prototype is empty)
978 @return: Current yafray global illumination light bounces for the scene.
979 """
980
982 """
983 Get/set number of bounces inside objects (for caustics).
984 YafrayMethod must be GIFULL.
985 @type depth: int (optional)
986 @param depth: must be between 1 - 8
987 @rtype: int (if prototype is empty)
988 @return: Current yafray global illumination inside light bounces for the scene.
989 """
990
992 """
993 Enable/disable cache irradiance samples (faster).
994 YafrayMethod must be GIFULL.
995 @type toggle: int
996 @param toggle: pass 1 for on / 0 for off
997 """
998
1000 """
1001 Enable/disable use of global photons to help in GI.
1002 YafrayMethod must be GIFULL.
1003 @type toggle: int
1004 @param toggle: pass 1 for on / 0 for off
1005 """
1006
1008 """
1009 Get/set number of photons to shoot.
1010 YafrayMethod must be GIFULL and Photons enabled.
1011 @type count: int (optional)
1012 @param count: must be between 0 - 10000000
1013 @rtype: int (if prototype is empty)
1014 @return: Current number of photons to shoot for the scene.
1015 """
1016
1017
1019 """
1020 Get/set radius to search for photons to mix (blur).
1021 YafrayMethod must be GIFULL and Photons enabled.
1022 @type radius: float (optional)
1023 @param radius: must be between 0.00001 - 100.0
1024 @rtype: float (if prototype is empty)
1025 @return: Current photon search radius for the scene.
1026 """
1027
1028
1030 """
1031 Get/set number of photons to keep inside radius.
1032 YafrayMethod must be GIFULL and Photons enabled.
1033 @type count: int (optional)
1034 @param count: must be between 0 - 1000
1035 @rtype: int (if prototype is empty)
1036 @return: Current number of photons to keep inside radius for the scene.
1037 """
1038
1040 """
1041 Enable/disable show the photon map directly in the render for tuning.
1042 YafrayMethod must be GIFULL and Photons enabled.
1043 @type toggle: int
1044 @param toggle: pass 1 for on / 0 for off
1045 """
1046
1048 """
1049 Get/set the shadow quality, keep it under 0.95.
1050 YafrayMethod must be GIFULL and Cache enabled.
1051 @type qual: float (optional)
1052 @param qual: must be between 0.01 - 1.0
1053 @rtype: float (if prototype is empty)
1054 @return: Current shadow quality for the scene.
1055 """
1056
1058 """
1059 Get/set maximum number of pixels without samples, the lower the better and slower.
1060 YafrayMethod must be GIFULL and Cache enabled.
1061 @type pixels: int (optional)
1062 @param pixels: must be between 1 - 50
1063 @rtype: int (if prototype is empty)
1064 @return: Current number of pixels without samples for the scene.
1065 """
1066
1068 """
1069 Enable/disable try to smooth lighting using a gradient.
1070 YafrayMethod must be GIFULL and Cache enabled.
1071 @type toggle: int
1072 @param toggle: pass 1 for on / 0 for off
1073 """
1074
1076 """
1077 Get/set threshold to refine shadows EXPERIMENTAL. 1 = no refinement.
1078 YafrayMethod must be GIFULL and Cache enabled.
1079 @type refine: float (optional)
1080 @param refine: must be between 0.001 - 1.0
1081 @rtype: float (if prototype is empty)
1082 @return: Current threshold to refine shadows for the scene.
1083 """
1084
1086 """
1087 Get/set shadow ray bias to avoid self shadowing.
1088 @type bias: float (optional)
1089 @param bias: must be between 0 - 10.0
1090 @rtype: float (if prototype is empty)
1091 @return: Current ray bias for the scene.
1092 """
1093
1095 """
1096 Get/set maximum render ray depth from the camera.
1097 @type depth: int (optional)
1098 @param depth: must be between 1 - 80
1099 @rtype: int (if prototype is empty)
1100 @return: Current ray depth for the scene.
1101 """
1102
1104 """
1105 Get/set gamma correction, 1 is off.
1106 @type gamma: float (optional)
1107 @param gamma: must be between 0.001 - 5.0
1108 @rtype: float (if prototype is empty)
1109 @return: Current gamma correction for the scene.
1110 """
1111
1113 """
1114 Get/set exposure adjustment, 0 is off.
1115 @type expose: float (optional)
1116 @param expose: must be between 0 - 10.0
1117 @rtype: float (if prototype is empty)
1118 @return: Current exposure adjustment for the scene.
1119 """
1120
1122 """
1123 Enable stretch or squeeze the viewport to fill the display window.
1124 """
1125
1127 """
1128 Enable show the entire viewport in the display window, viewing more
1129 horizontally or vertically.
1130 """
1131
1133 """
1134 Enable show the entire viewport in the display window, using bar
1135 horizontally or vertically.
1136 """
1137
1139 """
1140 Set the red, green, blue component of the bars.
1141 @type red: float
1142 @param red: must be between 0 - 1.0
1143 @type green: float
1144 @param green: must be between 0 - 1.0
1145 @type blue: float
1146 @param blue: must be between 0 - 1.0
1147 """
1148
1150 """
1151 Set the red, green, blue component of the bars.
1152 @rtype: string
1153 @return: A string representing the color component of the bars.
1154 """
1155
1157 """
1158 Get/set the gamma value for blending oversampled images (1.0 = no correction).
1159 Unified renderer must be enabled.
1160 @type level: float (optional)
1161 @param level: must be between 0.2 - 5.0
1162 @rtype: float (if prototype is empty)
1163 @return: Current gamma value for the scene.
1164 """
1165
1166 - def postProcessAdd(add = None):
1167 """
1168 Get/set post processing add.
1169 Unified renderer must be enabled.
1170 @type add: float (optional)
1171 @param add: must be between -1.0 - 1.0
1172 @rtype: float (if prototype is empty)
1173 @return: Current processing add value for the scene.
1174 """
1175
1176 - def postProcessMultiply(mult = None):
1177 """
1178 Get/set post processing multiply.
1179 Unified renderer must be enabled.
1180 @type mult: float (optional)
1181 @param mult: must be between 0.01 - 4.0
1182 @rtype: float (if prototype is empty)
1183 @return: Current processing multiply value for the scene.
1184 """
1185
1186 - def postProcessGamma(gamma = None):
1187 """
1188 Get/set post processing gamma.
1189 Unified renderer must be enabled.
1190 @type gamma: float (optional)
1191 @param gamma: must be between 0.2 - 2.0
1192 @rtype: float (if prototype is empty)
1193 @return: Current processing gamma value for the scene.
1194 """
1195
1197 """
1198 Get/set maximum size per frame to save in an SGI movie.
1199 SGI must be defined on your machine.
1200 @type size: int (optional)
1201 @param size: must be between 0 - 500
1202 @rtype: int (if prototype is empty)
1203 @return: Current SGI maximum size per frame for the scene.
1204 """
1205
1207 """
1208 Enable/disable attempt to save SGI movies using Cosmo hardware
1209 SGI must be defined on your machine.
1210 @type toggle: int
1211 @param toggle: pass 1 for on / 0 for off
1212 """
1213
1215 """
1216 Get/set specify old map value in frames.
1217 @type value: int (optional)
1218 @param value: must be between 1 - 900
1219 @rtype: int (if prototype is empty)
1220 @return: Current old map value for the scene.
1221 """
1222
1224 """
1225 Get/set specify new map value in frames.
1226 @type value: int (optional)
1227 @param value: must be between 1 - 900
1228 @rtype: int (if prototype is empty)
1229 @return: Current new map value for the scene.
1230 """
1231
1233 """
1234 Add a new render layer to the rendering context, see L{RenderLayer}.
1235 @rtype: RenderLayer
1236 @return: The newly created renderlayer.
1237 """
1238
1240 """
1241 Remove the specified render layer from the rendering context.
1242 @type renderlayer: L{RenderLayer}
1243 @param renderlayer: must be a L{RenderLayer}
1244 """
1245