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Settings for boid physics.
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float in [0, 1] |
accuracy Accuracy of attack. |
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BoidRule (readonly) |
active_boid_state Active Boid Rule |
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int in [0, inf] |
active_boid_state_index Active Boid State Index |
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float in [0, 100] |
aggression Boid will fight this times stronger enemy. |
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float in [0, 1] |
air_max_acc Maximum acceleration in air (relative to maximum speed). |
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float in [0, 1] |
air_max_ave Maximum angular velocity in air (relative to 180 degrees). |
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float in [0, 100] |
air_max_speed Maximum speed in air. |
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float in [0, 1] |
air_min_speed Minimum speed in air (relative to maximum speed). |
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float in [0, 10] |
air_personal_space Radius of boids personal space in air (% of particle size). |
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boolean |
allow_climb Allow boids to climb goal objects. |
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boolean |
allow_flight Allow boids to move in air. |
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boolean |
allow_land Allow boids to move on land. |
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float in [0, 2] |
banking Amount of rotation around velocity vector on turns. |
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float in [0, 100] |
health Initial boid health when born. |
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float in [0, 2] |
height Boid height relative to particle size. |
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float in [0, 100] |
land_jump_speed Maximum speed for jumping. |
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float in [0, 1] |
land_max_acc Maximum acceleration on land (relative to maximum speed). |
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float in [0, 1] |
land_max_ave Maximum angular velocity on land (relative to 180 degrees). |
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float in [0, 100] |
land_max_speed Maximum speed on land. |
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float in [0, 10] |
land_personal_space Radius of boids personal space on land (% of particle size). |
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float in [0, 1000] |
land_stick_force How strong a force must be to start effecting a boid on land. |
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float in [0, 10] |
landing_smoothness How smoothly the boids land. |
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float in [0, 100] |
range The maximum distance from which a boid can attack. |
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Collection of BoidState (readonly) |
states Boid States |
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float in [0, 100] |
strength Maximum caused damage on attack per second. |
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