Package bpy :: Module types
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Module types

Classes [hide private]
  ActionGroup
Groups of F-Curves.
  Actuator
Game engine logic brick to apply actions in the game engine.
  AnimData
Animation data for datablock.
  AnyType
RNA type used for pointers to any possible data.
  Area
Area in a subdivided screen, containing an editor.
  ArmatureBones
Collection of armature bones.
  ArmatureEditBones
Collection of armature edit bones.
  BackgroundImage
Image and settings for display in the 3d View background.
  BezierSplinePoint
Bezier curve point with two handles.
  BlenderRNA
Blender RNA structure definitions.
  BoidRule
  BoidSettings
Settings for boid physics.
  BoidState
Boid state for boid physics.
  Bone
Bone in an Armature datablock.
  BoneGroup
Groups of Pose Channels (Bones).
  ChannelDriverTargets
Collection of channel driver Targets.
  ChildParticle
Child particle interpolated from simulated or edited particles.
  ClothCollisionSettings
Cloth simulation settings for self collision and collision with other objects.
  ClothSettings
Cloth simulation settings for an object.
  CollisionSettings
Collision settings for object in physics simulation.
  ColorRamp
Color ramp mapping a scalar value to a color.
  ColorRampElement
Element defining a color at a position in the color ramp.
  ConsoleLine
Input line for the interactive console.
  Constraint
Constraint modifying the transformation of objects and bones.
  ConstraintTarget
Target object for multi-target constraints.
  Context
Current windowmanager and data context.
  Controller
Game engine logic brick to process events, connecting sensors to actuators.
  CurveMap
Curve in a curve mapping.
  CurveMapPoint
Point of a curve used for a curve mapping.
  CurveMapping
Curve mapping to map color, vector and scalar values to other values using a user defined curve.
  DopeSheet
Storage for Dopesheet/Grease-Pencil Editor data.
  Driver
Driver for the value of a setting based on an external value.
  DriverTarget
Variable from some source/target for driver relationship.
  DupliObject
Dupli Object data.
  EditBone
Editmode bone in an Armature datablock.
  EffectorWeights
Effector weights for physics simulation.
  EnumPropertyItem
Definition of a choice in an RNA enum property.
  EnvironmentMap
Environment map created by the renderer and cached for subsequent renders.
  Event
Window Manager Event
  FCurve
F-Curve defining values of a period of time.
  FCurveModifiers
Collection of F-Curve Modifiers.
  FCurveSample
Sample point for F-Curve.
  FModifier
Modifier for values of F-Curve.
  FModifierEnvelopeControlPoint
Control point for envelope F-Modifier.
  FieldSettings
Field settings for an object in physics simulation.
  FileSelectParams
File Select Parameters.
  FluidSettings
Fluid simulation settings for an object taking part in the simulation.
  Function
RNA function definition
  GPencilFrame
Collection of related sketches on a particular frame
  GPencilLayer
Collection of related sketches
  GPencilStroke
Freehand curve defining part of a sketch.
  GPencilStrokePoint
Data point for freehand stroke curve.
  GameProperty
Game engine user defined object property.
  GameSoftBodySettings
Soft body simulation settings for an object in the game engine.
  GroupObjects
Collection of group objects.
  Header
Editor header containing buttons.
  ID
Base type for datablocks, defining a unique name, linking from other libraries and garbage collection.
  IDProperty
Property that stores arbitrary, user defined properties.
  IDPropertyGroup
Group of ID properties.
  IKParam
Base type for IK solver parameters.
  ImageUser
Parameters defining how an Image datablock is used by another datablock.
  KeyConfig
Input configuration, including keymaps.
  KeyMap
Input configuration, including keymaps.
  KeyMapItem
Item in a Key Map.
  KeyingSet
Settings that should be keyframed together.
  KeyingSetPath
Path to a setting for use in a Keying Set.
  LatticePoint
Point in the lattice grid.
  Macro
Storage of a macro operator being executed, or registered after execution.
  Main
Main data structure representing a .blend file and all its datablocks.
  MaterialSlot
Material slot in an object.
  Menu
Editor menu containing buttons.
  MeshColor
Vertex colors for a face in a Mesh.
  MeshColorLayer
Layer of vertex colors in a Mesh datablock.
  MeshEdge
Edge in a Mesh datablock.
  MeshFace
Face in a Mesh datablock.
  MeshFloatProperty
User defined floating point number value in a float properties layer.
  MeshFloatPropertyLayer
User defined layer of floating pointer number values.
  MeshIntProperty
User defined integer number value in an integer properties layer.
  MeshIntPropertyLayer
User defined layer of integer number values.
  MeshSticky
Stricky texture coordinate.
  MeshStringProperty
User defined string text value in a string properties layer.
  MeshStringPropertyLayer
User defined layer of string text values.
  MeshTextureFace
UV mapping, texturing and game engine data for a face.
  MeshTextureFaceLayer
Layer of texture faces in a Mesh datablock.
  MeshVertex
Vertex in a Mesh datablock.
  MetaElement
Blobby element in a MetaBall datablock.
  Modifier
Modifier affecting the geometry data of an object.
  NlaStrip
A container referencing an existing Action.
  NlaTrack
A animation layer containing Actions referenced as NLA strips.
  Node
Node in a node tree.
  NodeSocket
Input or output socket of a node
  Nurb
Element of a curve, either Nurbs, Bezier or Polyline or a character with text objects.
  ObjectBase
An objects instance in a scene.
  ObjectConstraints
Collection of object constraints.
  ObjectModifiers
Collection of object modifiers.
  Operator
Storage of an operator being executed, or registered after execution.
  OperatorProperties
Input properties of an Operator.
  OperatorTypeMacro
Storage of a sub operator in a macro after it has been added.
  PackedFile
External file packed into the .blend file.
  Paint
(no references to this struct found)
  Panel
Panel containing buttons.
  Particle
Particle in a particle system.
  ParticleBrush
Particle editing brush.
  ParticleDupliWeight
Weight of a particle dupliobject in a group.
  ParticleEdit
Properties of particle editing mode.
  ParticleHairKey
Particle key for hair particle system.
  ParticleKey
Key location for a particle over time.
  ParticleSystem
Particle system in an object.
  ParticleTarget
Target particle system.
  PointCache
Point cache for physics simulations.
  PointDensity
Point density settings.
  Pose
A collection of pose channels, including settings for animating bones.
  PoseBone
Channel defining pose data for a bone in a Pose.
  PoseBoneConstraints
Collection of pose bone constraints.
  Property
RNA property definition.
  RGBANodeSocket
Input or output socket of a node
  Region
Region in a subdivided screen area.
  RenderEngine
Render engine.
  RenderLayer
  RenderPass
  RenderResult
Result of rendering, including all layers and passes.
  SceneBases
Collection of scene bases.
  SceneObjects
Collection of scene objects.
  SceneRenderLayer
Render layer.
  Sensor
Game engine logic brick to detect events.
  Sequence
Sequence strip in the sequence editor.
  SequenceColorBalance
Color balance parameters for a sequence strip.
  SequenceCrop
Cropping parameters for a sequence strip.
  SequenceEditor
Sequence editing data for a Scene datablock.
  SequenceElement
Sequence strip data for a single frame.
  SequenceProxy
Proxy parameters for a sequence strip.
  SequenceTransform
Transform parameters for a sequence strip.
  ShapeKey
Shape key in a shape keys datablock.
  ShapeKeyBezierPoint
Point in a shape key for bezier curves.
  ShapeKeyCurvePoint
Point in a shape key for curves.
  ShapeKeyPoint
Point in a shape key.
  SmokeCollSettings
Smoke collision settings.
  SmokeDomainSettings
Smoke domain settings.
  SmokeFlowSettings
Smoke flow settings.
  SoftBodySettings
Soft body simulation settings for an object.
  Space
Space data for a screen area.
  SplinePoint
Spline point without handles.
  Struct
RNA structure definition
  TexMapping
Mapping settings
  TextBox
Text bounding box for layout.
  TextCharacterFormat
Text character formatting settings.
  TextLine
Line of text in a Text datablock.
  TextMarker
Marker highlighting a portion of text in a Text datablock.
  TextureSlot
Texture slot defining the mapping and influence of a texture.
  Theme
Theme settings defining draw style and colors in the user interface.
  ThemeAudioWindow
Theme settings for the Audio Window.
  ThemeBoneColorSet
Theme settings for bone color sets.
  ThemeDopeSheet
Theme settings for the DopeSheet.
  ThemeFileBrowser
Theme settings for the File Browser.
  ThemeFontStyle
Theme settings for Font.
  ThemeGraphEditor
Theme settings for the graph editor.
  ThemeImageEditor
Theme settings for the Image Editor.
  ThemeInfo
Theme settings for Info.
  ThemeLogicEditor
Theme settings for the Logic Editor.
  ThemeNLAEditor
Theme settings for the NLA Editor.
  ThemeNodeEditor
Theme settings for the Node Editor.
  ThemeOutliner
Theme settings for the Outliner.
  ThemeProperties
Theme settings for the Properties.
  ThemeSequenceEditor
Theme settings for the Sequence Editor.
  ThemeStyle
Theme settings for style sets.
  ThemeTextEditor
Theme settings for the Text Editor.
  ThemeTimeline
Theme settings for the Timeline.
  ThemeUserInterface
Theme settings for user interface elements.
  ThemeUserPreferences
Theme settings for the User Preferences.
  ThemeView3D
Theme settings for the 3D View.
  ThemeWidgetColors
Theme settings for widget color sets.
  ThemeWidgetStateColors
Theme settings for widget state colors.
  TimelineMarker
Marker for noting points in the timeline.
  ToolSettings
  TransformOrientation
  UILayout
User interface layout in a panel or header.
  UVProjector
UV projector used by the UV project modifier.
  UnitSettings
  UnknownType
Stub RNA type used for pointers to unknown or internal data.
  UserPreferences
Global user preferences.
  UserSolidLight
Light used for OpenGL lighting in solid draw mode.
  ValueNodeSocket
Input or output socket of a node
  VectorNodeSocket
Input or output socket of a node
  VertexGroup
Group of vertices, used for armature deform and other purposes.
  VertexGroupElement
Weight value of a vertex in a vertex group.
  VoxelData
Voxel data settings.
  Window
Open window.
  BoidRuleAverageSpeed
(no references to this struct found)
  BoidRuleAvoid
(no references to this struct found)
  BoidRuleAvoidCollision
(no references to this struct found)
  BoidRuleFight
(no references to this struct found)
  BoidRuleFollowLeader
(no references to this struct found)
  BoidRuleGoal
(no references to this struct found)
  ActionConstraint
Map an action to the transform axes of a bone.
  ChildOfConstraint
Creates constraint-based parent-child relationship.
  ClampToConstraint
Constrains an object's location to the nearest point along the target path.
  CopyLocationConstraint
Copies the location of the target.
  CopyRotationConstraint
Copies the rotation of the target.
  CopyScaleConstraint
Copies the scale of the target.
  DampedTrackConstraint
Points toward target by taking the shortest rotation path.
  FloorConstraint
Uses the target object for location limitation.
  FollowPathConstraint
Locks motion to the target path.
  KinematicConstraint
Inverse Kinematics.
  LimitDistanceConstraint
Limits the distance from target object.
  LimitLocationConstraint
Limits the location of the constrained object.
  LimitRotationConstraint
Limits the rotation of the constrained object.
  LimitScaleConstraint
Limits the scaling of the constrained object.
  LockedTrackConstraint
Points toward the target along the track axis, while locking the other axis.
  PythonConstraint
Uses Python script for constraint evaluation.
  RigidBodyJointConstraint
For use with the Game Engine.
  ShrinkwrapConstraint
Creates constraint-based shrinkwrap relationship.
  SplineIKConstraint
Align 'n' bones along a curve.
  StretchToConstraint
Stretches to meet the target object.
  TrackToConstraint
Aims the constrained object toward the target.
  TransformConstraint
Maps transformations of the target to the object.
  AndController
Controller passing on events based on a logical AND operation.
  ExpressionController
Controller passing on events based on the evaluation of an expression.
  NandController
Controller passing on events based on a logical NAND operation.
  NorController
Controller passing on events based on a logical NOR operation.
  OrController
Controller passing on events based on a logical OR operation.
  PythonController
Controller executing a python script.
  XnorController
Controller passing on events based on a logical XNOR operation.
  XorController
Controller passing on events based on a logical XOR operation.
  FModifierCycles
Repeats the values of the modified F-Curve.
  FModifierEnvelope
Scales the values of the modified F-Curve.
  FModifierFunctionGenerator
Generates values using a Built-In Function.
  FModifierGenerator
Deterministically generates values for the modified F-Curve.
  FModifierLimits
Limits the time/value ranges of the modified F-Curve.
  FModifierNoise
Gives randomness to the modified F-Curve.
  FModifierPython
Performs user-defined operation on the modified F-Curve.
  FModifierSound
Modifies an F-Curve based on the amplitudes in a sound.
  ControlFluidSettings
Fluid simulation settings for objects controlling the motion of fluid in the simulation.
  DomainFluidSettings
Fluid simulation settings for the domain of a fluid simulation.
  FluidFluidSettings
Fluid simulation settings for the fluid in the simulation.
  InflowFluidSettings
Fluid simulation settings for objects adding fluids in the simulation.
  ObstacleFluidSettings
Fluid simulation settings for obstacles in the simulation.
  OutflowFluidSettings
Fluid simulation settings for objects removing fluids from the simulation.
  ParticleFluidSettings
Fluid simulation settings for objects storing fluid particles generated by the simulation.
  GameBooleanProperty
Game engine user defined boolean property.
  GameFloatProperty
Game engine user defined floating pointer number property.
  GameIntProperty
Game engine user defined integer number property.
  GameStringProperty
Game engine user defined text string property.
  GameTimerProperty
Game engine user defined timer property.
  Buttons_HT_header
(no references to this struct found)
  CONSOLE_HT_header
(no references to this struct found)
  DOPESHEET_HT_header
(no references to this struct found)
  FILEBROWSER_HT_header
(no references to this struct found)
  GRAPH_HT_header
(no references to this struct found)
  IMAGE_HT_header
(no references to this struct found)
  INFO_HT_header
(no references to this struct found)
  NLA_HT_header
(no references to this struct found)
  NODE_HT_header
(no references to this struct found)
  OUTLINER_HT_header
(no references to this struct found)
  SEQUENCER_HT_header
(no references to this struct found)
  TEXT_HT_header
(no references to this struct found)
  TIME_HT_header
(no references to this struct found)
  USERPREF_HT_header
(no references to this struct found)
  VIEW3D_HT_header
(no references to this struct found)
  Action
A collection of F-Curves for animation.
  Armature
Armature datablock containing a hierarchy of bones, usually used for rigging characters.
  Brush
Brush datablock for storing brush settings for painting and sculpting.
  Camera
Camera datablock for storing camera settings.
  Curve
Curve datablock storing curves, splines and NURBS.
  TextCurve
Curve datablock used for storing text.
  SurfaceCurve
Curve datablock used for storing surfaces.
  GreasePencil
Freehand annotation sketchbook.
  Group
Group of Object datablocks.
  Image
Image datablock referencing an external or packed image.
  Key
Shape keys datablock containing different shapes of geometric datablocks.
  Lamp
Lamp datablock for lighting a scene.
  Lattice
Lattice datablock defining a grid for deforming other objects.
  Library
External .blend file from which data is linked.
  Material
Material datablock to defined the appearance of geometric objects for rendering.
  Mesh
Mesh datablock to define geometric surfaces.
  MetaBall
Metaball datablock to defined blobby surfaces.
  NodeTree
Node tree consisting of linked nodes used for materials, textures and compositing.
  Object
Object datablock defining an object in a scene..
  ParticleSettings
Particle settings, reusable by multiple particle systems.
  Scene
Scene consisting objects and defining time and render related settings.
  Screen
Screen datablock, defining the layout of areas in a window.
  Sound
Sound datablock referencing an external or packed sound file.
  Text
Text datablock referencing an external or packed text file.
  Texture
Texture datablock used by materials, lamps, worlds and brushes.
  VectorFont
Vector font for Text objects.
  WindowManager
Window manager datablock defining open windows and other user interface data.
  World
World datablock describing the environment and ambient lighting of a scene.
  NetRenderJob
  NetRenderSettings
  NetRenderSlave
  OperatorFileListElement
(no references to this struct found)
  OperatorMousePath
Mouse path values for operators that record such paths.
  OperatorStrokeElement
(no references to this struct found)
  Itasc
Parameters for the iTaSC IK solver.
  AreaLamp
Directional area lamp.
  HemiLamp
180 degree constant lamp.
  PointLamp
Omnidirectional point lamp.
  SpotLamp
Directional cone lamp.
  SunLamp
Constant direction parallel ray lamp.
  ArmatureModifier
Armature deformation modifier.
  ArrayModifier
Array duplication modifier.
  BevelModifier
Bevel modifier to make edges and vertices more rounded.
  BooleanModifier
Boolean operations modifier.
  BuildModifier
Build effect modifier.
  CastModifier
Cast modifier to cast to other shapes.
  ClothModifier
Cloth simulation modifier.
  CollisionModifier
Collision modifier defining modifier stack position used for collision.
  CurveModifier
Curve deformation modifier.
  DecimateModifier
Decimation modifier.
  DisplaceModifier
Displacement modifier.
  EdgeSplitModifier
Edge splitting modifier to create sharp edges.
  ExplodeModifier
Explosion effect modifier based on a particle system.
  FluidSimulationModifier
Fluid simulation modifier.
  HookModifier
Hook modifier to modify the location of vertices.
  LatticeModifier
Lattice deformation modifier.
  MaskModifier
Mask modifier to hide parts of the mesh.
  MeshDeformModifier
Mesh deformation modifier to deform with other meshes.
  MirrorModifier
Mirroring modifier.
  MultiresModifier
Multiresolution mesh modifier.
  ParticleInstanceModifier
Particle system instancing modifier.
  ParticleSystemModifier
Particle system simulation modifier.
  ShrinkwrapModifier
Shrink wrapping modifier to shrink wrap and object to a target.
  SimpleDeformModifier
Simple deformation modifier to apply effects such as twisting and bending.
  SmokeModifier
Smoke simulation modifier.
  SmoothModifier
Smoothing effect modifier.
  SoftBodyModifier
Soft body simulation modifier.
  SubsurfModifier
Subdivision surface modifier.
  SurfaceModifier
Surface modifier defining modifier stack position used for surface fields.
  UVProjectModifier
UV projection modifier to sets UVs from a projector.
  WaveModifier
Wave effect modifier.
  CompositorNode
(no references to this struct found)
  CompositorNodeZcombine
(no references to this struct found)
  CompositorNodeViewer
(no references to this struct found)
  CompositorNodeVecBlur
(no references to this struct found)
  CompositorNodeValue
(no references to this struct found)
  CompositorNodeValToRGB
(no references to this struct found)
  CompositorNodeTranslate
(no references to this struct found)
  CompositorNodeTonemap
(no references to this struct found)
  CompositorNodeTime
(no references to this struct found)
  CompositorNodeTexture
(no references to this struct found)
  CompositorNodeSplitViewer
(no references to this struct found)
  CompositorNodeSetAlpha
(no references to this struct found)
  CompositorNodeSepYUVA
(no references to this struct found)
  CompositorNodeSepYCCA
(no references to this struct found)
  CompositorNodeSepRGBA
(no references to this struct found)
  CompositorNodeSepHSVA
(no references to this struct found)
  CompositorNodeScale
(no references to this struct found)
  CompositorNodeRotate
(no references to this struct found)
  CompositorNodeRLayers
(no references to this struct found)
  CompositorNodeRGBToBW
(no references to this struct found)
  CompositorNodeRGB
(no references to this struct found)
  CompositorNodePremulKey
(no references to this struct found)
  CompositorNodeOutputFile
(no references to this struct found)
  CompositorNodeNormalize
(no references to this struct found)
  CompositorNodeNormal
(no references to this struct found)
  CompositorNodeMixRGB
(no references to this struct found)
  CompositorNodeMath
(no references to this struct found)
  CompositorNodeMapValue
(no references to this struct found)
  CompositorNodeMapUV
(no references to this struct found)
  CompositorNodeLumaMatte
(no references to this struct found)
  CompositorNodeLevels
(no references to this struct found)
  CompositorNodeLensdist
(no references to this struct found)
  CompositorNodeInvert
(no references to this struct found)
  CompositorNodeImage
(no references to this struct found)
  CompositorNodeIDMask
(no references to this struct found)
  CompositorNodeHueSat
(no references to this struct found)
  CompositorNodeGlare
(no references to this struct found)
  CompositorNodeGamma
(no references to this struct found)
  CompositorNodeFlip
(no references to this struct found)
  CompositorNodeFilter
(no references to this struct found)
  CompositorNodeDistanceMatte
(no references to this struct found)
  CompositorNodeDisplace
(no references to this struct found)
  CompositorNodeDilateErode
(no references to this struct found)
  CompositorNodeDiffMatte
(no references to this struct found)
  CompositorNodeDefocus
(no references to this struct found)
  CompositorNodeDBlur
(no references to this struct found)
  CompositorNodeCurveVec
(no references to this struct found)
  CompositorNodeCurveRGB
(no references to this struct found)
  CompositorNodeCrop
(no references to this struct found)
  CompositorNodeComposite
(no references to this struct found)
  CompositorNodeCombYUVA
(no references to this struct found)
  CompositorNodeCombYCCA
(no references to this struct found)
  CompositorNodeCombRGBA
(no references to this struct found)
  CompositorNodeCombHSVA
(no references to this struct found)
  CompositorNodeColorSpill
(no references to this struct found)
  CompositorNodeColorMatte
(no references to this struct found)
  CompositorNodeChromaMatte
(no references to this struct found)
  CompositorNodeChannelMatte
(no references to this struct found)
  CompositorNodeBrightContrast
(no references to this struct found)
  CompositorNodeBlur
(no references to this struct found)
  CompositorNodeBilateralblur
(no references to this struct found)
  CompositorNodeAlphaOver
(no references to this struct found)
  ShaderNode
Material shader node.
  TextureNode
(no references to this struct found)
  ImagePaint
Properties of image and texture painting mode.
  Sculpt
  VertexPaint
Properties of vertex and weight paint mode.
  View3D_temp
(no references to this struct found)
  BooleanProperty
RNA boolean property definition.
  CollectionProperty
RNA collection property to define lists, arrays and mappings.
  EnumProperty
RNA enumeration property definition, to choose from a number of predefined options.
  FloatProperty
RNA floating pointer number property definition.
  IntProperty
RNA integer number property definition.
  PointerProperty
RNA pointer property to point to another RNA struct.
  StringProperty
RNA text string property definition.
  NET_RENDER
(no references to this struct found)
  POVRAY_RENDER
(no references to this struct found)
  ActuatorSensor
Sensor to detect state modifications of actuators.
  AlwaysSensor
Sensor to generate continuous pulses.
  ArmatureSensor
Sensor to detect values and changes in values of IK solver.
  CollisionSensor
Sensor to detect objects colliding with the current object, with more settings than the Touch sensor.
  DelaySensor
Sensor to send delayed events.
  JoystickSensor
Sensor to detect joystick events.
  KeyboardSensor
Sensor to detect keyboard events.
  MessageSensor
Sensor to detect incoming messages.
  MouseSensor
Sensor to detect mouse events.
  NearSensor
Sensor to detect nearby objects.
  PropertySensor
Sensor to detect values and changes in values of properties.
  RadarSensor
Sensor to detect objects in a cone shaped radar emanating from the current object.
  RandomSensor
Sensor to send random events.
  RaySensor
Sensor to detect intersections with a ray emanating from the current object.
  TouchSensor
Sensor to detect objects colliding with the current object.
  EffectSequence
Sequence strip applying an effect on the images created by other strips.
  WipeSequence
Sequence strip creating a wipe transition.
  TransformSequence
Sequence strip applying affine transformations to other strips.
  SpeedControlSequence
Sequence strip to control the speed of other strips.
  PluginSequence
Sequence strip applying an effect, loaded from an external plugin.
  GlowSequence
Sequence strip creating a glow effect.
  ColorSequence
Sequence strip creating an image filled with a single color.
  ImageSequence
Sequence strip to load one or more images.
  MetaSequence
Sequence strip to group other strips as a single sequence strip.
  MovieSequence
Sequence strip to load a video.
  SceneSequence
Sequence strip to used the rendered image of a scene.
  SoundSequence
Sequence strip defining a sound to be played over a period of time.
  ShaderNodeCameraData
(no references to this struct found)
  ShaderNodeCombineRGB
(no references to this struct found)
  ShaderNodeExtendedMaterial
(no references to this struct found)
  ShaderNodeGeometry
(no references to this struct found)
  ShaderNodeHueSaturation
(no references to this struct found)
  ShaderNodeInvert
(no references to this struct found)
  ShaderNodeMapping
(no references to this struct found)
  ShaderNodeMaterial
(no references to this struct found)
  ShaderNodeMath
(no references to this struct found)
  ShaderNodeMixRGB
(no references to this struct found)
  ShaderNodeNormal
(no references to this struct found)
  ShaderNodeOutput
(no references to this struct found)
  ShaderNodeRGB
(no references to this struct found)
  ShaderNodeRGBCurve
(no references to this struct found)
  ShaderNodeRGBToBW
(no references to this struct found)
  ShaderNodeSeparateRGB
(no references to this struct found)
  ShaderNodeSqueeze
(no references to this struct found)
  ShaderNodeTexture
(no references to this struct found)
  ShaderNodeValToRGB
(no references to this struct found)
  ShaderNodeValue
(no references to this struct found)
  ShaderNodeVectorCurve
(no references to this struct found)
  ShaderNodeVectorMath
(no references to this struct found)
  Space3DView
3D View space data
  SpaceConsole
Interactive python console.
  SpaceDopeSheetEditor
DopeSheet space data.
  SpaceFileBrowser
File browser space data.
  SpaceGraphEditor
Graph Editor space data.
  SpaceImageEditor
Image and UV editor space data.
  SpaceInfo
Info space data.
  SpaceLogicEditor
Logic editor space data.
  SpaceNLA
NLA editor space data.
  SpaceNodeEditor
Node editor space data.
  SpaceOutliner
Outliner space data.
  SpaceProperties
Properties space data
  SpaceSequenceEditor
Sequence editor space data.
  SpaceTextEditor
Text editor space data.
  SpaceTimeline
Timeline editor space data.
  SpaceUserPreferences
User preferences space data.
  BlendTexture
Procedural color blending texture.
  CloudsTexture
Procedural noise texture.
  DistortedNoiseTexture
Procedural distorted noise texture.
  EnvironmentMapTexture
Environment map texture.
  ImageTexture
(no references to this struct found)
  MagicTexture
Procedural noise texture.
  MarbleTexture
Procedural noise texture.
  MusgraveTexture
Procedural musgrave texture.
  NoiseTexture
Procedural noise texture.
  PluginTexture
External plugin texture.
  PointDensityTexture
Settings for the Point Density texture
  StucciTexture
Procedural noise texture.
  VoronoiTexture
Procedural voronoi texture.
  VoxelDataTexture
Settings for the Voxel Data texture
  WoodTexture
Procedural noise texture.
  TextureNodeBricks
(no references to this struct found)
  TextureNodeChecker
(no references to this struct found)
  TextureNodeCompose
(no references to this struct found)
  TextureNodeCoordinates
(no references to this struct found)
  TextureNodeCurveRGB
(no references to this struct found)
  TextureNodeCurveTime
(no references to this struct found)
  TextureNodeDecompose
(no references to this struct found)
  TextureNodeDistance
(no references to this struct found)
  TextureNodeHueSaturation
(no references to this struct found)
  TextureNodeImage
(no references to this struct found)
  TextureNodeInvert
(no references to this struct found)
  TextureNodeMath
(no references to this struct found)
  TextureNodeMixRGB
(no references to this struct found)
  TextureNodeOutput
(no references to this struct found)
  TextureNodeRGBToBW
(no references to this struct found)
  TextureNodeRotate
(no references to this struct found)
  TextureNodeScale
(no references to this struct found)
  TextureNodeTexture
(no references to this struct found)
  TextureNodeTranslate
(no references to this struct found)
  TextureNodeValToNor
(no references to this struct found)
  TextureNodeValToRGB
(no references to this struct found)
  TextureNodeViewer
(no references to this struct found)
  BrushTextureSlot
Texture slot for textures in a Brush datablock.
  LampTextureSlot
Texture slot for textures in a Lamp datablock.
  MaterialTextureSlot
Texture slot for textures in a Material datablock.
  WorldTextureSlot
Texture slot for textures in a World datablock.