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ActionGroup Groups of F-Curves. |
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Actuator Game engine logic brick to apply actions in the game engine. |
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AnimData Animation data for datablock. |
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AnyType RNA type used for pointers to any possible data. |
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Area Area in a subdivided screen, containing an editor. |
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ArmatureBones Collection of armature bones. |
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ArmatureEditBones Collection of armature edit bones. |
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BackgroundImage Image and settings for display in the 3d View background. |
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BezierSplinePoint Bezier curve point with two handles. |
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BlenderRNA Blender RNA structure definitions. |
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BoidRule | |||
BoidSettings Settings for boid physics. |
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BoidState Boid state for boid physics. |
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Bone Bone in an Armature datablock. |
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BoneGroup Groups of Pose Channels (Bones). |
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ChannelDriverTargets Collection of channel driver Targets. |
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ChildParticle Child particle interpolated from simulated or edited particles. |
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ClothCollisionSettings Cloth simulation settings for self collision and collision with other objects. |
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ClothSettings Cloth simulation settings for an object. |
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CollisionSettings Collision settings for object in physics simulation. |
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ColorRamp Color ramp mapping a scalar value to a color. |
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ColorRampElement Element defining a color at a position in the color ramp. |
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ConsoleLine Input line for the interactive console. |
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Constraint Constraint modifying the transformation of objects and bones. |
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ConstraintTarget Target object for multi-target constraints. |
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Context Current windowmanager and data context. |
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Controller Game engine logic brick to process events, connecting sensors to actuators. |
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CurveMap Curve in a curve mapping. |
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CurveMapPoint Point of a curve used for a curve mapping. |
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CurveMapping Curve mapping to map color, vector and scalar values to other values using a user defined curve. |
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DopeSheet Storage for Dopesheet/Grease-Pencil Editor data. |
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Driver Driver for the value of a setting based on an external value. |
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DriverTarget Variable from some source/target for driver relationship. |
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DupliObject Dupli Object data. |
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EditBone Editmode bone in an Armature datablock. |
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EffectorWeights Effector weights for physics simulation. |
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EnumPropertyItem Definition of a choice in an RNA enum property. |
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EnvironmentMap Environment map created by the renderer and cached for subsequent renders. |
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Event Window Manager Event |
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FCurve F-Curve defining values of a period of time. |
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FCurveModifiers Collection of F-Curve Modifiers. |
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FCurveSample Sample point for F-Curve. |
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FModifier Modifier for values of F-Curve. |
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FModifierEnvelopeControlPoint Control point for envelope F-Modifier. |
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FieldSettings Field settings for an object in physics simulation. |
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FileSelectParams File Select Parameters. |
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FluidSettings Fluid simulation settings for an object taking part in the simulation. |
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Function RNA function definition |
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GPencilFrame Collection of related sketches on a particular frame |
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GPencilLayer Collection of related sketches |
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GPencilStroke Freehand curve defining part of a sketch. |
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GPencilStrokePoint Data point for freehand stroke curve. |
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GameProperty Game engine user defined object property. |
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GameSoftBodySettings Soft body simulation settings for an object in the game engine. |
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GroupObjects Collection of group objects. |
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Header Editor header containing buttons. |
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ID Base type for datablocks, defining a unique name, linking from other libraries and garbage collection. |
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IDProperty Property that stores arbitrary, user defined properties. |
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IDPropertyGroup Group of ID properties. |
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IKParam Base type for IK solver parameters. |
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ImageUser Parameters defining how an Image datablock is used by another datablock. |
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KeyConfig Input configuration, including keymaps. |
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KeyMap Input configuration, including keymaps. |
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KeyMapItem Item in a Key Map. |
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KeyingSet Settings that should be keyframed together. |
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KeyingSetPath Path to a setting for use in a Keying Set. |
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LatticePoint Point in the lattice grid. |
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Macro Storage of a macro operator being executed, or registered after execution. |
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Main Main data structure representing a .blend file and all its datablocks. |
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MaterialSlot Material slot in an object. |
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Menu Editor menu containing buttons. |
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MeshColor Vertex colors for a face in a Mesh. |
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MeshColorLayer Layer of vertex colors in a Mesh datablock. |
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MeshEdge Edge in a Mesh datablock. |
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MeshFace Face in a Mesh datablock. |
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MeshFloatProperty User defined floating point number value in a float properties layer. |
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MeshFloatPropertyLayer User defined layer of floating pointer number values. |
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MeshIntProperty User defined integer number value in an integer properties layer. |
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MeshIntPropertyLayer User defined layer of integer number values. |
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MeshSticky Stricky texture coordinate. |
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MeshStringProperty User defined string text value in a string properties layer. |
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MeshStringPropertyLayer User defined layer of string text values. |
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MeshTextureFace UV mapping, texturing and game engine data for a face. |
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MeshTextureFaceLayer Layer of texture faces in a Mesh datablock. |
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MeshVertex Vertex in a Mesh datablock. |
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MetaElement Blobby element in a MetaBall datablock. |
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Modifier Modifier affecting the geometry data of an object. |
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NlaStrip A container referencing an existing Action. |
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NlaTrack A animation layer containing Actions referenced as NLA strips. |
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Node Node in a node tree. |
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NodeSocket Input or output socket of a node |
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Nurb Element of a curve, either Nurbs, Bezier or Polyline or a character with text objects. |
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ObjectBase An objects instance in a scene. |
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ObjectConstraints Collection of object constraints. |
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ObjectModifiers Collection of object modifiers. |
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Operator Storage of an operator being executed, or registered after execution. |
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OperatorProperties Input properties of an Operator. |
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OperatorTypeMacro Storage of a sub operator in a macro after it has been added. |
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PackedFile External file packed into the .blend file. |
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Paint (no references to this struct found) |
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Panel Panel containing buttons. |
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Particle Particle in a particle system. |
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ParticleBrush Particle editing brush. |
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ParticleDupliWeight Weight of a particle dupliobject in a group. |
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ParticleEdit Properties of particle editing mode. |
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ParticleHairKey Particle key for hair particle system. |
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ParticleKey Key location for a particle over time. |
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ParticleSystem Particle system in an object. |
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ParticleTarget Target particle system. |
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PointCache Point cache for physics simulations. |
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PointDensity Point density settings. |
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Pose A collection of pose channels, including settings for animating bones. |
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PoseBone Channel defining pose data for a bone in a Pose. |
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PoseBoneConstraints Collection of pose bone constraints. |
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Property RNA property definition. |
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RGBANodeSocket Input or output socket of a node |
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Region Region in a subdivided screen area. |
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RenderEngine Render engine. |
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RenderLayer | |||
RenderPass | |||
RenderResult Result of rendering, including all layers and passes. |
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SceneBases Collection of scene bases. |
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SceneObjects Collection of scene objects. |
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SceneRenderLayer Render layer. |
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Sensor Game engine logic brick to detect events. |
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Sequence Sequence strip in the sequence editor. |
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SequenceColorBalance Color balance parameters for a sequence strip. |
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SequenceCrop Cropping parameters for a sequence strip. |
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SequenceEditor Sequence editing data for a Scene datablock. |
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SequenceElement Sequence strip data for a single frame. |
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SequenceProxy Proxy parameters for a sequence strip. |
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SequenceTransform Transform parameters for a sequence strip. |
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ShapeKey Shape key in a shape keys datablock. |
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ShapeKeyBezierPoint Point in a shape key for bezier curves. |
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ShapeKeyCurvePoint Point in a shape key for curves. |
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ShapeKeyPoint Point in a shape key. |
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SmokeCollSettings Smoke collision settings. |
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SmokeDomainSettings Smoke domain settings. |
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SmokeFlowSettings Smoke flow settings. |
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SoftBodySettings Soft body simulation settings for an object. |
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Space Space data for a screen area. |
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SplinePoint Spline point without handles. |
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Struct RNA structure definition |
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TexMapping Mapping settings |
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TextBox Text bounding box for layout. |
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TextCharacterFormat Text character formatting settings. |
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TextLine Line of text in a Text datablock. |
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TextMarker Marker highlighting a portion of text in a Text datablock. |
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TextureSlot Texture slot defining the mapping and influence of a texture. |
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Theme Theme settings defining draw style and colors in the user interface. |
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ThemeAudioWindow Theme settings for the Audio Window. |
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ThemeBoneColorSet Theme settings for bone color sets. |
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ThemeDopeSheet Theme settings for the DopeSheet. |
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ThemeFileBrowser Theme settings for the File Browser. |
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ThemeFontStyle Theme settings for Font. |
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ThemeGraphEditor Theme settings for the graph editor. |
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ThemeImageEditor Theme settings for the Image Editor. |
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ThemeInfo Theme settings for Info. |
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ThemeLogicEditor Theme settings for the Logic Editor. |
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ThemeNLAEditor Theme settings for the NLA Editor. |
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ThemeNodeEditor Theme settings for the Node Editor. |
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ThemeOutliner Theme settings for the Outliner. |
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ThemeProperties Theme settings for the Properties. |
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ThemeSequenceEditor Theme settings for the Sequence Editor. |
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ThemeStyle Theme settings for style sets. |
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ThemeTextEditor Theme settings for the Text Editor. |
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ThemeTimeline Theme settings for the Timeline. |
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ThemeUserInterface Theme settings for user interface elements. |
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ThemeUserPreferences Theme settings for the User Preferences. |
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ThemeView3D Theme settings for the 3D View. |
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ThemeWidgetColors Theme settings for widget color sets. |
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ThemeWidgetStateColors Theme settings for widget state colors. |
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TimelineMarker Marker for noting points in the timeline. |
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ToolSettings | |||
TransformOrientation | |||
UILayout User interface layout in a panel or header. |
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UVProjector UV projector used by the UV project modifier. |
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UnitSettings | |||
UnknownType Stub RNA type used for pointers to unknown or internal data. |
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UserPreferences Global user preferences. |
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UserSolidLight Light used for OpenGL lighting in solid draw mode. |
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ValueNodeSocket Input or output socket of a node |
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VectorNodeSocket Input or output socket of a node |
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VertexGroup Group of vertices, used for armature deform and other purposes. |
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VertexGroupElement Weight value of a vertex in a vertex group. |
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VoxelData Voxel data settings. |
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Window Open window. |
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BoidRuleAverageSpeed (no references to this struct found) |
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BoidRuleAvoid (no references to this struct found) |
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BoidRuleAvoidCollision (no references to this struct found) |
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BoidRuleFight (no references to this struct found) |
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BoidRuleFollowLeader (no references to this struct found) |
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BoidRuleGoal (no references to this struct found) |
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ActionConstraint Map an action to the transform axes of a bone. |
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ChildOfConstraint Creates constraint-based parent-child relationship. |
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ClampToConstraint Constrains an object's location to the nearest point along the target path. |
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CopyLocationConstraint Copies the location of the target. |
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CopyRotationConstraint Copies the rotation of the target. |
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CopyScaleConstraint Copies the scale of the target. |
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DampedTrackConstraint Points toward target by taking the shortest rotation path. |
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FloorConstraint Uses the target object for location limitation. |
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FollowPathConstraint Locks motion to the target path. |
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KinematicConstraint Inverse Kinematics. |
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LimitDistanceConstraint Limits the distance from target object. |
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LimitLocationConstraint Limits the location of the constrained object. |
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LimitRotationConstraint Limits the rotation of the constrained object. |
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LimitScaleConstraint Limits the scaling of the constrained object. |
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LockedTrackConstraint Points toward the target along the track axis, while locking the other axis. |
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PythonConstraint Uses Python script for constraint evaluation. |
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RigidBodyJointConstraint For use with the Game Engine. |
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ShrinkwrapConstraint Creates constraint-based shrinkwrap relationship. |
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SplineIKConstraint Align 'n' bones along a curve. |
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StretchToConstraint Stretches to meet the target object. |
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TrackToConstraint Aims the constrained object toward the target. |
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TransformConstraint Maps transformations of the target to the object. |
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AndController Controller passing on events based on a logical AND operation. |
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ExpressionController Controller passing on events based on the evaluation of an expression. |
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NandController Controller passing on events based on a logical NAND operation. |
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NorController Controller passing on events based on a logical NOR operation. |
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OrController Controller passing on events based on a logical OR operation. |
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PythonController Controller executing a python script. |
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XnorController Controller passing on events based on a logical XNOR operation. |
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XorController Controller passing on events based on a logical XOR operation. |
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FModifierCycles Repeats the values of the modified F-Curve. |
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FModifierEnvelope Scales the values of the modified F-Curve. |
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FModifierFunctionGenerator Generates values using a Built-In Function. |
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FModifierGenerator Deterministically generates values for the modified F-Curve. |
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FModifierLimits Limits the time/value ranges of the modified F-Curve. |
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FModifierNoise Gives randomness to the modified F-Curve. |
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FModifierPython Performs user-defined operation on the modified F-Curve. |
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FModifierSound Modifies an F-Curve based on the amplitudes in a sound. |
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ControlFluidSettings Fluid simulation settings for objects controlling the motion of fluid in the simulation. |
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DomainFluidSettings Fluid simulation settings for the domain of a fluid simulation. |
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FluidFluidSettings Fluid simulation settings for the fluid in the simulation. |
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InflowFluidSettings Fluid simulation settings for objects adding fluids in the simulation. |
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ObstacleFluidSettings Fluid simulation settings for obstacles in the simulation. |
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OutflowFluidSettings Fluid simulation settings for objects removing fluids from the simulation. |
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ParticleFluidSettings Fluid simulation settings for objects storing fluid particles generated by the simulation. |
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GameBooleanProperty Game engine user defined boolean property. |
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GameFloatProperty Game engine user defined floating pointer number property. |
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GameIntProperty Game engine user defined integer number property. |
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GameStringProperty Game engine user defined text string property. |
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GameTimerProperty Game engine user defined timer property. |
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Buttons_HT_header (no references to this struct found) |
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CONSOLE_HT_header (no references to this struct found) |
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DOPESHEET_HT_header (no references to this struct found) |
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FILEBROWSER_HT_header (no references to this struct found) |
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GRAPH_HT_header (no references to this struct found) |
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IMAGE_HT_header (no references to this struct found) |
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INFO_HT_header (no references to this struct found) |
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NLA_HT_header (no references to this struct found) |
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NODE_HT_header (no references to this struct found) |
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OUTLINER_HT_header (no references to this struct found) |
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SEQUENCER_HT_header (no references to this struct found) |
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TEXT_HT_header (no references to this struct found) |
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TIME_HT_header (no references to this struct found) |
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USERPREF_HT_header (no references to this struct found) |
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VIEW3D_HT_header (no references to this struct found) |
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Action A collection of F-Curves for animation. |
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Armature Armature datablock containing a hierarchy of bones, usually used for rigging characters. |
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Brush Brush datablock for storing brush settings for painting and sculpting. |
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Camera Camera datablock for storing camera settings. |
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Curve Curve datablock storing curves, splines and NURBS. |
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TextCurve Curve datablock used for storing text. |
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SurfaceCurve Curve datablock used for storing surfaces. |
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GreasePencil Freehand annotation sketchbook. |
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Group Group of Object datablocks. |
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Image Image datablock referencing an external or packed image. |
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Key Shape keys datablock containing different shapes of geometric datablocks. |
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Lamp Lamp datablock for lighting a scene. |
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Lattice Lattice datablock defining a grid for deforming other objects. |
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Library External .blend file from which data is linked. |
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Material Material datablock to defined the appearance of geometric objects for rendering. |
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Mesh Mesh datablock to define geometric surfaces. |
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MetaBall Metaball datablock to defined blobby surfaces. |
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NodeTree Node tree consisting of linked nodes used for materials, textures and compositing. |
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Object Object datablock defining an object in a scene.. |
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ParticleSettings Particle settings, reusable by multiple particle systems. |
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Scene Scene consisting objects and defining time and render related settings. |
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Screen Screen datablock, defining the layout of areas in a window. |
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Sound Sound datablock referencing an external or packed sound file. |
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Text Text datablock referencing an external or packed text file. |
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Texture Texture datablock used by materials, lamps, worlds and brushes. |
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VectorFont Vector font for Text objects. |
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WindowManager Window manager datablock defining open windows and other user interface data. |
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World World datablock describing the environment and ambient lighting of a scene. |
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NetRenderJob | |||
NetRenderSettings | |||
NetRenderSlave | |||
OperatorFileListElement (no references to this struct found) |
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OperatorMousePath Mouse path values for operators that record such paths. |
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OperatorStrokeElement (no references to this struct found) |
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Itasc Parameters for the iTaSC IK solver. |
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AreaLamp Directional area lamp. |
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HemiLamp 180 degree constant lamp. |
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PointLamp Omnidirectional point lamp. |
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SpotLamp Directional cone lamp. |
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SunLamp Constant direction parallel ray lamp. |
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ArmatureModifier Armature deformation modifier. |
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ArrayModifier Array duplication modifier. |
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BevelModifier Bevel modifier to make edges and vertices more rounded. |
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BooleanModifier Boolean operations modifier. |
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BuildModifier Build effect modifier. |
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CastModifier Cast modifier to cast to other shapes. |
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ClothModifier Cloth simulation modifier. |
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CollisionModifier Collision modifier defining modifier stack position used for collision. |
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CurveModifier Curve deformation modifier. |
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DecimateModifier Decimation modifier. |
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DisplaceModifier Displacement modifier. |
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EdgeSplitModifier Edge splitting modifier to create sharp edges. |
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ExplodeModifier Explosion effect modifier based on a particle system. |
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FluidSimulationModifier Fluid simulation modifier. |
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HookModifier Hook modifier to modify the location of vertices. |
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LatticeModifier Lattice deformation modifier. |
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MaskModifier Mask modifier to hide parts of the mesh. |
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MeshDeformModifier Mesh deformation modifier to deform with other meshes. |
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MirrorModifier Mirroring modifier. |
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MultiresModifier Multiresolution mesh modifier. |
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ParticleInstanceModifier Particle system instancing modifier. |
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ParticleSystemModifier Particle system simulation modifier. |
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ShrinkwrapModifier Shrink wrapping modifier to shrink wrap and object to a target. |
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SimpleDeformModifier Simple deformation modifier to apply effects such as twisting and bending. |
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SmokeModifier Smoke simulation modifier. |
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SmoothModifier Smoothing effect modifier. |
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SoftBodyModifier Soft body simulation modifier. |
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SubsurfModifier Subdivision surface modifier. |
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SurfaceModifier Surface modifier defining modifier stack position used for surface fields. |
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UVProjectModifier UV projection modifier to sets UVs from a projector. |
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WaveModifier Wave effect modifier. |
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CompositorNode (no references to this struct found) |
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CompositorNodeZcombine (no references to this struct found) |
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CompositorNodeViewer (no references to this struct found) |
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CompositorNodeVecBlur (no references to this struct found) |
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CompositorNodeValue (no references to this struct found) |
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CompositorNodeValToRGB (no references to this struct found) |
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CompositorNodeTranslate (no references to this struct found) |
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CompositorNodeTonemap (no references to this struct found) |
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CompositorNodeTime (no references to this struct found) |
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CompositorNodeTexture (no references to this struct found) |
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CompositorNodeSplitViewer (no references to this struct found) |
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CompositorNodeSetAlpha (no references to this struct found) |
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CompositorNodeSepYUVA (no references to this struct found) |
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CompositorNodeSepYCCA (no references to this struct found) |
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CompositorNodeSepRGBA (no references to this struct found) |
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CompositorNodeSepHSVA (no references to this struct found) |
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CompositorNodeScale (no references to this struct found) |
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CompositorNodeRotate (no references to this struct found) |
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CompositorNodeRLayers (no references to this struct found) |
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CompositorNodeRGBToBW (no references to this struct found) |
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CompositorNodeRGB (no references to this struct found) |
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CompositorNodePremulKey (no references to this struct found) |
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CompositorNodeOutputFile (no references to this struct found) |
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CompositorNodeNormalize (no references to this struct found) |
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CompositorNodeNormal (no references to this struct found) |
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CompositorNodeMixRGB (no references to this struct found) |
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CompositorNodeMath (no references to this struct found) |
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CompositorNodeMapValue (no references to this struct found) |
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CompositorNodeMapUV (no references to this struct found) |
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CompositorNodeLumaMatte (no references to this struct found) |
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CompositorNodeLevels (no references to this struct found) |
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CompositorNodeLensdist (no references to this struct found) |
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CompositorNodeInvert (no references to this struct found) |
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CompositorNodeImage (no references to this struct found) |
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CompositorNodeIDMask (no references to this struct found) |
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CompositorNodeHueSat (no references to this struct found) |
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CompositorNodeGlare (no references to this struct found) |
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CompositorNodeGamma (no references to this struct found) |
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CompositorNodeFlip (no references to this struct found) |
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CompositorNodeFilter (no references to this struct found) |
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CompositorNodeDistanceMatte (no references to this struct found) |
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CompositorNodeDisplace (no references to this struct found) |
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CompositorNodeDilateErode (no references to this struct found) |
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CompositorNodeDiffMatte (no references to this struct found) |
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CompositorNodeDefocus (no references to this struct found) |
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CompositorNodeDBlur (no references to this struct found) |
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CompositorNodeCurveVec (no references to this struct found) |
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CompositorNodeCurveRGB (no references to this struct found) |
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CompositorNodeCrop (no references to this struct found) |
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CompositorNodeComposite (no references to this struct found) |
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CompositorNodeCombYUVA (no references to this struct found) |
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CompositorNodeCombYCCA (no references to this struct found) |
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CompositorNodeCombRGBA (no references to this struct found) |
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CompositorNodeCombHSVA (no references to this struct found) |
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CompositorNodeColorSpill (no references to this struct found) |
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CompositorNodeColorMatte (no references to this struct found) |
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CompositorNodeChromaMatte (no references to this struct found) |
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CompositorNodeChannelMatte (no references to this struct found) |
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CompositorNodeBrightContrast (no references to this struct found) |
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CompositorNodeBlur (no references to this struct found) |
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CompositorNodeBilateralblur (no references to this struct found) |
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CompositorNodeAlphaOver (no references to this struct found) |
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ShaderNode Material shader node. |
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TextureNode (no references to this struct found) |
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ImagePaint Properties of image and texture painting mode. |
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Sculpt | |||
VertexPaint Properties of vertex and weight paint mode. |
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View3D_temp (no references to this struct found) |
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BooleanProperty RNA boolean property definition. |
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CollectionProperty RNA collection property to define lists, arrays and mappings. |
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EnumProperty RNA enumeration property definition, to choose from a number of predefined options. |
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FloatProperty RNA floating pointer number property definition. |
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IntProperty RNA integer number property definition. |
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PointerProperty RNA pointer property to point to another RNA struct. |
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StringProperty RNA text string property definition. |
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NET_RENDER (no references to this struct found) |
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POVRAY_RENDER (no references to this struct found) |
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ActuatorSensor Sensor to detect state modifications of actuators. |
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AlwaysSensor Sensor to generate continuous pulses. |
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ArmatureSensor Sensor to detect values and changes in values of IK solver. |
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CollisionSensor Sensor to detect objects colliding with the current object, with more settings than the Touch sensor. |
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DelaySensor Sensor to send delayed events. |
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JoystickSensor Sensor to detect joystick events. |
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KeyboardSensor Sensor to detect keyboard events. |
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MessageSensor Sensor to detect incoming messages. |
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MouseSensor Sensor to detect mouse events. |
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NearSensor Sensor to detect nearby objects. |
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PropertySensor Sensor to detect values and changes in values of properties. |
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RadarSensor Sensor to detect objects in a cone shaped radar emanating from the current object. |
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RandomSensor Sensor to send random events. |
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RaySensor Sensor to detect intersections with a ray emanating from the current object. |
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TouchSensor Sensor to detect objects colliding with the current object. |
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EffectSequence Sequence strip applying an effect on the images created by other strips. |
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WipeSequence Sequence strip creating a wipe transition. |
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TransformSequence Sequence strip applying affine transformations to other strips. |
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SpeedControlSequence Sequence strip to control the speed of other strips. |
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PluginSequence Sequence strip applying an effect, loaded from an external plugin. |
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GlowSequence Sequence strip creating a glow effect. |
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ColorSequence Sequence strip creating an image filled with a single color. |
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ImageSequence Sequence strip to load one or more images. |
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MetaSequence Sequence strip to group other strips as a single sequence strip. |
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MovieSequence Sequence strip to load a video. |
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SceneSequence Sequence strip to used the rendered image of a scene. |
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SoundSequence Sequence strip defining a sound to be played over a period of time. |
|||
ShaderNodeCameraData (no references to this struct found) |
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ShaderNodeCombineRGB (no references to this struct found) |
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ShaderNodeExtendedMaterial (no references to this struct found) |
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ShaderNodeGeometry (no references to this struct found) |
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ShaderNodeHueSaturation (no references to this struct found) |
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ShaderNodeInvert (no references to this struct found) |
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ShaderNodeMapping (no references to this struct found) |
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ShaderNodeMaterial (no references to this struct found) |
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ShaderNodeMath (no references to this struct found) |
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ShaderNodeMixRGB (no references to this struct found) |
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ShaderNodeNormal (no references to this struct found) |
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ShaderNodeOutput (no references to this struct found) |
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ShaderNodeRGB (no references to this struct found) |
|||
ShaderNodeRGBCurve (no references to this struct found) |
|||
ShaderNodeRGBToBW (no references to this struct found) |
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ShaderNodeSeparateRGB (no references to this struct found) |
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ShaderNodeSqueeze (no references to this struct found) |
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ShaderNodeTexture (no references to this struct found) |
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ShaderNodeValToRGB (no references to this struct found) |
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ShaderNodeValue (no references to this struct found) |
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ShaderNodeVectorCurve (no references to this struct found) |
|||
ShaderNodeVectorMath (no references to this struct found) |
|||
Space3DView 3D View space data |
|||
SpaceConsole Interactive python console. |
|||
SpaceDopeSheetEditor DopeSheet space data. |
|||
SpaceFileBrowser File browser space data. |
|||
SpaceGraphEditor Graph Editor space data. |
|||
SpaceImageEditor Image and UV editor space data. |
|||
SpaceInfo Info space data. |
|||
SpaceLogicEditor Logic editor space data. |
|||
SpaceNLA NLA editor space data. |
|||
SpaceNodeEditor Node editor space data. |
|||
SpaceOutliner Outliner space data. |
|||
SpaceProperties Properties space data |
|||
SpaceSequenceEditor Sequence editor space data. |
|||
SpaceTextEditor Text editor space data. |
|||
SpaceTimeline Timeline editor space data. |
|||
SpaceUserPreferences User preferences space data. |
|||
BlendTexture Procedural color blending texture. |
|||
CloudsTexture Procedural noise texture. |
|||
DistortedNoiseTexture Procedural distorted noise texture. |
|||
EnvironmentMapTexture Environment map texture. |
|||
ImageTexture (no references to this struct found) |
|||
MagicTexture Procedural noise texture. |
|||
MarbleTexture Procedural noise texture. |
|||
MusgraveTexture Procedural musgrave texture. |
|||
NoiseTexture Procedural noise texture. |
|||
PluginTexture External plugin texture. |
|||
PointDensityTexture Settings for the Point Density texture |
|||
StucciTexture Procedural noise texture. |
|||
VoronoiTexture Procedural voronoi texture. |
|||
VoxelDataTexture Settings for the Voxel Data texture |
|||
WoodTexture Procedural noise texture. |
|||
TextureNodeBricks (no references to this struct found) |
|||
TextureNodeChecker (no references to this struct found) |
|||
TextureNodeCompose (no references to this struct found) |
|||
TextureNodeCoordinates (no references to this struct found) |
|||
TextureNodeCurveRGB (no references to this struct found) |
|||
TextureNodeCurveTime (no references to this struct found) |
|||
TextureNodeDecompose (no references to this struct found) |
|||
TextureNodeDistance (no references to this struct found) |
|||
TextureNodeHueSaturation (no references to this struct found) |
|||
TextureNodeImage (no references to this struct found) |
|||
TextureNodeInvert (no references to this struct found) |
|||
TextureNodeMath (no references to this struct found) |
|||
TextureNodeMixRGB (no references to this struct found) |
|||
TextureNodeOutput (no references to this struct found) |
|||
TextureNodeRGBToBW (no references to this struct found) |
|||
TextureNodeRotate (no references to this struct found) |
|||
TextureNodeScale (no references to this struct found) |
|||
TextureNodeTexture (no references to this struct found) |
|||
TextureNodeTranslate (no references to this struct found) |
|||
TextureNodeValToNor (no references to this struct found) |
|||
TextureNodeValToRGB (no references to this struct found) |
|||
TextureNodeViewer (no references to this struct found) |
|||
BrushTextureSlot Texture slot for textures in a Brush datablock. |
|||
LampTextureSlot Texture slot for textures in a Lamp datablock. |
|||
MaterialTextureSlot Texture slot for textures in a Material datablock. |
|||
WorldTextureSlot Texture slot for textures in a World datablock. |
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