Package bpy :: Module types :: Class Material :: Class MaterialHalo
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Class MaterialHalo

The Material Halo Object

Halo particle effect settings for a Material datablock.

References

Instance Variables [hide private]
float in [0, 1] add
Sets the strength of the add effect.
float in [0.1, 10] flare_boost
Gives the flare extra strength.
boolean flare_mode
Renders halo as a lensflare.
int in [0, 255] flare_seed
Specifies an offset in the flare seed table.
float in [0.1, 25] flare_size
Sets the factor by which the flare is larger than the halo.
float in [0.1, 25] flare_subsize
Sets the dimension of the subflares, dots and circles.
int in [1, 32] flares_sub
Sets the number of subflares.
int in [0, 127] hardness
Sets the hardness of the halo.
int in [0, 250] line_number
Sets the number of star shaped lines rendered over the halo.
boolean lines
Renders star shaped lines over halo.
boolean ring
Renders rings over halo.
int in [0, 24] rings
Sets the number of rings rendered over the halo.
int in [0, 255] seed
Randomizes ring dimension and line location.
boolean shaded
Lets halo receive light and shadows from external objects.
float in [0, 100] size
Sets the dimension of the halo.
boolean soft
Softens the edges of halos at intersections with other geometry.
boolean star
Renders halo as a star.
int in [3, 50] star_tips
Sets the number of points on the star shaped halo.
boolean texture
Gives halo a texture.
boolean vertex_normal
Uses the vertex normal to specify the dimension of the halo.
boolean xalpha
Uses extreme alpha.