Halo particle effect settings for a Material datablock.
float in [0, 1]
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add
Sets the strength of the add effect.
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float in [0.1, 10]
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flare_boost
Gives the flare extra strength.
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boolean
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flare_mode
Renders halo as a lensflare.
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int in [0, 255]
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flare_seed
Specifies an offset in the flare seed table.
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float in [0.1, 25]
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flare_size
Sets the factor by which the flare is larger than the halo.
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float in [0.1, 25]
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flare_subsize
Sets the dimension of the subflares, dots and circles.
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int in [1, 32]
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flares_sub
Sets the number of subflares.
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int in [0, 127]
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hardness
Sets the hardness of the halo.
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int in [0, 250]
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line_number
Sets the number of star shaped lines rendered over the halo.
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boolean
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lines
Renders star shaped lines over halo.
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boolean
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ring
Renders rings over halo.
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int in [0, 24]
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rings
Sets the number of rings rendered over the halo.
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int in [0, 255]
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seed
Randomizes ring dimension and line location.
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boolean
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shaded
Lets halo receive light and shadows from external objects.
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float in [0, 100]
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size
Sets the dimension of the halo.
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boolean
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soft
Softens the edges of halos at intersections with other geometry.
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boolean
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star
Renders halo as a star.
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int in [3, 50]
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star_tips
Sets the number of points on the star shaped halo.
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boolean
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texture
Gives halo a texture.
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boolean
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vertex_normal
Uses the vertex normal to specify the dimension of the halo.
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boolean
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xalpha
Uses extreme alpha.
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