Home | Trees | Indices | Help |
---|
|
Raytraced reflection settings for a Material datablock.
|
|||
int in [0, 10] |
depth Maximum allowed number of light inter-reflections. |
||
float in [0, 10000] |
distance Maximum distance of reflected rays. |
||
boolean |
enabled Enable raytraced reflections. |
||
enum |
fade_to The color that rays with no intersection within the Max Distance take. |
||
float in [0, 5] |
fresnel Power of Fresnel for mirror reflection. |
||
float in [0, 5] |
fresnel_factor Blending factor for Fresnel. |
||
float in [0, 1] |
gloss_anisotropic The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent. |
||
float in [0, 1] |
gloss_factor The shininess of the reflection. |
||
int in [0, 1024] |
gloss_samples Number of cone samples averaged for blurry reflections. |
||
float in [0, 1] |
gloss_threshold Threshold for adaptive sampling. |
||
float in [0, 1] |
reflect_factor Sets the amount mirror reflection for raytrace. |
|
distanceMaximum distance of reflected rays. Reflections further than this range fade to sky color or material color.
|
fade_toThe color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor. in...
|
gloss_factorThe shininess of the reflection. Values < 1.0 give diffuse, blurry reflections.
|
gloss_thresholdThreshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped.
|
Home | Trees | Indices | Help |
---|
Generated by Epydoc 3.0.1 on Wed Dec 9 12:15:52 2009 | http://epydoc.sourceforge.net |