Home | Trees | Indices | Help |
---|
|
Strand settings for a Material datablock.
|
|||
float in [0, 10] |
blend_distance Worldspace distance over which to blend in the surface normal. |
||
boolean |
blender_units Use Blender units for widths instead of pixels. |
||
float in [0.001, 10] |
min_size Minimum size of strands in pixels. |
||
float in [0, inf] |
root_size Start size of strands in pixels or Blender units. |
||
float in [-0.9, 0.9] |
shape Positive values make strands rounder, negative makes strands spiky. |
||
boolean |
surface_diffuse Make diffuse shading more similar to shading the surface. |
||
boolean |
tangent_shading Uses direction of strands as normal for tangent-shading. |
||
float in [0, inf] |
tip_size End size of strands in pixels or Blender units. |
||
string |
uv_layer Name of UV layer to override. |
||
float in [0, 2] |
width_fade Transparency along the width of the strand. |
|
uv_layerName of UV layer to override. (maximum length of 32)
|
Home | Trees | Indices | Help |
---|
Generated by Epydoc 3.0.1 on Wed Dec 9 12:15:52 2009 | http://epydoc.sourceforge.net |