Diffuse subsurface scattering settings for a Material datablock.
float in [0, 10]
|
back
Back scattering weight.
|
float array of 3 items in [-inf, inf]
|
color
Scattering color.
|
float in [0, 1]
|
color_factor
Blend factor for SSS colors.
|
boolean
|
enabled
Enable diffuse subsurface scatting effects in a material.
|
float in [-inf, inf]
|
error_tolerance
Error tolerance (low values are slower and higher quality).
|
float in [0, 2]
|
front
Front scattering weight.
|
float in [-inf, inf]
|
ior
Index of refraction (higher values are denser).
|
float array of 3 items in [0.001, inf]
|
radius
Mean red/green/blue scattering path length.
|
float in [-inf, inf]
|
scale
Object scale factor.
|
float in [0, 1]
|
texture_factor
Texture scatting blend factor.
|