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Volume rendering settings for a Material datablock.
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float in [-1, 1] |
asymmetry Back scattering (-1.0) to Forward scattering (1.0) and the range in between. |
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int in [0, 1024] |
cache_resolution Resolution of the voxel grid, low resolutions are faster, high resolutions use more memory. |
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float in [0, 1] |
density The base density of the volume |
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float in [0, inf] |
density_scale Multiplier for the material's density |
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float in [0, 1] |
depth_cutoff Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy. |
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float in [0, inf] |
emission Amount of light that gets emitted by the volume |
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float array of 3 items in [-inf, inf] |
emission_color Emission Color |
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boolean |
external_shadows Receive shadows from sources outside the volume (temporary) |
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boolean |
light_cache Pre-calculate the shading information into a voxel grid, speeds up shading at slightly less accuracy |
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enum |
lighting_mode Method of shading, attenuating, and scattering light through the volume in... |
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float in [0, inf] |
ms_diffusion Diffusion factor, the strength of the blurring effect |
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float in [0, inf] |
ms_intensity Multiplier for multiple scattered light energy |
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int in [0, 1024] |
ms_spread Simulation steps, the effective distance over which the light is diffused |
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float in [0, inf] |
reflection Multiplier to make out-scattered light brighter or darker (non-physically correct) |
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float array of 3 items in [-inf, inf] |
reflection_color Colour of light scattered out of the volume (does not affect transmission) |
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float in [0, inf] |
scattering Amount of light that gets scattered out by the volume - the more out-scattering, the shallower the light will penetrate |
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enum |
step_calculation Method of calculating the steps through the volume in... |
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float in [0, inf] |
step_size Distance between subsequent volume depth samples. |
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float array of 3 items in [-inf, inf] |
transmission_color Result color of the volume, after other light has been scattered/absorbed |
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lighting_modeMethod of shading, attenuating, and scattering light through the volume in...
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step_calculationMethod of calculating the steps through the volume in...
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