Home | Trees | Indices | Help |
---|
|
Graphics driver and operating system settings.
|
|||
enum |
audio_channels Sets the audio channel count. |
||
enum |
audio_device Sets the audio output device. |
||
enum |
audio_mixing_buffer Sets the number of samples used by the audio mixing buffer. |
||
enum |
audio_sample_format Sets the audio sample format. |
||
enum |
audio_sample_rate Sets the audio sample rate. |
||
boolean |
auto_run_python_scripts Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source). |
||
float in [0, 1] |
clip_alpha Clip alpha below this threshold in the 3d textured view. |
||
int in [48, 128] |
dpi Font size and resolution for display. |
||
boolean |
enable_all_codecs Enables automatic saving of preview images in the .blend file (Windows only). |
||
int in [0, 32727] |
frame_server_port Frameserver Port for Framserver-Rendering. |
||
boolean |
game_sound Enables sounds to be played in games. |
||
enum |
gl_texture_limit Limit the texture size to save graphics memory. |
||
boolean |
international_fonts Use international fonts. |
||
enum |
language Language use for translation. |
||
int in [0, 16384] |
memory_cache_limit Memory cache limit in sequencer (megabytes). |
||
int in [0, 500] |
prefetch_frames Number of frames to render ahead during playback. |
||
int in [32, 32768] |
scrollback Maximum number of lines to store for the console buffer. |
||
Collection of UserSolidLight (readonly) |
solid_lights Lights user to display objects in solid draw mode. |
||
int in [1, 3600] |
texture_collection_rate Number of seconds between each run of the GL texture garbage collector. |
||
int in [0, 3600] |
texture_time_out Time since last access of a GL texture in seconds after which it is freed. |
||
boolean |
translate_buttons Translate button labels. |
||
boolean |
translate_toolbox Translate toolbox menu. |
||
boolean |
translate_tooltips Translate Tooltips. |
||
boolean |
use_mipmaps Scale textures for the 3d View (looks nicer but uses more memory and slows image reloading.) |
||
boolean |
use_textured_fonts Use textures for drawing international fonts. |
||
boolean |
use_vbos Use Vertex Buffer Objects (or Vertex Arrays, if unsupported) for viewport rendering. |
||
boolean |
use_weight_color_range Enable color range used for weight visualization in weight painting mode. |
||
ColorRamp (readonly) |
weight_color_range Color range used for weight visualization in weight painting mode. |
||
enum |
window_draw_method Drawing method used by the window manager. |
|
audio_channelsSets the audio channel count. in...
|
audio_deviceSets the audio output device. in...
|
audio_mixing_bufferSets the number of samples used by the audio mixing buffer. in...
|
audio_sample_formatSets the audio sample format. in...
|
audio_sample_rateSets the audio sample rate. in...
|
gl_texture_limitLimit the texture size to save graphics memory. in...
|
languageLanguage use for translation. in...
|
texture_time_outTime since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.)
|
window_draw_methodDrawing method used by the window manager. in...
|
Home | Trees | Indices | Help |
---|
Generated by Epydoc 3.0.1 on Wed Dec 9 12:15:58 2009 | http://epydoc.sourceforge.net |