base class — bpy_struct

class bpy.types.ObjectModifiers(bpy_struct)

Collection of object modifiers


The active modifier in the list



new(name, type)

Add a new modifier

  • name (string, (never None)) – New name for the modifier


    Modifier type to add

    • DATA_TRANSFER Data Transfer – Transfer several types of data (vertex groups, UV maps, vertex colors, custom normals) from one mesh to another.

    • MESH_CACHE Mesh Cache – Deform the mesh using an external frame-by-frame vertex transform cache.

    • MESH_SEQUENCE_CACHE Mesh Sequence Cache – Deform the mesh or curve using an external mesh cache in Alembic format.

    • NORMAL_EDIT Normal Edit – Modify the direction of the surface normals.

    • WEIGHTED_NORMAL Weighted Normal – Modify the direction of the surface normals using a weighting method.

    • UV_PROJECT UV Project – Project the UV map coordinates from the negative Z axis of another object.

    • UV_WARP UV Warp – Transform the UV map using the difference between two objects.

    • VERTEX_WEIGHT_EDIT Vertex Weight Edit – Modify of the weights of a vertex group.

    • VERTEX_WEIGHT_MIX Vertex Weight Mix – Mix the weights of two vertex groups.

    • VERTEX_WEIGHT_PROXIMITY Vertex Weight Proximity – Set the vertex group weights based on the distance to another target object.

    • ARRAY Array – Create copies of the shape with offsets.

    • BEVEL Bevel – Generate sloped corners by adding geometry to the mesh’s edges or vertices.

    • BOOLEAN Boolean – Use another shape to cut, combine or perform a difference operation.

    • BUILD Build – Cause the faces of the mesh object to appear or disappear one after the other over time.

    • DECIMATE Decimate – Reduce the geometry density.

    • EDGE_SPLIT Edge Split – Split away joined faces at the edges.

    • NODES Geometry Nodes.

    • MASK Mask – Dynamically hide vertices based on a vertex group or armature.

    • MIRROR Mirror – Mirror along the local X, Y and/or Z axes, over the object origin.

    • MESH_TO_VOLUME Mesh to Volume.

    • MULTIRES Multiresolution – Subdivide the mesh in a way that allows editing the higher subdivision levels.

    • REMESH Remesh – Generate new mesh topology based on the current shape.

    • SCREW Screw – Lathe around an axis, treating the input mesh as a profile.

    • SKIN Skin – Create a solid shape from vertices and edges, using the vertex radius to define the thickness.

    • SOLIDIFY Solidify – Make the surface thick.

    • SUBSURF Subdivision Surface – Split the faces into smaller parts, giving it a smoother appearance.

    • TRIANGULATE Triangulate – Convert all polygons to triangles.

    • VOLUME_TO_MESH Volume to Mesh.

    • WELD Weld – Find groups of vertices closer than dist and merge them together.

    • WIREFRAME Wireframe – Convert faces into thickened edges.

    • ARMATURE Armature – Deform the shape using an armature object.

    • CAST Cast – Shift the shape towards a predefined primitive.

    • CURVE Curve – Bend the mesh using a curve object.

    • DISPLACE Displace – Offset vertices based on a texture.

    • HOOK Hook – Deform specific points using another object.

    • LAPLACIANDEFORM Laplacian Deform – Deform based a series of anchor points.

    • LATTICE Lattice – Deform using the shape of a lattice object.

    • MESH_DEFORM Mesh Deform – Deform using a different mesh, which acts as a deformation cage.

    • SHRINKWRAP Shrinkwrap – Project the shape onto another object.

    • SIMPLE_DEFORM Simple Deform – Deform the shape by twisting, bending, tapering or stretching.

    • SMOOTH Smooth – Smooth the mesh by flattening the angles between adjacent faces.

    • CORRECTIVE_SMOOTH Smooth Corrective – Smooth the mesh while still preserving the volume.

    • LAPLACIANSMOOTH Smooth Laplacian – Reduce the noise on a mesh surface with minimal changes to its shape.

    • SURFACE_DEFORM Surface Deform – Transfer motion from another mesh.

    • WARP Warp – Warp parts of a mesh to a new location in a very flexible way thanks to 2 specified objects.

    • WAVE Wave – Adds a ripple-like motion to an object’s geometry.

    • VOLUME_DISPLACE Volume Displace – Deform volume based on noise or other vector fields.

    • CLOTH Cloth.

    • COLLISION Collision.

    • DYNAMIC_PAINT Dynamic Paint.

    • EXPLODE Explode – Break apart the mesh faces and let them follow particles.

    • FLUID Fluid.

    • OCEAN Ocean – Generate a moving ocean surface.

    • PARTICLE_INSTANCE Particle Instance.

    • PARTICLE_SYSTEM Particle System – Spawn particles from the shape.

    • SOFT_BODY Soft Body.

    • SURFACE Surface.


Newly created modifier

Return type



Remove an existing modifier from the object


modifier (Modifier, (never None)) – Modifier to remove


Remove all modifiers from the object

classmethod bl_rna_get_subclass(id, default=None)

id (string) – The RNA type identifier.


The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)

id (string) – The RNA type identifier.


The class or default when not found.

Return type


Inherited Properties

Inherited Functions