Scene(ID)

base classes — bpy_struct, ID

class bpy.types.Scene(ID)

Scene data-block, consisting in objects and defining time and render related settings

active_clip

Active Movie Clip that can be used by motion tracking constraints or as a camera’s background image

Type

MovieClip

animation_data

Animation data for this data-block

Type

AnimData, (readonly)

audio_distance_model

Distance model for distance attenuation calculation

  • NONE None – No distance attenuation.

  • INVERSE Inverse – Inverse distance model.

  • INVERSE_CLAMPED Inverse Clamped – Inverse distance model with clamping.

  • LINEAR Linear – Linear distance model.

  • LINEAR_CLAMPED Linear Clamped – Linear distance model with clamping.

  • EXPONENT Exponent – Exponent distance model.

  • EXPONENT_CLAMPED Exponent Clamped – Exponent distance model with clamping.

Type

enum in [‘NONE’, ‘INVERSE’, ‘INVERSE_CLAMPED’, ‘LINEAR’, ‘LINEAR_CLAMPED’, ‘EXPONENT’, ‘EXPONENT_CLAMPED’], default ‘NONE’

audio_doppler_factor

Pitch factor for Doppler effect calculation

Type

float in [0, inf], default 1.0

audio_doppler_speed

Speed of sound for Doppler effect calculation

Type

float in [0.01, inf], default 343.3

audio_volume

Audio volume

Type

float in [0, 100], default 1.0

background_set

Background set scene

Type

Scene

camera

Active camera, used for rendering the scene

Type

Object

collection

Scene root collection that owns all the objects and other collections instantiated in the scene

Type

Collection, (readonly, never None)

cursor
Type

View3DCursor, (readonly, never None)

cycles

Cycles render settings

Type

CyclesRenderSettings, (readonly)

cycles_curves

Cycles hair rendering settings

Type

CyclesCurveRenderSettings, (readonly)

display

Scene display settings for 3D viewport

Type

SceneDisplay, (readonly)

display_settings

Settings of device saved image would be displayed on

Type

ColorManagedDisplaySettings, (readonly)

eevee

Eevee settings for the scene

Type

SceneEEVEE, (readonly)

frame_current

Current frame, to update animation data from python frame_set() instead

Type

int in [-1048574, 1048574], default 1

frame_current_final

Current frame with subframe and time remapping applied

Type

float in [-1.04857e+06, 1.04857e+06], default 0.0, (readonly)

frame_end

Final frame of the playback/rendering range

Type

int in [0, 1048574], default 250

frame_float
Type

float in [-1.04857e+06, 1.04857e+06], default 0.0

frame_preview_end

Alternative end frame for UI playback

Type

int in [-inf, inf], default 0

frame_preview_start

Alternative start frame for UI playback

Type

int in [-inf, inf], default 0

frame_start

First frame of the playback/rendering range

Type

int in [0, 1048574], default 1

frame_step

Number of frames to skip forward while rendering/playing back each frame

Type

int in [0, 1048574], default 1

frame_subframe
Type

float in [0, 1], default 0.0

gravity

Constant acceleration in a given direction

Type

float array of 3 items in [-inf, inf], default (0.0, 0.0, -9.81)

grease_pencil

Grease Pencil data-block used for annotations in the 3D view

Type

GreasePencil

grease_pencil_settings

Grease Pencil settings for the scene

Type

SceneGpencil, (readonly)

is_nla_tweakmode

Whether there is any action referenced by NLA being edited (strictly read-only)

Type

boolean, default False, (readonly)

keying_sets

Absolute Keying Sets for this Scene

Type

KeyingSets bpy_prop_collection of KeyingSet, (readonly)

keying_sets_all

All Keying Sets available for use (Builtins and Absolute Keying Sets for this Scene)

Type

KeyingSetsAll bpy_prop_collection of KeyingSet, (readonly)

lock_frame_selection_to_range

Don’t allow frame to be selected with mouse outside of frame range

Type

boolean, default False

node_tree

Compositing node tree

Type

NodeTree, (readonly)

objects
Type

SceneObjects bpy_prop_collection of Object, (readonly)

render
Type

RenderSettings, (readonly, never None)

rigidbody_world
Type

RigidBodyWorld, (readonly)

safe_areas
Type

DisplaySafeAreas, (readonly, never None)

sequence_editor
Type

SequenceEditor, (readonly)

sequencer_colorspace_settings

Settings of color space sequencer is working in

Type

ColorManagedSequencerColorspaceSettings, (readonly)

show_keys_from_selected_only

Consider keyframes for active object and/or its selected bones only (in timeline and when jumping between keyframes)

Type

boolean, default False

show_subframe

Show current scene subframe and allow set it using interface tools

Type

boolean, default False

sync_mode

How to sync playback

  • NONE Play Every Frame – Do not sync, play every frame.

  • FRAME_DROP Frame Dropping – Drop frames if playback is too slow.

  • AUDIO_SYNC Sync to Audio – Sync to audio playback, dropping frames.

Type

enum in [‘NONE’, ‘FRAME_DROP’, ‘AUDIO_SYNC’], default ‘AUDIO_SYNC’

timeline_markers

Markers used in all timelines for the current scene

Type

TimelineMarkers bpy_prop_collection of TimelineMarker, (readonly)

tool_settings
Type

ToolSettings, (readonly, never None)

transform_orientation_slots
Type

bpy_prop_collection of TransformOrientationSlot, (readonly)

unit_settings

Unit editing settings

Type

UnitSettings, (readonly, never None)

use_audio

Play back of audio from Sequence Editor will be muted

Type

boolean, default False

use_audio_scrub

Play audio from Sequence Editor while scrubbing

Type

boolean, default False

use_gravity

Use global gravity for all dynamics

Type

boolean, default True

use_nodes

Enable the compositing node tree

Type

boolean, default False

use_preview_range

Use an alternative start/end frame range for animation playback and view renders

Type

boolean, default False

use_stamp_note

User defined note for the render stamping

Type

string, default “”, (never None)

view_layers
Type

ViewLayers bpy_prop_collection of ViewLayer, (readonly)

view_settings

Color management settings applied on image before saving

Type

ColorManagedViewSettings, (readonly)

world

World used for rendering the scene

Type

World

classmethod update_render_engine()

Trigger a render engine update

statistics(view_layer)

statistics

Parameters

view_layer (ViewLayer, (never None)) – View Layer

Returns

Statistics

Return type

string, (never None)

frame_set(frame, subframe=0.0)

Set scene frame updating all objects immediately

Parameters
  • frame (int in [-1048574, 1048574]) – Frame number to set

  • subframe (float in [0, 1], (optional)) – Subframe time, between 0.0 and 1.0

uvedit_aspect(object)

Get uv aspect for current object

Parameters

object (Object, (never None)) – Object

Returns

aspect

Return type

float array of 2 items in [0, inf]

ray_cast(depsgraph, origin, direction, distance=1.70141e+38)

Cast a ray onto in object space

Parameters
  • depsgraph (Depsgraph, (never None)) – The current dependency graph

  • distance (float in [0, inf], (optional)) – Maximum distance

Return (result, location, normal, index, object, matrix)

result, boolean

location, The hit location of this ray cast, float array of 3 items in [-inf, inf]

normal, The face normal at the ray cast hit location, float array of 3 items in [-inf, inf]

index, The face index, -1 when original data isn’t available, int in [-inf, inf]

object, Ray cast object, Object

matrix, Matrix, float multi-dimensional array of 4 * 4 items in [-inf, inf]

sequence_editor_create()

Ensure sequence editor is valid in this scene

Returns

New sequence editor data or NULL

Return type

SequenceEditor

sequence_editor_clear()

Clear sequence editor in this scene

alembic_export(filepath, frame_start=1, frame_end=1, xform_samples=1, geom_samples=1, shutter_open=0.0, shutter_close=1.0, selected_only=False, uvs=True, normals=True, vcolors=False, apply_subdiv=True, flatten=False, visible_objects_only=False, face_sets=False, subdiv_schema=False, export_hair=True, export_particles=True, packuv=False, scale=1.0, triangulate=False, quad_method='BEAUTY', ngon_method='BEAUTY')

Export to Alembic file (deprecated, use the Alembic export operator)

Parameters
  • filepath (string, (never None)) – File Path, File path to write Alembic file

  • frame_start (int in [-inf, inf], (optional)) – Start, Start Frame

  • frame_end (int in [-inf, inf], (optional)) – End, End Frame

  • xform_samples (int in [1, 128], (optional)) – Xform samples, Transform samples per frame

  • geom_samples (int in [1, 128], (optional)) – Geom samples, Geometry samples per frame

  • shutter_open (float in [-1, 1], (optional)) – Shutter open

  • shutter_close (float in [-1, 1], (optional)) – Shutter close

  • selected_only (boolean, (optional)) – Selected only, Export only selected objects

  • uvs (boolean, (optional)) – UVs, Export UVs

  • normals (boolean, (optional)) – Normals, Export normals

  • vcolors (boolean, (optional)) – Vertex colors, Export vertex colors

  • apply_subdiv (boolean, (optional)) – Subsurfs as meshes, Export subdivision surfaces as meshes

  • flatten (boolean, (optional)) – Flatten hierarchy, Flatten hierarchy

  • visible_objects_only (boolean, (optional)) – Visible layers only, Export only objects in visible layers

  • face_sets (boolean, (optional)) – Facesets, Export face sets

  • subdiv_schema (boolean, (optional)) – Use Alembic subdivision Schema, Use Alembic subdivision Schema

  • export_hair (boolean, (optional)) – Export Hair, Exports hair particle systems as animated curves

  • export_particles (boolean, (optional)) – Export Particles, Exports non-hair particle systems

  • packuv (boolean, (optional)) – Export with packed UV islands, Export with packed UV islands

  • scale (float in [0.0001, 1000], (optional)) – Scale, Value by which to enlarge or shrink the objects with respect to the world’s origin

  • triangulate (boolean, (optional)) – Triangulate, Export polygons (quads and n-gons) as triangles

  • quad_method (enum in ['BEAUTY', 'FIXED', 'FIXED_ALTERNATE', 'SHORTEST_DIAGONAL', 'LONGEST_DIAGONAL'], (optional)) –

    Quad Method, Method for splitting the quads into triangles

    • BEAUTY Beauty – Split the quads in nice triangles, slower method.

    • FIXED Fixed – Split the quads on the first and third vertices.

    • FIXED_ALTERNATE Fixed Alternate – Split the quads on the 2nd and 4th vertices.

    • SHORTEST_DIAGONAL Shortest Diagonal – Split the quads along their shortest diagonal.

    • LONGEST_DIAGONAL Longest Diagonal – Split the quads along their longest diagonal.

  • ngon_method (enum in ['BEAUTY', 'CLIP'], (optional)) –

    N-gon Method, Method for splitting the n-gons into triangles

    • BEAUTY Beauty – Arrange the new triangles evenly (slow).

    • CLIP Clip – Split the polygons with an ear clipping algorithm.

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions

References