ShaderNodeMapping(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeMapping(ShaderNode)
vector_type

Type of vector that the mapping transforms

  • POINT Point – Transform a point.

  • TEXTURE Texture – Transform a texture by inverse mapping the texture coordinate.

  • VECTOR Vector – Transform a direction vector. Location is ignored.

  • NORMAL Normal – Transform a unit normal vector. Location is ignored.

Type

enum in [‘POINT’, ‘TEXTURE’, ‘VECTOR’, ‘NORMAL’], default ‘POINT’

classmethod is_registered_node_type()

True if a registered node type

Returns

Result

Return type

boolean

classmethod input_template(index)

Input socket template

Parameters

index (int in [0, inf]) – Index

Returns

result

Return type

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters

index (int in [0, inf]) – Index

Returns

result

Return type

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions