PointLight(Light)

base classes — bpy_struct, ID, Light

class bpy.types.PointLight(Light)

Omnidirectional point Light

contact_shadow_bias

Bias to avoid self shadowing

Type:

float in [0.001, 9999], default 0.03

contact_shadow_distance

World space distance in which to search for screen space occluder

Type:

float in [0, 9999], default 0.2

contact_shadow_thickness

Pixel thickness used to detect occlusion

Type:

float in [0, 9999], default 0.2

energy

Light energy emitted over the entire area of the light in all directions

Type:

float in [-inf, inf], default 10.0

shadow_buffer_bias

Bias for reducing self shadowing

Type:

float in [0, inf], default 1.0

shadow_buffer_clip_start

Shadow map clip start, below which objects will not generate shadows

Type:

float in [1e-06, inf], default 0.05

shadow_color

Color of shadows cast by the light

Type:

mathutils.Color of 3 items in [0, inf], default (0.0, 0.0, 0.0)

shadow_soft_size

Light size for ray shadow sampling (Raytraced shadows)

Type:

float in [0, inf], default 0.0

shadow_softness_factor

Scale light shape for smaller penumbra

Type:

float in [0, 1], default 1.0

use_contact_shadow

Use screen space ray-tracing to have correct shadowing near occluder, or for small features that does not appear in shadow maps

Type:

boolean, default False

use_shadow
Type:

boolean, default True

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions