ShaderNodeVectorRotate(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeVectorRotate(ShaderNode)

Rotate a vector around a pivot point (center)

invert

Invert angle

Type:

boolean, default False

rotation_type

Type of rotation

  • AXIS_ANGLE Axis Angle – Rotate a point using axis angle.

  • X_AXIS X Axis – Rotate a point using X axis.

  • Y_AXIS Y Axis – Rotate a point using Y axis.

  • Z_AXIS Z Axis – Rotate a point using Z axis.

  • EULER_XYZ Euler – Rotate a point using XYZ order.

Type:

enum in [‘AXIS_ANGLE’, ‘X_AXIS’, ‘Y_AXIS’, ‘Z_AXIS’, ‘EULER_XYZ’], default ‘AXIS_ANGLE’

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions