ShaderNodeVectorTransform(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeVectorTransform(ShaderNode)

Convert a vector, point, or normal between world, camera, and object coordinate space

convert_from

Space to convert from

Type:

enum in [‘WORLD’, ‘OBJECT’, ‘CAMERA’], default ‘WORLD’

convert_to

Space to convert to

Type:

enum in [‘WORLD’, ‘OBJECT’, ‘CAMERA’], default ‘WORLD’

vector_type
  • POINT Point – Transform a point.

  • VECTOR Vector – Transform a direction vector.

  • NORMAL Normal – Transform a normal vector with unit length.

Type:

enum in [‘POINT’, ‘VECTOR’, ‘NORMAL’], default ‘VECTOR’

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions