ShaderNodeMixRGB(ShaderNode)

base classes — bpy_struct, Node, ShaderNode

class bpy.types.ShaderNodeMixRGB(ShaderNode)
blend_type
Type :enum in [‘MIX’, ‘ADD’, ‘MULTIPLY’, ‘SUBTRACT’, ‘SCREEN’, ‘DIVIDE’, ‘DIFFERENCE’, ‘DARKEN’, ‘LIGHTEN’, ‘OVERLAY’, ‘DODGE’, ‘BURN’, ‘HUE’, ‘SATURATION’, ‘VALUE’, ‘COLOR’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’], default ‘MIX’
use_alpha

Include alpha of second input in this operation

Type :boolean, default False
use_clamp

Clamp result of the node to 0..1 range

Type :boolean, default False
classmethod get_node_type()

Get the identifier of the node type

Returns:Result
Return type:string, (never None)

Inherited Properties

Inherited Functions

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ShaderNodeMixShader(ShaderNode)