ShaderNode(Node)

base classes — bpy_struct, Node

subclasses — ShaderNodeValue, ShaderNodeVectorMath, ShaderNodeBsdfRefraction, ShaderNodeRGBCurve, ShaderNodeRGB, ShaderNodeBsdfGlossy, ShaderNodeHueSaturation, ShaderNodeTexSky, ShaderNodeOutputWorld, ShaderNodeVolumeIsotropic, ShaderNodeTexMusgrave, ShaderNodeOutput, ShaderNodeBsdfVelvet, ShaderNodeVolumeTransparent, ShaderNodeNormalMap, ShaderNodeBackground, ShaderNodeTexVoronoi, ShaderNodeBrightContrast, ShaderNodeMath, ShaderNodeParticleInfo, ShaderNodeTexCoord, ShaderNodeHairInfo, ShaderNodeGamma, ShaderNodeSqueeze, ShaderNodeOutputMaterial, ShaderNodeScript, ShaderNodeTexture, ShaderNodeInvert, ShaderNodeAmbientOcclusion, ShaderNodeBsdfDiffuse, ShaderNodeOutputLamp, ShaderNodeGeometry, ShaderNodeTexMagic, ShaderNodeFresnel, ShaderNodeTexChecker, ShaderNodeAddShader, ShaderNodeTexWave, ShaderNodeLightPath, ShaderNodeBsdfTransparent, ShaderNodeLightFalloff, ShaderNodeExtendedMaterial, ShaderNodeTexEnvironment, ShaderNodeRGBToBW, ShaderNodeBsdfGlass, ShaderNodeTexBrick, ShaderNodeMaterial, ShaderNodeTexImage, ShaderNodeHoldout, ShaderNodeNewGeometry, ShaderNodeTangent, ShaderNodeLayerWeight, ShaderNodeObjectInfo, ShaderNodeMapping, ShaderNodeBsdfAnisotropic, ShaderNodeEmission, ShaderNodeValToRGB, ShaderNodeTexNoise, ShaderNodeAttribute, ShaderNodeSeparateRGB, ShaderNodeNormal, ShaderNodeBsdfTranslucent, ShaderNodeMixRGB, ShaderNodeCameraData, ShaderNodeTexGradient, ShaderNodeCombineRGB, ShaderNodeBump, ShaderNodeVectorCurve, ShaderNodeMixShader

class bpy.types.ShaderNode(Node)

Material shader node

type
Type :enum in [‘OUTPUT’, ‘MATERIAL’, ‘RGB’, ‘VALUE’, ‘MIX_RGB’, ‘VALTORGB’, ‘RGBTOBW’, ‘TEXTURE’, ‘NORMAL’, ‘GEOMETRY’, ‘MAPPING’, ‘CURVE_VEC’, ‘CURVE_RGB’, ‘CAMERA’, ‘MATH’, ‘VECT_MATH’, ‘SQUEEZE’, ‘MATERIAL_EXT’, ‘INVERT’, ‘SEPRGB’, ‘COMBRGB’, ‘HUE_SAT’, ‘OUTPUT_MATERIAL’, ‘OUTPUT_WORLD’, ‘OUTPUT_LAMP’, ‘FRESNEL’, ‘MIX_SHADER’, ‘ATTRIBUTE’, ‘BACKGROUND’, ‘BSDF_ANISOTROPIC’, ‘BSDF_DIFFUSE’, ‘BSDF_GLOSSY’, ‘BSDF_GLASS’, ‘BSDF_TRANSLUCENT’, ‘BSDF_TRANSPARENT’, ‘BSDF_VELVET’, ‘EMISSION’, ‘NEW_GEOMETRY’, ‘LIGHT_PATH’, ‘TEX_IMAGE’, ‘TEX_SKY’, ‘TEX_GRADIENT’, ‘TEX_VORONOI’, ‘TEX_MAGIC’, ‘TEX_WAVE’, ‘TEX_NOISE’, ‘TEX_MUSGRAVE’, ‘TEX_COORD’, ‘ADD_SHADER’, ‘TEX_ENVIRONMENT’, ‘HOLDOUT’, ‘LAYER_WEIGHT’, ‘VOLUME_TRANSPARENT’, ‘VOLUME_ISOTROPIC’, ‘GAMMA’, ‘TEX_CHECKER’, ‘BRIGHTCONTRAST’, ‘LIGHT_FALLOFF’, ‘OBJECT_INFO’, ‘PARTICLE_INFO’, ‘TEX_BRICK’, ‘BUMP’, ‘SCRIPT’, ‘AMBIENT_OCCLUSION’, ‘BSDF_REFRACTION’, ‘TANGENT’, ‘NORMAL_MAP’, ‘HAIR_INFO’, ‘GROUP’, ‘REROUTE’, ‘FRAME’], default ‘OUTPUT’, (readonly)

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)