base classes — bpy_struct, Node, ShaderNode
Axis for radial tangents
Type : | enum in [‘X’, ‘Y’, ‘Z’], default ‘X’ |
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Method to use for the tangent
Type : | enum in [‘RADIAL’, ‘UV_MAP’], default ‘RADIAL’ |
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UV Map for tangent generated from UV
Type : | string, default “”, (never None) |
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Get the identifier of the node type
Returns: | Result |
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Return type: | string, (never None) |
Inherited Properties
Inherited Functions