base classes — bpy_struct, Node, ShaderNode
Color mapping settings
Type : | ColorMapping, (readonly, never None) |
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Type : | enum in [‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’], default ‘MULTIFRACTAL’ |
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Texture coordinate mapping settings
Type : | TexMapping, (readonly, never None) |
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Get the identifier of the node type
Returns: | Result |
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Return type: | string, (never None) |
Inherited Properties
Inherited Functions