BoidSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
BoidSettings
(bpy_struct)¶ Settings for boid physics
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accuracy
¶ Accuracy of attack
Type: float in [0, 1], default 0.0
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active_boid_state_index
¶ Type: int in [0, inf], default 0
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aggression
¶ Boid will fight this times stronger enemy
Type: float in [0, 100], default 0.0
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air_acc_max
¶ Maximum acceleration in air (relative to maximum speed)
Type: float in [0, 1], default 0.0
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air_ave_max
¶ Maximum angular velocity in air (relative to 180 degrees)
Type: float in [0, 1], default 0.0
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air_personal_space
¶ Radius of boids personal space in air (% of particle size)
Type: float in [0, 10], default 0.0
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air_speed_max
¶ Maximum speed in air
Type: float in [0, 100], default 0.0
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air_speed_min
¶ Minimum speed in air (relative to maximum speed)
Type: float in [0, 1], default 0.0
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bank
¶ Amount of rotation around velocity vector on turns
Type: float in [0, 2], default 0.0
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health
¶ Initial boid health when born
Type: float in [0, 100], default 0.0
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height
¶ Boid height relative to particle size
Type: float in [0, 2], default 0.0
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land_acc_max
¶ Maximum acceleration on land (relative to maximum speed)
Type: float in [0, 1], default 0.0
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land_ave_max
¶ Maximum angular velocity on land (relative to 180 degrees)
Type: float in [0, 1], default 0.0
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land_jump_speed
¶ Maximum speed for jumping
Type: float in [0, 100], default 0.0
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land_personal_space
¶ Radius of boids personal space on land (% of particle size)
Type: float in [0, 10], default 0.0
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land_smooth
¶ How smoothly the boids land
Type: float in [0, 10], default 0.0
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land_speed_max
¶ Maximum speed on land
Type: float in [0, 100], default 0.0
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land_stick_force
¶ How strong a force must be to start effecting a boid on land
Type: float in [0, 1000], default 0.0
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pitch
¶ Amount of rotation around side vector
Type: float in [0, 2], default 0.0
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range
¶ Maximum distance from which a boid can attack
Type: float in [0, 100], default 0.0
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states
¶ Type: bpy_prop_collection
ofBoidState
, (readonly)
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strength
¶ Maximum caused damage on attack per second
Type: float in [0, 100], default 0.0
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use_climb
¶ Allow boids to climb goal objects
Type: boolean, default False
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use_flight
¶ Allow boids to move in air
Type: boolean, default False
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use_land
¶ Allow boids to move on land
Type: boolean, default False
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Inherited Properties
Inherited Functions
References