BoidState(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.BoidState(bpy_struct)¶ Boid state for boid physics
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active_boid_rule_index¶ Type: int in [0, inf], default 0
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falloff¶ Type: float in [0, 10], default 0.0
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name¶ Boid state name
Type: string, default “”, (never None)
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rule_fuzzy¶ Type: float in [0, 1], default 0.0
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rules¶ Type: bpy_prop_collectionofBoidRule, (readonly)
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ruleset_type¶ How the rules in the list are evaluated
FUZZYFuzzy, Rules are gone through top to bottom (only the first rule which effect is above fuzziness threshold is evaluated).RANDOMRandom, A random rule is selected for each boid.AVERAGEAverage, All rules are averaged.
Type: enum in [‘FUZZY’, ‘RANDOM’, ‘AVERAGE’], default ‘FUZZY’
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volume¶ Type: float in [0, 100], default 0.0
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Inherited Properties
Inherited Functions
References