BoidRule(bpy_struct)¶
base class — bpy_struct
subclasses —
BoidRuleAverageSpeed, BoidRuleAvoid, BoidRuleAvoidCollision, BoidRuleFight, BoidRuleFollowLeader, BoidRuleGoal
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class
bpy.types.BoidRule(bpy_struct)¶ -
name¶ Boid rule name
Type: string, default “”, (never None)
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type¶ GOALGoal, Go to assigned object or loudest assigned signal source.AVOIDAvoid, Get away from assigned object or loudest assigned signal source.AVOID_COLLISIONAvoid Collision, Maneuver to avoid collisions with other boids and deflector objects in near future.SEPARATESeparate, Keep from going through other boids.FLOCKFlock, Move to center of neighbors and match their velocity.FOLLOW_LEADERFollow Leader, Follow a boid or assigned object.AVERAGE_SPEEDAverage Speed, Maintain speed, flight level or wander.FIGHTFight, Go to closest enemy and attack when in range.
Type: enum in [‘GOAL’, ‘AVOID’, ‘AVOID_COLLISION’, ‘SEPARATE’, ‘FLOCK’, ‘FOLLOW_LEADER’, ‘AVERAGE_SPEED’, ‘FIGHT’], default ‘GOAL’, (readonly)
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use_in_air¶ Use rule when boid is flying
Type: boolean, default False
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use_on_land¶ Use rule when boid is on land
Type: boolean, default False
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Inherited Properties
Inherited Functions
References