DynamicPaintSurface(bpy_struct)

base class — bpy_struct

class bpy.types.DynamicPaintSurface(bpy_struct)

A canvas surface layer

brush_group

Only use brush objects from this group

Type:Group
brush_influence_scale

Adjust influence brush objects have on this surface

Type:float in [0, 1], default 0.0
brush_radius_scale

Adjust radius of proximity brushes or particles for this surface

Type:float in [0, 10], default 0.0
color_dry_threshold

The wetness level when colors start to shift to the background

Type:float in [0, 1], default 0.0
color_spread_speed

How fast colors get mixed within wet paint

Type:float in [0, 2], default 0.0
depth_clamp

Maximum level of depth intersection in object space (use 0.0 to disable)

Type:float in [0, 50], default 0.0
displace_factor

Strength of displace when applied to the mesh

Type:float in [-50, 50], default 0.0
displace_type
Type:enum in [‘DISPLACE’, ‘DEPTH’], default ‘DISPLACE’
dissolve_speed

Approximately in how many frames should dissolve happen

Type:int in [1, 10000], default 0
drip_acceleration

How much surface acceleration affects dripping

Type:float in [-200, 200], default 0.0
drip_velocity

How much surface velocity affects dripping

Type:float in [-200, 200], default 0.0
dry_speed

Approximately in how many frames should drying happen

Type:int in [1, 10000], default 0
effect_ui
Type:enum in [‘SPREAD’, ‘DRIP’, ‘SHRINK’], default ‘SPREAD’
effector_weights
Type:EffectorWeights, (readonly)
frame_end

Simulation end frame

Type:int in [1, 500000], default 0
frame_start

Simulation start frame

Type:int in [1, 500000], default 0
frame_substeps

Do extra frames between scene frames to ensure smooth motion

Type:int in [0, 20], default 0
image_fileformat
Type:enum in [‘PNG’, ‘OPENEXR’], default ‘PNG’
image_output_path

Directory to save the textures

Type:string, default “”, (never None)
image_resolution

Output image resolution

Type:int in [16, 4096], default 0
init_color

Initial color of the surface

Type:float array of 4 items in [0, inf], default (0.0, 0.0, 0.0, 0.0)
init_color_type
Type:enum in [‘NONE’, ‘COLOR’, ‘TEXTURE’, ‘VERTEX_COLOR’], default ‘NONE’
init_layername
Type:string, default “”, (never None)
init_texture
Type:Texture
is_active

Toggle whether surface is processed or ignored

Type:boolean, default False
is_cache_user
Type:boolean, default False, (readonly)
name

Surface name

Type:string, default “”, (never None)
output_name_a

Name used to save output from this surface

Type:string, default “”, (never None)
output_name_b

Name used to save output from this surface

Type:string, default “”, (never None)
point_cache
Type:PointCache, (readonly, never None)
preview_id
Type:enum in [‘PAINT’, ‘WETMAP’], default ‘PAINT’
show_preview

Display surface preview in 3D-views

Type:boolean, default False
shrink_speed

How fast shrink effect moves on the canvas surface

Type:float in [0.001, 10], default 0.0
spread_speed

How fast spread effect moves on the canvas surface

Type:float in [0.001, 10], default 0.0
surface_format

Surface Format

Type:enum in [‘VERTEX’, ‘IMAGE’], default ‘VERTEX’
surface_type

Surface Type

Type:enum in [‘PAINT’], default ‘PAINT’
use_antialiasing

Use 5x multisampling to smooth paint edges

Type:boolean, default False
use_color_preview

Whether this surface has some color preview for 3D view

Type:boolean, default False, (readonly)
use_dissolve

Enable to make surface changes disappear over time

Type:boolean, default False
use_dissolve_log

Use logarithmic dissolve (makes high values to fade faster than low values)

Type:boolean, default False
use_drip

Process drip effect (drip wet paint to gravity direction)

Type:boolean, default False
use_dry_log

Use logarithmic drying (makes high values to dry faster than low values)

Type:boolean, default False
use_drying

Enable to make surface wetness dry over time

Type:boolean, default False
use_incremental_displace

New displace is added cumulatively on top of existing

Type:boolean, default False
use_output_a

Save this output layer

Type:boolean, default False
use_output_b

Save this output layer

Type:boolean, default False
use_premultiply

Multiply color by alpha (recommended for Blender input)

Type:boolean, default False
use_shrink

Process shrink effect (shrink paint areas)

Type:boolean, default False
use_spread

Process spread effect (spread wet paint around surface)

Type:boolean, default False
use_wave_open_border

Pass waves through mesh edges

Type:boolean, default False
uv_layer

UV map name

Type:string, default “”, (never None)
wave_damping

Wave damping factor

Type:float in [0, 1], default 0.0
wave_smoothness

Limit maximum steepness of wave slope between simulation points (use higher values for smoother waves at expense of reduced detail)

Type:float in [0, 10], default 0.0
wave_speed

Wave propagation speed

Type:float in [0.01, 5], default 0.0
wave_spring

Spring force that pulls water level back to zero

Type:float in [0, 1], default 0.0
wave_timescale

Wave time scaling factor

Type:float in [0.01, 3], default 0.0
output_exists(object, index)

Checks if surface output layer of given name exists

Parameters:index (int in [0, 1]) – Index
Return type:boolean

Inherited Properties

Inherited Functions

References