ShaderNodeSubsurfaceScattering(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeSubsurfaceScattering(ShaderNode)
falloff

Function to determine how much light nearby points contribute based on their distance to the shading point

  • CUBIC Cubic, Simple cubic falloff function.
  • GAUSSIAN Gaussian, Normal distribution, multiple can be combined to fit more complex profiles.
  • BURLEY Christensen-Burley, Approximation to physically based volume scattering.
Type:enum in [‘CUBIC’, ‘GAUSSIAN’, ‘BURLEY’], default ‘CUBIC’
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate

Inherited Properties

Inherited Functions