ShaderNodeSubsurfaceScattering(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
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class
bpy.types.
ShaderNodeSubsurfaceScattering
(ShaderNode)¶ -
falloff
¶ Function to determine how much light nearby points contribute based on their distance to the shading point
CUBIC
Cubic, Simple cubic falloff function.GAUSSIAN
Gaussian, Normal distribution, multiple can be combined to fit more complex profiles.BURLEY
Christensen-Burley, Approximation to physically based volume scattering.
Type: enum in [‘CUBIC’, ‘GAUSSIAN’, ‘BURLEY’], default ‘CUBIC’
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classmethod
is_registered_node_type
()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template
(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template
(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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Inherited Properties
Inherited Functions