ShaderNodeTangent(ShaderNode)¶
base classes — bpy_struct, Node, NodeInternal, ShaderNode
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class
bpy.types.ShaderNodeTangent(ShaderNode)¶ -
axis¶ Axis for radial tangents
XX, X axis.YY, Y axis.ZZ, Z axis.
Type: enum in [‘X’, ‘Y’, ‘Z’], default ‘X’
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direction_type¶ Method to use for the tangent
RADIALRadial, Radial tangent around the X, Y or Z axis.UV_MAPUV Map, Tangent from UV map.
Type: enum in [‘RADIAL’, ‘UV_MAP’], default ‘RADIAL’
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uv_map¶ UV Map for tangent generated from UV
Type: string, default “”, (never None)
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classmethod
is_registered_node_type()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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Inherited Properties
Inherited Functions