ShaderNodeTangent(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
-
class
bpy.types.
ShaderNodeTangent
(ShaderNode)¶ -
axis
¶ Axis for radial tangents
X
X, X axis.Y
Y, Y axis.Z
Z, Z axis.
Type: enum in [‘X’, ‘Y’, ‘Z’], default ‘X’
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direction_type
¶ Method to use for the tangent
RADIAL
Radial, Radial tangent around the X, Y or Z axis.UV_MAP
UV Map, Tangent from UV map.
Type: enum in [‘RADIAL’, ‘UV_MAP’], default ‘RADIAL’
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uv_map
¶ UV Map for tangent generated from UV
Type: string, default “”, (never None)
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classmethod
is_registered_node_type
()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template
(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template
(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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Inherited Properties
Inherited Functions