ShaderNodeTexGradient(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
-
class
bpy.types.
ShaderNodeTexGradient
(ShaderNode)¶ -
color_mapping
¶ Color mapping settings
Type: ColorMapping
, (readonly, never None)
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gradient_type
¶ Style of the color blending
LINEAR
Linear, Create a linear progression.QUADRATIC
Quadratic, Create a quadratic progression.EASING
Easing, Create a progression easing from one step to the next.DIAGONAL
Diagonal, Create a diagonal progression.SPHERICAL
Spherical, Create a spherical progression.QUADRATIC_SPHERE
Quadratic sphere, Create a quadratic progression in the shape of a sphere.RADIAL
Radial, Create a radial progression.
Type: enum in [‘LINEAR’, ‘QUADRATIC’, ‘EASING’, ‘DIAGONAL’, ‘SPHERICAL’, ‘QUADRATIC_SPHERE’, ‘RADIAL’], default ‘LINEAR’
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texture_mapping
¶ Texture coordinate mapping settings
Type: TexMapping
, (readonly, never None)
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classmethod
is_registered_node_type
()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template
(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template
(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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Inherited Properties
Inherited Functions