TexMapping(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
TexMapping
(bpy_struct)¶ Texture coordinate mapping settings
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mapping
¶ FLAT
Flat, Map X and Y coordinates directly.CUBE
Cube, Map using the normal vector.TUBE
Tube, Map with Z as central axis.SPHERE
Sphere, Map with Z as central axis.
Type: enum in [‘FLAT’, ‘CUBE’, ‘TUBE’, ‘SPHERE’], default ‘FLAT’
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mapping_x
¶ Type: enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’
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mapping_y
¶ Type: enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’
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mapping_z
¶ Type: enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’
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max
¶ Maximum value for clipping
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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min
¶ Minimum value for clipping
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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rotation
¶ Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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scale
¶ Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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translation
¶ Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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use_max
¶ Whether to use maximum clipping value
Type: boolean, default False
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use_min
¶ Whether to use minimum clipping value
Type: boolean, default False
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vector_type
¶ Type of vector that the mapping transforms
TEXTURE
Texture, Transform a texture by inverse mapping the texture coordinate.POINT
Point, Transform a point.VECTOR
Vector, Transform a direction vector.NORMAL
Normal, Transform a normal vector with unit length.
Type: enum in [‘TEXTURE’, ‘POINT’, ‘VECTOR’, ‘NORMAL’], default ‘POINT’
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Inherited Properties
Inherited Functions
References