ShaderNodeTexPointDensity(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeTexPointDensity(ShaderNode)
interpolation

Texture interpolation

  • Closest Closest, No interpolation (sample closest texel).
  • Linear Linear, Linear interpolation.
  • Cubic Cubic, Cubic interpolation (CPU only).
Type:enum in [‘Closest’, ‘Linear’, ‘Cubic’], default ‘Linear’
object

Object to take point data from

Type:Object
particle_color_source

Data to derive color results from

  • PARTICLE_AGE Particle Age, Lifetime mapped as 0.0 - 1.0 intensity.
  • PARTICLE_SPEED Particle Speed, Particle speed (absolute magnitude of velocity) mapped as 0.0-1.0 intensity.
  • PARTICLE_VELOCITY Particle Velocity, XYZ velocity mapped to RGB colors.
Type:enum in [‘PARTICLE_AGE’, ‘PARTICLE_SPEED’, ‘PARTICLE_VELOCITY’], default ‘PARTICLE_AGE’
particle_system

Particle System to render as points

Type:ParticleSystem
point_source

Point data to use as renderable point density

  • PARTICLE_SYSTEM Particle System, Generate point density from a particle system.
  • OBJECT Object Vertices, Generate point density from an object’s vertices.
Type:enum in [‘PARTICLE_SYSTEM’, ‘OBJECT’], default ‘PARTICLE_SYSTEM’
radius

Radius from the shaded sample to look for points within

Type:float in [0.001, inf], default 0.0
resolution

Resolution used by the texture holding the point density

Type:int in [1, 32768], default 0
space

Coordinate system to calculate voxels in

Type:enum in [‘OBJECT’, ‘WORLD’], default ‘OBJECT’
vertex_attribute_name

Vertex attribute to use for color

Type:string, default “”, (never None)
vertex_color_source

Data to derive color results from

  • VERTEX_COLOR Vertex Color, Vertex color layer.
  • VERTEX_WEIGHT Vertex Weight, Vertex group weight.
  • VERTEX_NORMAL Vertex Normal, XYZ normal vector mapped to RGB colors.
Type:enum in [‘VERTEX_COLOR’, ‘VERTEX_WEIGHT’, ‘VERTEX_NORMAL’], default ‘VERTEX_COLOR’
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
cache_point_density(scene=None, settings='RENDER')

Cache point density data for later calculation

Parameters:settings (enum in ['VIEWPORT', 'RENDER'], (optional)) –

Calculate density for rendering

  • VIEWPORT Viewport, Canculate density using viewport settings.
  • RENDER Render, Canculate duplis using render settings.
calc_point_density(scene=None, settings='RENDER')

Calculate point density

Parameters:settings (enum in ['VIEWPORT', 'RENDER'], (optional)) –

Calculate density for rendering

  • VIEWPORT Viewport, Canculate density using viewport settings.
  • RENDER Render, Canculate duplis using render settings.
Returns:RGBA Values
Return type:float array of 1 items in [-inf, inf]
calc_point_density_minmax(scene=None, settings='RENDER')

Calculate point density

Parameters:

settings (enum in ['VIEWPORT', 'RENDER'], (optional)) –

Calculate density for rendering

  • VIEWPORT Viewport, Canculate density using viewport settings.
  • RENDER Render, Canculate duplis using render settings.

Return (min, max):
 

min, min, float array of 3 items in [-inf, inf]

max, max, float array of 3 items in [-inf, inf]

Inherited Properties

Inherited Functions