ShaderNodeTexSky(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
-
class
bpy.types.
ShaderNodeTexSky
(ShaderNode)¶ -
color_mapping
¶ Color mapping settings
Type: ColorMapping
, (readonly, never None)
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ground_albedo
¶ Ground color that is subtly reflected in the sky
Type: float in [0, 1], default 0.0
-
sky_type
¶ Type: enum in [‘PREETHAM’, ‘HOSEK_WILKIE’], default ‘PREETHAM’
-
sun_direction
¶ Direction from where the sun is shining
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 1.0)
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texture_mapping
¶ Texture coordinate mapping settings
Type: TexMapping
, (readonly, never None)
-
turbidity
¶ Atmospheric turbidity
Type: float in [1, 10], default 0.0
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classmethod
is_registered_node_type
()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template
(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template
(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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Inherited Properties
Inherited Functions