ShaderNodeTexSky(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeTexSky(ShaderNode)
color_mapping

Color mapping settings

Type:ColorMapping, (readonly, never None)
ground_albedo

Ground color that is subtly reflected in the sky

Type:float in [0, 1], default 0.0
sky_type
Type:enum in [‘PREETHAM’, ‘HOSEK_WILKIE’], default ‘PREETHAM’
sun_direction

Direction from where the sun is shining

Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 1.0)
texture_mapping

Texture coordinate mapping settings

Type:TexMapping, (readonly, never None)
turbidity

Atmospheric turbidity

Type:float in [1, 10], default 0.0
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate

Inherited Properties

Inherited Functions