ShaderNodeTexWave(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeTexWave(ShaderNode)
color_mapping

Color mapping settings

Type:ColorMapping, (readonly, never None)
texture_mapping

Texture coordinate mapping settings

Type:TexMapping, (readonly, never None)
wave_profile
  • SIN Sine, Use a standard sine profile.
  • SAW Saw, Use a sawtooth profile.
Type:enum in [‘SIN’, ‘SAW’], default ‘SIN’
wave_type
  • BANDS Bands, Use standard wave texture in bands.
  • RINGS Rings, Use wave texture in rings.
Type:enum in [‘BANDS’, ‘RINGS’], default ‘BANDS’
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate

Inherited Properties

Inherited Functions