ShaderNodeVectorMath(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
-
class
bpy.types.
ShaderNodeVectorMath
(ShaderNode)¶ -
operation
¶ Type: enum in [‘ADD’, ‘SUBTRACT’, ‘AVERAGE’, ‘DOT_PRODUCT’, ‘CROSS_PRODUCT’, ‘NORMALIZE’], default ‘ADD’
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classmethod
is_registered_node_type
()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template
(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template
(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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Inherited Properties
Inherited Functions