ShaderNodeVectorTransform(ShaderNode)¶
base classes — bpy_struct, Node, NodeInternal, ShaderNode
-
class
bpy.types.ShaderNodeVectorTransform(ShaderNode)¶ -
convert_from¶ Space to convert from
Type: enum in [‘WORLD’, ‘OBJECT’, ‘CAMERA’], default ‘WORLD’
-
convert_to¶ Space to convert to
Type: enum in [‘WORLD’, ‘OBJECT’, ‘CAMERA’], default ‘WORLD’
-
vector_type¶ POINTPoint, Transform a point.VECTORVector, Transform a direction vector.NORMALNormal, Transform a normal vector with unit length.
Type: enum in [‘POINT’, ‘VECTOR’, ‘NORMAL’], default ‘VECTOR’
-
classmethod
is_registered_node_type()¶ True if a registered node type
Returns: Result Return type: boolean
-
classmethod
input_template(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
-
classmethod
output_template(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
-
Inherited Properties
Inherited Functions