ShaderNodeVectorTransform(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
-
class
bpy.types.
ShaderNodeVectorTransform
(ShaderNode)¶ -
convert_from
¶ Space to convert from
Type: enum in [‘WORLD’, ‘OBJECT’, ‘CAMERA’], default ‘WORLD’
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convert_to
¶ Space to convert to
Type: enum in [‘WORLD’, ‘OBJECT’, ‘CAMERA’], default ‘WORLD’
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vector_type
¶ POINT
Point, Transform a point.VECTOR
Vector, Transform a direction vector.NORMAL
Normal, Transform a normal vector with unit length.
Type: enum in [‘POINT’, ‘VECTOR’, ‘NORMAL’], default ‘VECTOR’
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classmethod
is_registered_node_type
()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template
(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template
(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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Inherited Properties
Inherited Functions